pokecrystal-board/event
mid-kid a1fc73603e Label all of PARTYMENUACTION_*
It's pretty clear what it's used for.
PartyMenuActionText is used for two things:
1) Storing what kind of action we're going to do (<$10)
2) Storing the text for some kind of healing stuff I'm not entirely sure (>=$f0)

In the former case, if GetPartyMenuTilemapPointers is ran, it will be
used to pick a sequence of actions that should be done, specified in the
table, and it'll print the corresponding string using the
PartyMenuStrings table. The items in the sequence of actions that should
be done are in WritePartyMenuTilemap.

Strangely enough, one possible value is left completely unused:
PARTYMENUACTION_GIVE_MON_FEMALE. It works in the exact same way as it's
male counterpart, and as such I don't believe it was used in the
japanese version either, since it doesn't matter which gender your 'mon
is when you put 'em in the daycare.
2017-11-30 20:35:58 +01:00
..
basement_key.asm More menu stuff 2015-12-17 22:31:16 -05:00
battle_tower.asm Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00
buena.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
bug_contest_2.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
bug_contest_judging.asm Labels for Trainer Rankings stat tracking functions 2017-01-16 21:11:34 +00:00
card_key.asm Events and some WRAM cleanup 2015-12-18 20:07:09 -05:00
celebi.asm Fix some SPRITE_ANIM_FRAMESET_ constants 2017-11-29 20:24:19 +01:00
daycare.asm Label all of PARTYMENUACTION_* 2017-11-30 20:35:58 +01:00
dratini.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
elevator.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
field_moves.asm Moving headbutt tree graphic. 2017-09-09 23:43:28 -04:00
forced_movement.asm Unify directional movement macros 2016-05-14 13:46:14 -04:00
halloffame.asm Name all link trade animation related functions 2016-05-13 22:46:32 -04:00
happiness_egg.asm Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00
itemball.asm Local labels starting with lowercase letters are no longer decorated with a trailing colon 2016-04-10 15:01:49 -04:00
itemfinder.asm Events and some WRAM cleanup 2015-12-18 20:07:09 -05:00
kurt.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
magikarp.asm Labels for Trainer Rankings stat tracking functions 2017-01-16 21:11:34 +00:00
magnet_train.asm Replace ‘jp [hl]’ with ‘jp hl’ 2017-06-09 22:01:10 +01:00
mom_phone.asm Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
mom.asm Replace ‘jp [hl]’ with ‘jp hl’ 2017-06-09 22:01:10 +01:00
move_deleter.asm More work on slots; WRAM cleanup, Move Deleter 2015-12-19 14:48:30 -05:00
name_rater.asm Replace party struct relative values with EQUS constants 2015-11-04 11:31:00 -05:00
overworld.asm Fix WATERTILE/WALLTILE constants 2017-10-28 18:08:24 -04:00
photo.asm Name all link trade animation related functions 2016-05-13 22:46:32 -04:00
poisonstep.asm Local labels starting with lowercase letters are no longer decorated with a trailing colon 2016-04-10 15:01:49 -04:00
poke_seer.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
sacred_ash.asm Elevator 2015-12-17 17:51:32 -05:00
special.asm Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00
squirtbottle.asm Name all functions in event/ 2016-05-10 12:59:34 -04:00
sweet_scent.asm Labelling Sweet Scent. 2017-10-25 00:14:05 -04:00
unown.asm Copycat labels; macro for the Crystal-only Unown chamber unlock words 2016-04-30 21:20:12 -04:00
whiteout.asm Labels for Trainer Rankings stat tracking functions 2017-01-16 21:11:34 +00:00