ClearSpriteAnims: ; 8cf53 ld hl, wSpriteAnimDict ld bc, wSpriteAnimsEnd - wSpriteAnimDict .loop ld [hl], $0 inc hl dec bc ld a, c or b jr nz, .loop ret ; 8cf62 Function8cf62: ; 8cf62 call PlaySpriteAnimations call DelayFrame ret ; 8cf69 PlaySpriteAnimations: ; 8cf69 push hl push de push bc push af ld a, $0 ld [wc3b5], a call DoNextFrameForAllSprites pop af pop bc pop de pop hl ret ; 8cf7a DoNextFrameForAllSprites: ; 8cf7a ld hl, wSpriteAnimationStructs ld e, 10 ; There are 10 structs here. .loop ld a, [hl] and a jr z, .next ; This struct is deinitialized. ld c, l ld b, h push hl push de call DoAnimFrame ; Uses a massive jumptable call Function8d04c pop de pop hl jr c, .done .next ld bc, $10 add hl, bc dec e jr nz, .loop ld a, [wc3b5] ld l, a ld h, Sprites / $0100 .loop2 ; Clear (Sprites + [wc3b5] --> SpritesEnd) ld a, l cp SpritesEnd % $100 jr nc, .done xor a ld [hli], a jr .loop2 .done ret ; 8cfa8 DoNextFrameForFirst16Sprites: ; 8cfa8 (23:4fa8) ld hl, wSpriteAnimationStructs ld e, 10 .loop ld a, [hl] and a jr z, .next ld c, l ld b, h push hl push de call DoAnimFrame ; Uses a massive jumptable call Function8d04c pop de pop hl jr c, .done .next ld bc, $10 add hl, bc dec e jr nz, .loop ld a, [wc3b5] ld l, a ld h, (Sprites + $40) / $100 .loop2 ; Clear (Sprites + [wc3b5] --> Sprites + $40) ld a, l cp (Sprites + 16 * 4) % $100 jr nc, .done xor a ld [hli], a jr .loop2 .done ret InitSpriteAnimStruct:: ; 8cfd6 ; Find if there's any room in the wSpriteAnimationStructs array, which is 10x16 push de push af ld hl, wSpriteAnimationStructs ld e, 10 .loop ld a, [hl] and a jr z, .found ld bc, $10 add hl, bc dec e jr nz, .loop ; We've reached the end. There is no more room here. ; Return carry. pop af pop de scf ret .found ; Back up the structure address to bc. ld c, l ld b, h ; Value [wc3b4] is initially set to -1. Set it to ; the number of objects loaded into this array. ld hl, wc3b4 inc [hl] ld a, [hl] and a jr nz, .initialized inc [hl] .initialized ; Get row a of Unknown_8d1c4, copy the pointer into de pop af ld e, a ld d, 0 ld hl, Unknown_8d1c4 rept 3 add hl, de endr ld e, l ld d, h ; Set hl to the first field (field 0) in the current structure. ld hl, 0 add hl, bc ; Load the index. ld a, [wc3b4] ld [hli], a ; Copy the table entry to the next two fields. ld a, [de] ld [hli], a inc de ld a, [de] ld [hli], a inc de ; Look up the third field from the table in the wc300 array (10x2). ; Take the value and load it in ld a, [de] call LookUpInwSpriteAnimDict ld [hli], a pop de ; Set hl to field 4. Kinda pointless, because we're presumably already here. ld hl, $4 add hl, bc ; Load