audio
Align columns
2017-12-26 13:06:27 -05:00
constants
Rename pokemon animation files ( fix #439 )
2017-12-28 11:05:42 -05:00
data
Move more decoration data to data/
2017-12-27 11:56:03 -05:00
docs
Document another bug
2017-12-28 12:49:32 -05:00
engine
Document design flaws
2017-12-28 11:28:23 -05:00
extras @ 2ae1ae2f19
Bump extras again to fix last bump.
2016-04-10 19:24:35 -04:00
gfx
Rename pokemon animation files ( fix #439 )
2017-12-28 11:05:42 -05:00
home
Keep memory map values in hardware_constants.asm
2017-12-26 23:18:05 -05:00
lib /mobile
Rename some sections
2017-12-26 22:57:19 -05:00
macros
Remove redundant data/ filename prefixes
2017-12-27 01:29:15 -05:00
maps
benny → Benny
2017-12-27 18:45:57 -05:00
mobile
Rename some sections
2017-12-26 22:57:19 -05:00
text
Split battle/ into data/ and engine/ components
2017-12-26 17:47:05 -05:00
tilesets
Remove redundant data/ filename prefixes
2017-12-27 01:29:15 -05:00
tools
rebuild gfx and md5 when common.h changes
2017-12-28 01:25:46 -05:00
.gitattributes
Fix marts using hard-coded bank number
2016-01-27 12:25:12 -05:00
.gitignore
Rename: gfx/pics → gfx/pokemon
2017-12-26 12:55:02 -05:00
.gitmodules
Restructured functions in main.asm to resemble the home functions they clone
2015-10-17 13:00:34 -04:00
.travis.yml
travis; make -j2
2017-12-25 19:16:37 -05:00
audio.asm
Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
2017-12-26 12:50:32 -05:00
constants.asm
Correct documentation
2017-12-26 22:36:01 -05:00
FAQ.md
fix markdown reference links
2017-12-24 21:27:20 -05:00
gfx.py
fix animated pic dumps
2017-10-22 02:04:06 -04:00
home.asm
; This is distinct from MAX_LEVEL.
2017-12-27 12:01:39 -05:00
hram.asm
Keep memory map values in hardware_constants.asm
2017-12-26 23:18:05 -05:00
includes.asm
Remove contents.asm
2017-09-24 03:15:01 -04:00
INSTALL.md
Add an FAQ, and ive a bit more detail in Windows install instructions
2017-12-12 18:50:39 -05:00
macros.asm
Remove redundant data/ filename prefixes
2017-12-27 01:29:15 -05:00
main.asm
Rename pokemon animation files ( fix #439 )
2017-12-28 11:05:42 -05:00
Makefile
Name mail graphics
2017-12-26 20:02:00 -05:00
maps.asm
Rename maps:
2017-12-24 18:06:12 -05:00
pokecrystal.link
Rename some sections
2017-12-26 22:57:19 -05:00
README.md
fix readme link spacing
2017-12-24 21:36:59 -05:00
roms.sha1
Use SHA1 to compare roms
2017-06-24 18:32:54 -04:00
sram.asm
Keep memory map values in hardware_constants.asm
2017-12-26 23:18:05 -05:00
STYLE.md
use realistic values for hardware/hram constant examples
2017-12-24 20:34:40 -05:00
version.asm
*_crystal.asm files are no longer needed to build crystal *.o.
2016-01-29 16:24:38 -05:00
vram.asm
Keep memory map values in hardware_constants.asm
2017-12-26 23:18:05 -05:00
wram.asm
Rename pokemon animation files ( fix #439 )
2017-12-28 11:05:42 -05:00