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pokehacks
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pokecrystal-board
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https://gitlab.com/xCrystal/pokecrystal-board.git
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pokecrystal-board
/
engine
/
battle_anims
History
Rangi
73ea7c6326
Macro factors out sine code, just like sine data, since it's used 5 times
2018-02-03 21:11:55 -05:00
..
anim_commands.asm
Merge branch 'master' of
https://github.com/pret/pokecrystal
2018-02-03 19:42:56 -05:00
bg_effects.asm
Prefix wram labels with w, part 2.
2018-01-23 17:39:09 -05:00
core.asm
Prefix wram labels with w, part 2.
2018-01-23 17:39:09 -05:00
functions.asm
Macro factors out sine code, just like sine data, since it's used 5 times
2018-02-03 21:11:55 -05:00
getpokeballwobble.asm
Merge branch 'master' of
https://github.com/pret/pokecrystal
2018-02-03 19:42:56 -05:00
helpers.asm
Battle animation data is like sprite animation data
2017-12-26 19:27:56 -05:00