the original value of de into here. ld a, e ld [hli], a ld a, d ld [hli], a ; load 0 into the next four fields xor a rept 2 ld [hli], a endr xor a rept 2 ld [hli], a endr ; load -1 into the next field dec a ld [hli], a ; load 0 into the last five fields xor a rept 4 ld [hli], a endr ld [hl], a ; back up the address of the first field to wc3b8 ld a, c ld [wc3b8], a ld a, b ld [wc3b8 + 1], a ret ; 8d036 Function8d036: ; 8d036 ; Clear the index field of the struct in bc. ld hl, 0 add hl, bc ld [hl], $0 ret ; 8d03d Function8d03d: ; 8d03d (23:503d) ; Clear the index field of every struct in the wSpriteAnimationStructs array. ld hl, wSpriteAnimationStructs ld bc, $10 ld e, 10 xor a .loop ld [hl], a add hl, bc dec e jr nz, .loop ret Function8d04c: ; 8d04c call Function8d0ec ; init WRAM call Function8d132 ; read from a memory array cp -3 jr z, .done cp -4 jr z, .almost call Function8d1a2 ; OAM? ld a, [wc3ba] add [hl] ld [wc3ba], a inc hl ld a, [hli] ld h, [hl] ld l, a push bc ld a, [wc3b5] ld e, a ld d, Sprites / $100 ld a, [hli] ld c, a .loop ld a, [wc3bc] ld b, a ld a, [wc3be] add b ld b, a ld a, [wc3bf] add b ld b, a call Function8d0be add b ld [de], a inc hl inc de ld a, [wc3bb] ld b, a ld a, [wc3bd] add b ld b, a ld a, [wc3c0] add b ld b, a call Function8d0ce add b ld [de], a inc hl inc de ld a, [wc3ba] add [hl] ld [de], a inc hl inc de call Function8d0de ld [de], a inc hl inc de ld a, e ld [wc3b5], a cp SpritesEnd % $100 jr nc, .outofroom dec c jr nz, .loop pop bc jr .done .almost call Function8d036 .done and a ret .outofroom pop bc scf ret ; 8d0be Function8d0be: ; 8d0be push hl ld a, [hl] ld hl, wc3b8 bit 6, [hl] jr z, .ok add $8 xor $ff inc a .ok pop hl ret ; 8d0ce Function8d0ce: ; 8d0ce push hl ld a, [hl] ld hl, wc3b8 bit 5, [hl] jr z, .ok add $8 xor $ff inc a .ok pop hl ret ; 8d0de Function8d0de: ; 8d0de ld a, [wc3b8] ld b, a ld a, [hl] xor b and $e0 ld b, a ld a, [hl] and $1f or b ret ; 8d0ec Function8d0ec: ; 8d0ec xor a ld [wc3b8], a ld hl, $3 add hl, bc ld a, [hli] ld [wc3ba], a ld a, [hli] ld [wc3bb], a ld a, [hli] ld [wc3bc], a ld a, [hli] ld [wc3bd], a ld a, [hli] ld [wc3be], a ret ; 8d109 LookUpInwSpriteAnimDict: ; 8d109 ; a = wSpriteAnimDict[a] if a in wSpriteAnimDict else 0 push hl push bc ld hl, wSpriteAnimDict ld b, a ld c, 10 .loop ld a, [hli] cp b jr z, .ok inc hl dec c jr nz, .loop xor a jr .done .ok ld a, [hl] .done pop bc pop hl ret ; 8d120 Function8d120:: ; 8d120 ld hl, $1 add hl, bc ld [hl], a ld hl, $8 add hl, bc ld [hl], $0 ld hl, $a add hl, bc ld [hl], $ff ret ; 8d132 Function8d132: ; 8d132 .loop ld hl, SPRITEANIMSTRUCT_DURATION add