pokecrystal-board/maps/Route29.asm

451 lines
8.9 KiB
NASM

const_value set 2
const ROUTE29_COOLTRAINER_M1
const ROUTE29_YOUNGSTER
const ROUTE29_TEACHER1
const ROUTE29_FRUIT_TREE
const ROUTE29_FISHER
const ROUTE29_COOLTRAINER_M2
const ROUTE29_TEACHER2
const ROUTE29_POKE_BALL
Route29_MapScriptHeader:
.MapTriggers:
db 2
; triggers
dw UnknownScript_0x1a0f59, 0
dw UnknownScript_0x1a0f5a, 0
.MapCallbacks:
db 1
; callbacks
dbw 2, TuscanyCallback
UnknownScript_0x1a0f59:
end
UnknownScript_0x1a0f5a:
end
TuscanyCallback:
checkflag ENGINE_ZEPHYRBADGE
iftrue .DoesTuscanyAppear
.TuscanyDisappears
disappear ROUTE29_TEACHER2
return
.DoesTuscanyAppear
checkcode VAR_WEEKDAY
if_not_equal TUESDAY, .TuscanyDisappears
appear ROUTE29_TEACHER2
return
UnknownScript_0x1a0f6d:
spriteface ROUTE29_COOLTRAINER_M1, UP
showemote EMOTE_SHOCK, ROUTE29_COOLTRAINER_M1, 15
applymovement ROUTE29_COOLTRAINER_M1, MovementData_0x1a108d
spriteface PLAYER, LEFT
setevent EVENT_DUDE_TALKED_TO_YOU
loadfont
writetext UnknownText_0x1a10df
yesorno
iffalse UnknownScript_0x1a0fd9
closetext
follow ROUTE29_COOLTRAINER_M1, PLAYER
applymovement ROUTE29_COOLTRAINER_M1, MovementData_0x1a109a
stopfollow
loadwildmon RATTATA, 5
catchtutorial BATTLETYPE_TUTORIAL
spriteface ROUTE29_COOLTRAINER_M1, UP
loadfont
writetext UnknownText_0x1a114d
waitbutton
closetext
dotrigger $0
setevent EVENT_LEARNED_TO_CATCH_POKEMON
end
UnknownScript_0x1a0fa3:
spriteface ROUTE29_COOLTRAINER_M1, UP
showemote EMOTE_SHOCK, ROUTE29_COOLTRAINER_M1, 15
applymovement ROUTE29_COOLTRAINER_M1, MovementData_0x1a1094
spriteface PLAYER, LEFT
setevent EVENT_DUDE_TALKED_TO_YOU
loadfont
writetext UnknownText_0x1a10df
yesorno
iffalse UnknownScript_0x1a0fe5
closetext
follow ROUTE29_COOLTRAINER_M1, PLAYER
applymovement ROUTE29_COOLTRAINER_M1, MovementData_0x1a10a1
stopfollow
loadwildmon RATTATA, 5
catchtutorial BATTLETYPE_TUTORIAL
spriteface ROUTE29_COOLTRAINER_M1, UP
loadfont
writetext UnknownText_0x1a114d
waitbutton
closetext
dotrigger $0
setevent EVENT_LEARNED_TO_CATCH_POKEMON
end
UnknownScript_0x1a0fd9:
writetext UnknownText_0x1a1197
waitbutton
closetext
applymovement ROUTE29_COOLTRAINER_M1, MovementData_0x1a109a
dotrigger $0
end
UnknownScript_0x1a0fe5:
writetext UnknownText_0x1a1197
waitbutton
closetext
applymovement ROUTE29_COOLTRAINER_M1, MovementData_0x1a10a1
dotrigger $0
end
CooltrainerMScript_0x1a0ff1:
faceplayer
loadfont
checkcode VAR_BOXSPACE
if_equal $0, UnknownScript_0x1a101c
checkevent EVENT_LEARNED_TO_CATCH_POKEMON
iftrue UnknownScript_0x1a101c
checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM
iffalse UnknownScript_0x1a101c
writetext UnknownText_0x1a11e3
yesorno
iffalse UnknownScript_0x1a1022
closetext
