2.9 KiB
Battle Animation Commands
Defined in macros/scripts/battle_anims.asm and data/moves/animations.asm:BattleAnimations.
$00
−$EF
: anim_wait
length
$D0
: anim_obj
object, x1, x2, y1, y2, param
The x1/x2 and y1/y2 pairs specify the position on screen of the animation object. x1/y1 specify a tile position, and x2/y2 specify a pixel offset from that tile.
Values for x2/y2 are in the 0-7 range, since 8 pixels make a tile.
Values for x1 are between -16 to 31. In practice x1 starts between 0 to 15, then between -16 to -10. Negative values are relative to the opponent, while positive values are relative to the player. Useful values are between 14 to -10 (for the opponent) and between 0 to 13 (for the player).
Some sample values are:
- 0: player left border
- 6: player center
- -15: enemy center
- -10: enemy right border
Values for y1 are also between -16 to 31; the useful range is between 2 to 14. Values between 2 to 8 will be in the opponent's area (2 being the top border and 8 being the bottom border), and values between 8 to 14 will be in the player's area (again, 8 being the top border and 14 being the bottom border). The center of the body is often 2 to 4 tiles away from the border (i.e., 5-6 for the opponent or 10-11 for the player).