hl, bc ld a, [hl] and a jr z, .done ; finished the current sequence dec [hl] call Function8d189 ; load pointer from Unknown_8d6e6 ld a, [hli] push af jr .okay .done ld hl, SPRITEANIMSTRUCT_FRAME add hl, bc inc [hl] call Function8d189 ; load pointer from Unknown_8d6e6 ld a, [hli] cp $fe jr z, .minus_2 cp $ff jr z, .minus_1 push af ld a, [hl] push hl and $3f ld hl, SPRITEANIMSTRUCT_09 add hl, bc add [hl] ld hl, SPRITEANIMSTRUCT_DURATION add hl, bc ld [hl], a pop hl .okay ld a, [hl] and $c0 srl a ld [wc3b8], a pop af ret .minus_1 xor a ld hl, SPRITEANIMSTRUCT_DURATION add hl, bc ld [hl], a ld hl, SPRITEANIMSTRUCT_FRAME add hl, bc rept 2 dec [hl] endr jr .loop .minus_2 xor a ld hl, SPRITEANIMSTRUCT_DURATION add hl, bc ld [hl], a dec a ld hl, SPRITEANIMSTRUCT_FRAME add hl, bc ld [hl], a jr .loop ; 8d189 Function8d189: ; 8d189 ; Get the data for the current frame for the current animation sequence ; Unknown_8d6e6 + 2 * SpriteAnim[SPRITEANIMSTRUCT_01] + 3 * SpriteAnim[SPRITEANIMSTRUCT_FRAME] ld hl, SPRITEANIMSTRUCT_01 add hl, bc ld e, [hl] ld d, 0 ld hl, Unknown_8d6e6 rept 2 add hl, de endr ld e, [hl] inc hl ld d, [hl] ld hl, SPRITEANIMSTRUCT_FRAME add hl, bc ld l, [hl] ld h, 0 add hl, hl add hl, de ret ; 8d1a2 Function8d1a2: ; 8d1a2 ld e, a ld d, 0 ld hl, Unknown_8d94d rept 3 add hl, de endr ret ; 8d1ac Function8d1ac: ; unreferenced push hl ld l, a ld h, 0 rept 2 add hl, hl endr ld de, Unknown_8e706 ; broken 2bpp pointers add hl, de ld c, [hl] inc hl ld b, [hl] inc hl ld e, [hl] inc hl ld d, [hl] pop hl push bc call Request2bpp pop bc ret ; 8d1c4 Unknown_8d1c4: ; 8d1c4 db $01, SPRITE_ANIM_SEQ_01, $00 ; 00 db $07, SPRITE_ANIM_SEQ_04, $00 ; 01 db $08, SPRITE_ANIM_SEQ_05, $05 ; 02 db $0a, SPRITE_ANIM_SEQ_06, $00 ; 03 db $0b, SPRITE_ANIM_SEQ_07, $06 ; 04 db $0c, SPRITE_ANIM_SEQ_08, $06 ; 05 db $0d, SPRITE_ANIM_SEQ_09, $07 ; 06 db $0e, SPRITE_ANIM_SEQ_0A, $07 ; 07 db $10, SPRITE_ANIM_SEQ_0B, $07 ; 08 db $08, SPRITE_ANIM_SEQ_0C, $05 ; 09 db $11, SPRITE_ANIM_SEQ_00, $00 ; 0a db $12, SPRITE_ANIM_SEQ_0D, $08 ; 0b db $12, SPRITE_ANIM_SEQ_0E, $08 ; 0c db $12, SPRITE_ANIM_SEQ_0F, $08 ; 0d db $13, SPRITE_ANIM_SEQ_10, $00 ; 0e db $15, SPRITE_ANIM_SEQ_00, $00 ; 0f db $16, SPRITE_ANIM_SEQ_11, $00 ; 10 db $17, SPRITE_ANIM_SEQ_12, $00 ; 11 db $18, SPRITE_ANIM_SEQ_12, $00 ; 12 db $19, SPRITE_ANIM_SEQ_13, $00 ; 13 db $1a, SPRITE_ANIM_SEQ_14, $00 ; 14 db $1b, SPRITE_ANIM_SEQ_00, $00 ; 15 db $1d, SPRITE_ANIM_SEQ_15, $00 ; 16 db $1e, SPRITE_ANIM_SEQ_00, $00 ; 17 db $1d, SPRITE_ANIM_SEQ_17, $00 ; 18 db $1f, SPRITE_ANIM_SEQ_00, $00 ; 19 db $24, SPRITE_ANIM_SEQ_19, $00 ; 1a db $25, SPRITE_ANIM_SEQ_00, $00 ; 1b db $20, SPRITE_ANIM_SEQ_13, $00 ; 1c db $26, SPRITE_ANIM_SEQ_1A, $00 ; 1d db $2d, SPRITE_ANIM_SEQ_00, $00 ; 1e db $2e, SPRITE_ANIM_SEQ_00, $00 ; 1f db $2f, SPRITE_ANIM_SEQ_00, $00 ; 20 db $30, SPRITE_ANIM_SEQ_00, $00 ; 21 db $31, SPRITE_ANIM_SEQ_00, $00 ; 22 db $32, SPRITE_ANIM_SEQ_1B, $00 ; 23 db $33, SPRITE_ANIM_SEQ_1C, $00 ; 24 db $34, SPRITE_ANIM_SEQ_00, $00 ; 25 db $35, SPRITE_ANIM_SEQ_1D, $00 ; 26 db $37, SPRITE_ANIM_SEQ_1E, $00 ; 27 db $38, SPRITE_ANIM_SEQ_1E, $00 ; 28 db $39, SPRITE_ANIM_SEQ_20, $00 ; 29 db $3f, SPRITE_ANIM_SEQ_21, $00 ; 2a db $3e, SPRITE_ANIM_SEQ_22, $00 ; 2b db $40, SPRITE_ANIM_SEQ_00, $00 ; 2c ; 8d24b INCLUDE "engine/sprite_anims.asm" ; DoAnimFrame INCLUDE "data/sprite_engine.asm" ; Unknown_8d6e6 ; Unknown_8d94d ApplyXOffset: ; 8e72a add $10 ApplyYOffset: ; 8e72c and $3f cp $20 jr nc, .xflip call Function8e741 ld a, h ret .xflip and $1f call Function8e741 ld a, h xor $ff ; cpl inc a ret ; 8e741 Function8e741: ; 8e741 ld e, a ld a, d ld d, 0 ld hl, .sinewave rept 2 add hl, de endr ld e, [hl] inc hl ld d, [hl] ld hl, 0 .loop srl a jr nc, .skip_add add hl, de .skip_add sla e rl d and a jr nz, .loop ret ; 8e75d .sinewave: ; 8e75d sine_wave $100 AnimateEndOfExpBar: ; 8e79d ld a, [hSGB] ld de, EndOfExpBarGFX and a jr z, .load ld de, SGBEndOfExpBarGFX .load ld hl, VTiles0 tile $00 lb bc, BANK(EndOfExpBarGFX), 1 call Request2bpp ld c, $8 ld d, $0 .loop push bc call .AnimateFrame call DelayFrame pop bc rept 2 inc d endr dec c jr nz, .loop call ClearSprites ret ; 8e7c6 .AnimateFrame: ; 8e7c6 ld hl, Sprites ld c, $8 .anim_loop ld a, c and a ret z dec c ld a, c sla a sla a sla a push af push de push hl call ApplyYOffset pop hl pop de add 13 * 8 ld [hli], a pop af push de push hl call ApplyXOffset pop hl pop de add 10 * 8 + 4 ld [hli], a ld a, $0 ld [hli], a ld a, $6 ; OBJ 6 ld [hli], a jr .anim_loop ; 8e7f4 EndOfExpBarGFX: ; 8e7f4 INCBIN "gfx/battle/expbarend.2bpp" SGBEndOfExpBarGFX: ; 8e804 INCBIN "gfx/battle/expbarend_sgb.2bpp" ClearSpriteAnims2: ; 8e814 push hl push de push bc push af ld hl, wSpriteAnimDict ld bc, wSpriteAnimsEnd - wSpriteAnimDict .loop ld [hl], $0 inc hl dec bc ld a, c or b jr nz, .loop pop af pop bc pop de pop hl ret ; 8e82b Function8e82b: ; 8e82b ld a, e call ReadMonMenuIcon ld l, a ld h, 0 add hl, hl ld de, IconPointers add hl, de ld a, [hli] ld e, a ld d, [hl] ld b, BANK(Icons) ld c, 8 ret ; 8e83f Function8e83f: ; 8e83f push hl push de push bc call Function8e849 pop bc pop de pop hl ret ; 8e849 Function8e849: ; 8e849 ld d, 0 ld hl, Jumptable_8e854 rept 2 add hl, de endr ld a, [hli] ld h, [hl] ld l, a jp [hl] ; 8e854 Jumptable_8e854: ; 8e854 (23:6854) dw Function8e8d5 dw Function8e961 dw Function8e97d dw Function8e99a dw Function8e898 dw Function8e8b1 dw Function8e862 Function8e862: ; 8e862 (23:6862) call Function8e908 call Function8e86c call Function8e936 ret Function8e86c: ; 8e86c (23:686c) push bc ld a, [hObjectStructIndexBuffer] ld hl, PartyMon1Item ld bc, PARTYMON_STRUCT_LENGTH call AddNTimes pop bc ld a, [hl] and a jr z, .asm_8e890 push hl push bc ld d, a callab ItemIsMail pop bc pop hl jr c, .asm_8e88e ld a, $6 jr .asm_8e892 .asm_8e88e ld a, $5 .asm_8e890 ld a, $4 .asm_8e892 ld hl, $1 add hl, bc ld [hl], a ret Function8e898: ; 8e898 (23:6898) call Function8e8d5 ld hl, $2 add hl, bc ld a, $0 ld [hl], a ld hl, $4 add hl, bc ld a, $48 ld [hl], a ld hl, $5 add hl, bc ld a, $48 ld [hl], a ret Function8e8b1: ; 8e8b1 (23:68b1) call Function8e908 call Function8e936 ld hl, $2 add hl, bc ld a, $0 ld [hl], a ld hl, $4 add hl, bc ld a, $18 ld [hl], a ld hl, $5 add hl, bc ld a, $60 ld [hl], a ld a, c ld [wc608], a ld a, b ld [wc608 + 1], a ret Function8e8d5: ; 8e8d5 (23:68d5) call Function8e908 call Function8e8df call Function8e936 ret Function8e8df: ; 8e8df (23:68df) push bc ld a, [hObjectStructIndexBuffer] ld hl, PartyMon1Item ld bc, $30 call AddNTimes pop bc ld a, [hl] and a ret z push hl push bc ld d, a callab ItemIsMail pop bc pop hl jr c, .asm_8e900 ld a, $3 jr .asm_8e902 .asm_8e900 ld a, $2 .asm_8e902 ld hl, $1 add hl, bc ld [hl], a ret Function8e908: ; 8e908 (23:6908) ld a, [wc3b7] push af ld a, [hObjectStructIndexBuffer] ld hl, PartySpecies ld e, a ld d, $0 add hl, de ld a, [hl] call ReadMonMenuIcon ld [CurIcon], a call Function8e9db ld a, [hObjectStructIndexBuffer] ; y coord rept 4 add a endr add $1c ld d, a ; x coord ld e, $10 ; type is partymon icon ld a, SPRITE_ANIM_INDEX_00 call InitSpriteAnimStruct pop af ld hl, $3 add hl, bc ld [hl], a ret Function8e936: ; 8e936 (23:6936) push bc ld a, [hObjectStructIndexBuffer] ld b, a call Function8e94c ld a, b pop bc ld hl, $9 add hl, bc ld [hl], a rlca rlca ld hl, $d add hl, bc ld [hl], a ret Function8e94c: ; 8e94c (23:694c) callba PlacePartymonHPBar call GetHPPal ld e, d ld d, 0 ld hl, Unknown_8e95e add hl, de ld b, [hl] ret ; 8e95e (23:695e) Unknown_8e95e: ; 8e95e db $00, $40, $80 ; 8e961 Function8e961: ; 8e961 (23:6961) ld a, [wd265] call ReadMonMenuIcon ld [CurIcon], a xor a call GetIconGFX lb de, $24, $20 ld a, SPRITE_ANIM_INDEX_00 call InitSpriteAnimStruct ld hl, $2 add hl, bc ld [hl], $0 ret Function8e97d: ; 8e97d (23:697d) ld a, [wd265] call ReadMonMenuIcon ld [CurIcon], a xor a call GetIconGFX ld d, $1a