loadwildmon RATTATA, 5
catchtutorial BATTLETYPE_TUTORIAL
loadfont
writetext UnknownText_0x1a114d
waitbutton
closetext
setevent EVENT_LEARNED_TO_CATCH_POKEMON
end
UnknownScript_0x1a101c:
writetext UnknownText_0x1a10a7
waitbutton
closetext
end
UnknownScript_0x1a1022:
writetext UnknownText_0x1a1197
waitbutton
closetext
end
YoungsterScript_0x1a1028:
jumptextfaceplayer UnknownText_0x1a1214
TeacherScript_0x1a102b:
jumptextfaceplayer UnknownText_0x1a126c
FisherScript_0x1a102e:
jumptextfaceplayer UnknownText_0x1a12d9
CooltrainerMScript_0x1a1031:
faceplayer
loadfont
checkday
iftrue UnknownScript_0x1a103d
checknite
iftrue UnknownScript_0x1a1043
UnknownScript_0x1a103d:
writetext UnknownText_0x1a134c
waitbutton
closetext
end
UnknownScript_0x1a1043:
writetext UnknownText_0x1a137c
waitbutton
closetext
end
TuscanyScript:
faceplayer
loadfont
checkevent EVENT_GOT_PINK_BOW_FROM_TUSCANY
iftrue TuscanyTuesdayScript
checkcode VAR_WEEKDAY
if_not_equal TUESDAY, TuscanyNotTuesdayScript
checkevent EVENT_MET_TUSCANY_OF_TUESDAY
iftrue .MetTuscany
writetext MeetTuscanyText
buttonsound
setevent EVENT_MET_TUSCANY_OF_TUESDAY
.MetTuscany
writetext TuscanyGivesGiftText
buttonsound
verbosegiveitem PINK_BOW
iffalse TuscanyDoneScript
setevent EVENT_GOT_PINK_BOW_FROM_TUSCANY
writetext TuscanyGaveGiftText
waitbutton
closetext
end
TuscanyTuesdayScript:
writetext TuscanyTuesdayText
waitbutton
TuscanyDoneScript:
closetext
end
TuscanyNotTuesdayScript:
writetext TuscanyNotTuesdayText
waitbutton
closetext
end
MapRoute29Signpost0Script:
jumptext UnknownText_0x1a158e
MapRoute29Signpost1Script:
jumptext UnknownText_0x1a15b9
FruitTreeScript_0x1a1089:
fruittree FRUITTREE_ROUTE_29
ItemFragment_0x1a108b:
db POTION, 1
MovementData_0x1a108d:
step_up
step_up
step_up
step_up
step_right
step_right
step_end
MovementData_0x1a1094:
step_up
step_up
step_up
step_right
step_right
step_end
MovementData_0x1a109a:
step_left
step_left
step_down
step_down
step_down
step_down
step_end
MovementData_0x1a10a1:
step_left
step_left
step_down
step_down
step_down
step_end
UnknownText_0x1a10a7:
text "#MON hide in"
line "the grass. Who"
para "knows when they'll"
line "pop outā€¦"
done
UnknownText_0x1a10df:
text "I've seen you a"
line "couple times. How"
para "many #MON have"
line "you caught?"
para "Would you like me"
line "to show you how to"
cont "catch #MON?"
done
UnknownText_0x1a114d:
text "That's how you do"
line "it."
para "If you weaken them"
line "first, #MON are"
cont "easier to catch."
done
UnknownText_0x1a1197:
text "Oh. Fine, then."
para "Anyway, if you"
line "want to catch"
para "#MON, you have"
line "to walk a lot."
done
UnknownText_0x1a11e3:
text "Huh? You want me"
line "to show you how to"
cont "catch #MON?"
