pokecrystal-board/data/maps
2018-01-31 23:16:51 -05:00
..
blocks.asm "Speech" houses just have dialog NPCs 2018-01-23 12:54:17 -05:00
data.asm Simpler map connection macro 2018-01-30 14:32:57 -05:00
definitions.asm "Speech" houses just have dialog NPCs 2018-01-23 12:54:17 -05:00
environment_colors.asm Follow the X_constants/X_data_constants convention 2017-12-25 23:45:54 -05:00
flypoints.asm wUnlockedUnowns engine flag constants 2018-01-22 13:00:35 -05:00
landmarks.asm Split items/ and trainers/ into their data/ and engine/ components 2017-12-14 23:00:54 -05:00
maps.asm No redundant filename prefixes 2018-01-17 00:00:43 -05:00
outdoor_sprites.asm Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00
roofs.asm Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00
scenes.asm Add scene ID constants (TODO: meaningful names) 2018-01-31 23:16:51 -05:00
scripts.asm "Speech" houses just have dialog NPCs 2018-01-23 12:54:17 -05:00
setup_scripts.asm Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00
sgb_roof_pal_inds.asm Only graphics data goes in gfx/ 2018-01-18 11:16:24 -05:00
spawn_points.asm KrissHouse → PlayersHouse 2018-01-22 19:10:09 -05:00