ld e, $24 ld a, SPRITE_ANIM_INDEX_00 call InitSpriteAnimStruct ld hl, $2 add hl, bc ld [hl], $0 ret Function8e99a: ; 8e99a (23:699a) ld a, [wd265] call ReadMonMenuIcon ld [CurIcon], a ld a, $62 ld [wc3b7], a call Function8e9db ret GetSpeciesIcon: ; 8e9ac ; Load species icon into VRAM at tile a push de ld a, [wd265] call ReadMonMenuIcon ld [CurIcon], a pop de ld a, e call GetIconGFX ret ; 8e9bc Function8e9bc: ; 8e9bc (23:69bc) push de ld a, [wd265] call ReadMonMenuIcon ld [CurIcon], a pop de ld a, e call GetIcon_a ret ; 8e9cc (23:69cc) Function8e9cc: ; 8e9cc push de ld a, [wd265] call ReadMonMenuIcon ld [CurIcon], a pop de call GetIcon_de ret ; 8e9db Function8e9db: ; 8e9db (23:69db) ld a, [wc3b7] GetIconGFX: ; 8e9de call GetIcon_a ld de, $80 ; 8 tiles add hl, de ld de, HeldItemIcons lb bc, BANK(HeldItemIcons), 2 call GetGFXUnlessMobile ld a, [wc3b7] add 10 ld [wc3b7], a ret HeldItemIcons: INCBIN "gfx/icon/mail.2bpp" INCBIN "gfx/icon/item.2bpp" ; 8ea17 GetIcon_de: ; 8ea17 ; Load icon graphics into VRAM starting from tile de. ld l, e ld h, d jr GetIcon GetIcon_a: ; 8ea1b ; Load icon graphics into VRAM starting from tile a. ld l, a ld h, 0 GetIcon: ; 8ea1e ; Load icon graphics into VRAM starting from tile hl. ; One tile is 16 bytes long. rept 4 add hl, hl endr ld de, VTiles0 add hl, de push hl ; The icons are contiguous, in order and of the same ; size, so the pointer table is somewhat redundant. ld a, [CurIcon] push hl ld l, a ld h, 0 add hl, hl ld de, IconPointers add hl, de ld a, [hli] ld e, a ld d, [hl] pop hl lb bc, BANK(Icons), 8 call GetGFXUnlessMobile pop hl ret ; 8ea3f GetGFXUnlessMobile: ; 8ea3f ld a, [wLinkMode] cp LINK_MOBILE jp nz, Request2bpp jp Get2bpp_2 ; 8ea4a Function8ea4a: ; 8ea4a ld hl, wSpriteAnimationStructs ld e, $6 ld a, [MenuSelection2] ld d, a .loop ld a, [hl] and a jr z, .next cp d jr z, .loadwithtwo ld a, $0 jr .ok .loadwithtwo ld a, $2 .ok push hl ld c, l ld b, h ld hl, $2 add hl, bc ld [hl], a pop hl .next ld bc, $10 add hl, bc dec e jr nz, .loop ret ; 8ea71 Function8ea71: ; 8ea71 ld hl, wSpriteAnimationStructs ld e, $6 .loop ld a, [hl] and a jr z, .zero push hl ld c, l ld b, h ld hl, $2 add hl, bc ld [hl], $1 pop hl .zero ld bc, $10 add hl, bc dec e jr nz, .loop ret ; 8ea8c (23:6a8c) Function8ea8c: ; 8ea8c ld hl, wSpriteAnimationStructs ld e, $6 ld a, [wd0e3] ld d, a .asm_8ea95 ld a, [hl] and a jr z, .asm_8eaab cp d jr z, .asm_8eaa0 ld a, $3 jr .asm_8eaa2 .asm_8eaa0 ld a, $2 .asm_8eaa2 push hl ld c, l ld b, h ld hl, $2 add hl, bc ld [hl], a pop hl .asm_8eaab ld bc, $10 add hl, bc dec e jr nz, .asm_8ea95 ret INCLUDE "menu/mon_icons.asm"