..
animation_constants.asm
Use new palette constants
2017-12-10 20:50:08 -05:00
audio_constants.asm
Ad some more constants for meaningful audio WRAM bits
2017-12-16 00:50:03 -05:00
battle_constants.asm
Document constants with comments, actual names, and more thorough usage
2017-12-09 02:15:46 -05:00
battle_tower_constants.asm
Move more main.asm code into individual files
2017-12-15 21:22:26 -05:00
cgb_constants.asm
Move predef/ files into engine/
2017-12-15 12:31:18 -05:00
collision_constants.asm
Define constants for collision types
2017-12-12 16:15:58 -05:00
credits_constants.asm
Copy pokered's organization some more, with further constant and data files
2017-12-15 17:22:52 -05:00
cry_constants.asm
Document constants with comments, actual names, and more thorough usage
2017-12-09 02:15:46 -05:00
deco_constants.asm
Move lots of data tables into individual data/ files
2017-12-11 14:23:18 -05:00
engine_flags.asm
Consistent capitalization for map names, matching their constants
2017-12-10 13:37:15 -05:00
event_flags.asm
Consistent capitalization for map names, matching their constants
2017-12-10 13:37:15 -05:00
gfx_constants.asm
Move predef/ files into engine/
2017-12-15 12:31:18 -05:00
hardware_constants.asm
Copy pokered's organization some more, with further constant and data files
2017-12-15 17:22:52 -05:00
input_constants.asm
Add constants for time-of-day boundaries
2017-12-11 12:20:01 -05:00
item_constants.asm
Split items/ and trainers/ into their data/ and engine/ components
2017-12-14 23:00:54 -05:00
landmark_constants.asm
Split items/ and trainers/ into their data/ and engine/ components
2017-12-14 23:00:54 -05:00
map_constants.asm
Copy pokered's organization some more, with further constant and data files
2017-12-15 17:22:52 -05:00
map_dimension_constants.asm
Split items/ and trainers/ into their data/ and engine/ components
2017-12-14 23:00:54 -05:00
map_setup_constants.asm
Document constants with comments, actual names, and more thorough usage
2017-12-09 02:15:46 -05:00
misc_constants.asm
More comments for constant<->table correspondences
2017-12-22 23:08:55 -05:00
mobile_constants.asm
Move some misc/ files into meaningful directories
2017-12-15 12:53:33 -05:00
move_constants.asm
Document constants with comments, actual names, and more thorough usage
2017-12-09 02:15:46 -05:00
music_constants.asm
Use new palette constants
2017-12-10 20:50:08 -05:00
npctrade_constants.asm
Move lots of data tables into individual data/ files
2017-12-11 14:23:18 -05:00
phone_constants.asm
Move lots of data tables into individual data/ files
2017-12-11 14:23:18 -05:00
pokemon_constants.asm
Move some misc/ files into meaningful directories
2017-12-15 12:53:33 -05:00
pokemon_data_constants.asm
Correct some documentation comments
2017-12-15 21:32:43 -05:00
printer_constants.asm
Document constants with comments, actual names, and more thorough usage
2017-12-09 02:15:46 -05:00
radio_constants.asm
Move NUM_BUENA_PRIZES to event/buena.asm (still hard-coded)
2017-12-23 00:31:04 -05:00
script_constants.asm
Document constants with comments, actual names, and more thorough usage
2017-12-09 02:15:46 -05:00
serial_constants.asm
Add constants for time-of-day boundaries
2017-12-11 12:20:01 -05:00
sfx_constants.asm
Consistent capitalization for map names, matching their constants
2017-12-10 13:37:15 -05:00
sprite_constants.asm
Separate sprite constants and sprite-related data constants, like Pokémon and maps
2017-12-12 01:06:23 -05:00
sprite_data_constants.asm
Identify more sprite-related constants
2017-12-12 13:22:19 -05:00
std_constants.asm
Correct some documentation comments
2017-12-15 21:32:43 -05:00
tileset_constants.asm
Define constants for collision types
2017-12-12 16:15:58 -05:00
trainer_constants.asm
Move data/audio/ back into audio/
2017-12-15 12:38:59 -05:00
type_constants.asm
Document constants with comments, actual names, and more thorough usage
2017-12-09 02:15:46 -05:00
wram_constants.asm
PLAYER_SLIP → PLAYER_SKATE (probably used for the beta skateboard; DoPlayerMovement.BikeCheck returns true for it)
2017-12-15 23:29:42 -05:00