2.3 KiB
Text Commands
Defined in macros/scripts/text.asm and home/text.asm:TextCommands.
$00
: text
text
Start writing text until "@"
.
$4E
: next
text
Move a line down.
$4F
: line
text
Start writing at the bottom line.
$50
: page
text
Start a new Pokédex page.
$51
: para
text
Start a new paragraph.
$55
: cont
text
Scroll to the next line.
$57
: done
End a text box.
$58
: prompt
Prompt the player to end a text box (initiating some other event).
$01
: text_from_ram
address
Write text from a RAM address.
$02
: text_bcd
address, flags
Write BCD from an address, typically RAM.
$03
: text_move
address
Move to a new tile.
$04
: text_box
address, height, width
Draw a box.
$05
: text_low
Write text at (1, 16).
$06
: text_waitbutton
Wait for button press; show arrow.
$07
: text_scroll
Pushes text up two lines and sets the bc
cursor to the border tile below the
first character column of the text box.
$08
: start_asm
Start interpreting assembly code.
$09
: deciram
address, bytes, digits
Read bytes bytes from address and print them as a digits-digit number.
$0A
: interpret_data
Exit.
$0B
: sound_dex_fanfare_50_79
Play SFX_DEX_FANFARE_50_79
.
$0C
: limited_interpret_data
number
Print number "…"
s.
$0D
: link_wait_button
Wait for button press; show arrow.
$0E
: sound_dex_fanfare_20_49
Play SFX_DEX_FANFARE_20_49
.
$0F
: sound_item
Play SFX_ITEM
.
$10
: sound_caught_mon
Play SFX_CAUGHT_MON
.
$11
: sound_dex_fanfare_80_109
Play SFX_DEX_FANFARE_80_109
.
$12
: sound_fanfare
Play SFX_FANFARE
.
$13
: sound_slot_machine_start
Play SFX_SLOT_MACHINE_START
.
$14
: text_buffer
id
Write text from one of the following addresses (listed in StringBufferPointers
):
StringBuffer3
StringBuffer4
StringBuffer5
StringBuffer2
StringBuffer1
EnemyMonNick
BattleMonNick
$15
: current_day
Print the weekday.
$16
: text_jump
address
Write text from a different bank.