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More comments for constant<->table correspondences
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@ -27,7 +27,7 @@ ITEM_NAME_LENGTH EQU 13
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TRAINER_CLASS_NAME_LENGTH EQU 13
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NAME_LENGTH_JAPANESE EQU 6
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; GetName types (see home.asm)
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; GetName types (see home/names.asm)
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PKMN_NAME EQU 1
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MOVE_NAME EQU 2
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; dummied out EQU 3
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@ -44,12 +44,13 @@ const_value set 5
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const PRINTNUM_RIGHTALIGN_F ; 6
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const PRINTNUM_LEADINGZEROS_F ; 7
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; PrintNum arguments (see engine/printnum.asm)
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PRINTNUM_MONEY EQU 1 << PRINTNUM_MONEY_F
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PRINTNUM_RIGHTALIGN EQU 1 << PRINTNUM_RIGHTALIGN_F
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PRINTNUM_LEADINGZEROS EQU 1 << PRINTNUM_LEADINGZEROS_F
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; movement
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; DoPlayerMovement.DoStep arguments (see engine/player_movement.asm)
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const_def
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const STEP_SLOW ; 0
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const STEP_WALK ; 1
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@ -61,6 +62,7 @@ PRINTNUM_LEADINGZEROS EQU 1 << PRINTNUM_LEADINGZEROS_F
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const STEP_WALK_IN_PLACE ; 7
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; hMenuReturn
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HMENURETURN_SCRIPT EQU %10000000
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HMENURETURN_ASM EQU %11111111
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@ -1,4 +1,5 @@
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NamesPointers:: ; 33ab
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; entries correspond to GetName constants (see constants/misc_constants.asm)
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dba PokemonNames
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dba MoveNames
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dbw 0, 0
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