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c3331eb7b1
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
4.0 KiB
4.0 KiB
Map Event Scripts
Contents
Object constants
object_const_def const MAPNAME_OBJECTNAME
Map scripts
MapName_MapScripts:
Scene scripts
def_scene_scripts scene_script script, SCENE_MAPNAME_SCENE_NAME
Callbacks
def_callbacks callback type, script
Callback types
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MAPCALLBACK_NEWMAP
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MAPCALLBACK_TILES
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MAPCALLBACK_OBJECTS
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MAPCALLBACK_SPRITES
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MAPCALLBACK_CMDQUEUE
callback MAPCALLBACK_CMDQUEUE, MapNameBouldersCallback MapNameBouldersCallback: writecmdqueue .BoulderCmdQueue endcallback .BoulderCmdQueue: cmdqueue CMDQUEUE_STONETABLE, .BoulderTable .BoulderTable: stonetable warp_id, person, script db -1 ; end
Event scripts
Text
Movement data
Map events
MapName_MapEvents: db 0, 0 ; filler
Warp events
def_warp_events warp_event x, y, map, warp_id
Coord events
def_coord_events coord_event x, y, scene_id, script
BG events
def_bg_events bg_event x, y, type, script
BG event types
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BGEVENT_READ
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BGEVENT_UP/DOWN/LEFT/RIGHT
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BGEVENT_IFSET/IFNOTSET
conditional_event event_flag, script
BGEVENT_ITEM
hiddenitem item_id, event_flag
BGEVENT_COPY
Object events
def_object_events object_event x, y, sprite, movement, rx, ry, h1, h2, palette, type, range, script, event_flag
Movement types
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SPRITEMOVEDATA_STILL
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SPRITEMOVEDATA_WANDER
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SPRITEMOVEDATA_SPINRANDOM_SLOW
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SPRITEMOVEDATA_WALK_UP_DOWN
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SPRITEMOVEDATA_WALK_LEFT_RIGHT
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SPRITEMOVEDATA_STANDING_UP/DOWN/LEFT/RIGHT
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SPRITEMOVEDATA_SPINRANDOM_FAST
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SPRITEMOVEDATA_BIGDOLLSYM
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SPRITEMOVEDATA_POKEMON
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SPRITEMOVEDATA_SUDOWOODO
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SPRITEMOVEDATA_SMASHABLE_ROCK
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SPRITEMOVEDATA_STRENGTH_BOULDER
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SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE
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SPRITEMOVEDATA_SPINCLOCKWISE
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SPRITEMOVEDATA_BIGDOLLASYM
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SPRITEMOVEDATA_BIGDOLL
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SPRITEMOVEDATA_SWIM_WANDER
Object types
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OBJECTTYPE_SCRIPT
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OBJECTTYPE_ITEMBALL
itemball item_id[, quantity=1]
OBJECTTYPE_TRAINER
trainer group_id, trainer_id, event_flag, seen_text, beaten_text, loss_text, script
Template
object_const_def ; const MAPNAME_OBJECTNAME MapName_MapScripts: def_scene_scripts ; scene_script script, SCENE_MAPNAME_SCENE_NAME def_callbacks ; callback type, script MapName_MapEvents: db 0, 0 ; filler def_warp_events ; warp_event x, y, map, warp_id def_coord_events ; coord_event x, y, scene_id, script def_bg_events ; bg_event x, y, type, script def_object_events ; object_event x, y, sprite, movement, rx, ry, h1, h2, palette, type, range, script, event_flag