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Merge pull request #450 from roukaour/master
Constants for TextBoxFlags
2017-12-30 21:32:45 -05:00
audio Consistently name unknown fields in macros/wram as Fieldxx 2017-12-29 16:19:51 +01:00
constants Merge pull request #450 from roukaour/master 2017-12-30 21:32:45 -05:00
data FAST_TEXT_DELAY_F 2017-12-29 13:29:24 -05:00
docs Consistent (x, y) coordinate formatting in map scripts 2017-12-28 14:31:25 -05:00
engine Merge pull request #450 from roukaour/master 2017-12-30 21:32:45 -05:00
extras@2ae1ae2f19 Bump extras again to fix last bump. 2016-04-10 19:24:35 -04:00
gfx LY_BLANK and rLCDC constants 2017-12-29 18:53:21 +01:00
home Merge pull request #450 from roukaour/master 2017-12-30 21:32:45 -05:00
lib/mobile Rename some sections 2017-12-26 22:57:19 -05:00
macros Merge pull request #450 from roukaour/master 2017-12-30 21:32:45 -05:00
maps Merge branch 'master' of https://github.com/pret/pokecrystal 2017-12-28 20:56:21 -05:00
mobile LY_BLANK and rLCDC constants 2017-12-29 18:53:21 +01:00
text Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
tilesets endm -> ENDM 2017-12-28 22:31:16 +01:00
tools rebuild gfx and md5 when common.h changes 2017-12-28 01:25:46 -05:00
.gitattributes Fix marts using hard-coded bank number 2016-01-27 12:25:12 -05:00
.gitignore Rename: gfx/pics → gfx/pokemon 2017-12-26 12:55:02 -05:00
.gitmodules Restructured functions in main.asm to resemble the home functions they clone 2015-10-17 13:00:34 -04:00
.travis.yml travis: turn check-status back on 2017-12-28 22:23:13 -05:00
audio.asm Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers 2017-12-26 12:50:32 -05:00
constants.asm Correct documentation 2017-12-26 22:36:01 -05:00
FAQ.md fix markdown reference links 2017-12-24 21:27:20 -05:00
gfx.py fix animated pic dumps 2017-10-22 02:04:06 -04:00
home.asm Use input constants 2017-12-30 12:35:50 -05:00
hram.asm Keep memory map values in hardware_constants.asm 2017-12-26 23:18:05 -05:00
includes.asm Remove contents.asm 2017-09-24 03:15:01 -04:00
INSTALL.md Add an FAQ, and ive a bit more detail in Windows install instructions 2017-12-12 18:50:39 -05:00
macros.asm Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00
main.asm Consistent if/else/endc (matches rept/endr) and DEF (matches BANK/HIGH/LOW) 2017-12-28 22:13:39 -05:00
Makefile Name mail graphics 2017-12-26 20:02:00 -05:00
maps.asm Rename maps: 2017-12-24 18:06:12 -05:00
pokecrystal.link Rename some sections 2017-12-26 22:57:19 -05:00
README.md fix readme link spacing 2017-12-24 21:36:59 -05:00
roms.sha1 Use SHA1 to compare roms 2017-06-24 18:32:54 -04:00
sram.asm Keep memory map values in hardware_constants.asm 2017-12-26 23:18:05 -05:00
STYLE.md use realistic values for hardware/hram constant examples 2017-12-24 20:34:40 -05:00
version.asm *_crystal.asm files are no longer needed to build crystal *.o. 2016-01-29 16:24:38 -05:00
vram.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
wram.asm Constants for TextBoxFlags 2017-12-29 13:18:17 -05:00

Pokémon Crystal Build Status

This is a disassembly of Pokémon Crystal.

It builds the following roms:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc sha1: f2f52230b536214ef7c9924f483392993e226cfb

To set up the repository, see INSTALL.md.

See also