done
UnknownText_0x1a1214:
text "Yo. How are your"
line "#MON?"
para "If they're weak"
line "and not ready for"
para "battle, keep out"
line "of the grass."
done
UnknownText_0x1a126c:
text "See those ledges?"
line "It's scary to jump"
cont "off them."
para "But you can go to"
line "NEW BARK without"
para "walking through"
line "the grass."
done
UnknownText_0x1a12d9:
text "I wanted to take a"
line "break, so I saved"
para "to record my"
line "progress."
done
; possibly unused
UnknownText_0x1a1316:
text "I'm waiting for"
line "#MON that"
para "appear only in the"
line "daytime."
done
UnknownText_0x1a134c:
text "I'm waiting for"
line "#MON that"
para "appear only at"
line "night."
done
UnknownText_0x1a137c:
text "I'm waiting for"
line "#MON that"
para "appear only in the"
line "morning."
done
MeetTuscanyText:
text "TUSCANY: I do be-"
line "lieve that this is"
para "the first time"
line "we've met?"
para "Please allow me to"
line "introduce myself."
para "I am TUSCANY of"
line "Tuesday."
done
TuscanyGivesGiftText:
text "By way of intro-"
line "duction, please"
para "accept this gift,"
line "a PINK BOW."
done
TuscanyGaveGiftText:
text "TUSCANY: Wouldn't"
line "you agree that it"
cont "is most adorable?"
para "It strengthens"
line "normal-type moves."
para "I am certain it"
line "will be of use."
done
TuscanyTuesdayText:
text "TUSCANY: Have you"
line "met MONICA, my"
cont "older sister?"
para "Or my younger"
line "brother, WESLEY?"
para "I am the second of"
line "seven children."
done
TuscanyNotTuesdayText:
text "TUSCANY: Today is"
line "not Tuesday. That"
cont "is unfortunateā€¦"
done
UnknownText_0x1a158e:
text "ROUTE 29"
para "CHERRYGROVE CITY -"
line "NEW BARK TOWN"
done
UnknownText_0x1a15b9:
text "ROUTE 29"
para "CHERRYGROVE CITY -"
line "NEW BARK TOWN"
done
Route29_MapEventHeader:
; filler
db 0, 0
.Warps:
db 1
warp_def $1, $1b, 3, ROUTE_29_46_GATE
.XYTriggers:
db 2
xy_trigger 1, $8, $35, $0, UnknownScript_0x1a0f6d, $0, $0
xy_trigger 1, $9, $35, $0, UnknownScript_0x1a0fa3, $0, $0
.Signposts:
db 2
signpost 7, 51, SIGNPOST_READ, MapRoute29Signpost0Script
signpost 5, 3, SIGNPOST_READ, MapRoute29Signpost1Script
.PersonEvents:
db 8
person_event SPRITE_COOLTRAINER_M, 12, 50, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, CooltrainerMScript_0x1a0ff1, -1
person_event SPRITE_YOUNGSTER, 16, 27, SPRITEMOVEDATA_WALK_UP_DOWN, 1, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, YoungsterScript_0x1a1028, -1
person_event SPRITE_TEACHER, 11, 15, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, TeacherScript_0x1a102b, -1
person_event SPRITE_FRUIT_TREE, 2, 12, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, FruitTreeScript_0x1a1089, -1
person_event SPRITE_FISHER, 3, 25, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, FisherScript_0x1a102e, -1
person_event SPRITE_COOLTRAINER_M, 4, 13, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, CooltrainerMScript_0x1a1031, -1
person_event SPRITE_TEACHER, 12, 29, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, TuscanyScript, EVENT_ROUTE_29_TUSCANY_OF_TUESDAY
person_event SPRITE_POKE_BALL, 2, 48, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMFRAGMENT, 0, ItemFragment_0x1a108b, EVENT_ROUTE_29_POTION