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Bryan Bishop 8fe7f4c3a5 HACK: re-instate the ItemFragment macro hack
This is to fix the preprocessor temporarily. Maybe ItemFragment can be
removed completely.
2013-08-30 17:23:43 -05:00
audio fix sfx pointer comments 2013-05-02 19:59:03 -04:00
battle hidden power type/power calculation 2013-08-09 17:50:34 -04:00
constants engine flag constants 2013-08-27 14:12:05 -04:00
engine use more bank 0 labels in engine/scripting.asm 2013-08-29 23:20:09 -04:00
extras@016f0206b5 bump extras submodule to v1.1.0 2013-08-27 11:17:14 -05:00
gfx johto/kanto maps 2013-08-20 02:55:14 -04:00
items more item effects 2013-08-03 16:25:38 -04:00
maps more item effects 2013-08-03 16:25:38 -04:00
stats move battle tower mon handling asm into battle_tower.asm 2013-08-29 23:27:17 -04:00
text even more phone text (bank 5d) 2013-08-16 15:25:06 -04:00
tilesets remove garbage data in tileset 31 metatile defs 2013-08-20 03:18:35 -04:00
trainers Saner file distribution 2013-02-05 03:56:27 -05:00
.gitattributes hexdump for binary diffs 2013-06-13 14:24:45 -04:00
.gitignore write comment in .gitignore 2013-08-03 12:17:28 -05:00
.gitmodules Move extras/ into a git submodule. 2013-08-03 13:44:03 -05:00
compare.sh Disassemble Kris's PC. 2013-05-22 01:11:07 -06:00
constants.asm engine flag constants 2013-08-27 14:12:05 -04:00
gbhw.asm gbhw: flag constants for interrupts and timer registers 2013-08-27 23:37:24 -04:00
hram.asm serial hram constants 2013-08-28 04:28:45 -04:00
INSTALL.md Merge branch 'master' into remove-extras 2013-08-27 10:51:30 -05:00
main.asm less arbitrary wram clearing in game init 2013-08-30 14:21:26 -04:00
Makefile fix baserom.gbc check in Makefile 2013-08-29 11:56:20 -05:00
pokecrystal.asm Flesh out HRAM labels 2013-03-20 22:55:09 -04:00
preprocessor.py HACK: re-instate the ItemFragment macro hack 2013-08-30 17:23:43 -05:00
prequeue.py don't use globals in the preprocessor 2013-08-28 17:53:26 -05:00
README.md remove stray newline from README 2013-08-03 13:46:27 -05:00
wram.asm remove a section def in the middle of the player struct 2013-08-30 14:20:01 -04:00

Pokémon Crystal

This is a hand-crafted disassembly of Pokémon Crystal.

The source code in this project successfully converts back into a ROM image. All source code is meticulously commented.

Base ROM

The following rom is required for compiling:

Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
md5: 9f2922b235a5eeb78d65594e82ef5dde

Eventually this will not be necessary.

What can I do?

  • Are we missing something? Make a pull request! Contributions are welcome.

  • Take a look at some of the disasm tools in extras/. Most of the scripts are generalized enough to take apart other Game Boy games.

  • Tackle some issues!

See also