mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
6a21963799
preprocessing should work with multiple object files now |
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audio | ||
battle | ||
constants | ||
engine | ||
event | ||
extras@cb65c31968 | ||
gfx | ||
home | ||
items | ||
maps | ||
predef | ||
stats | ||
text | ||
tilesets | ||
trainers | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
compare.sh | ||
constants.asm | ||
gbhw.asm | ||
hram.asm | ||
INSTALL.md | ||
interrupts.asm | ||
macros.asm | ||
main.asm | ||
Makefile | ||
pokecrystal.asm | ||
preprocessor.py | ||
prequeue.py | ||
README.md | ||
rst.asm | ||
scan_includes.py | ||
wram.asm |
Pokémon Crystal
This is a hand-crafted disassembly of Pokémon Crystal.
The source code in this project successfully converts back into a ROM image. All source code is meticulously commented.
Base ROM
The following rom is required for compiling:
Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
md5: 9f2922b235a5eeb78d65594e82ef5dde
Eventually this will not be necessary.
What can I do?
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Are we missing something? Make a pull request! Contributions are welcome.
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Take a look at some of the disasm tools in extras/. Most of the scripts are generalized enough to take apart other Game Boy games.
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Tackle some issues!
See also
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Hang out with us on irc: nucleus.kafuka.org #skeetendo
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Disassembly of Pokémon Red.