pokecrystal-board/engine/battle
2020-12-23 16:54:28 -05:00
..
ai Rename some labels 2020-12-23 16:29:30 -05:00
move_effects Rename some labels 2020-12-23 16:29:30 -05:00
anim_hp_bar.asm Use labels instead of constants for HRAM 2018-08-25 14:28:22 -04:00
battle_transition.asm Identify more WRAM labels, and start a <X>_DummyFunction label convention 2020-10-28 14:34:38 -04:00
battlestart_copytilemapatonce.asm Remove all address comments 2018-06-24 16:13:22 +02:00
check_battle_scene.asm Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to OpenSRAM) 2020-06-17 17:03:38 -04:00
consume_held_item.asm Use labels instead of constants for HRAM 2018-08-25 14:28:22 -04:00
core.asm Remove "Buffer" suffix from two HRAM labels 2020-12-23 16:54:28 -05:00
effect_commands.asm Rename some labels 2020-12-23 16:29:30 -05:00
getgen1trainerclassname.asm Replace "Unreferenced" labels with "; unreferenced" comments 2020-06-21 16:27:43 -04:00
hidden_power.asm Use labels instead of constants for HRAM 2018-08-25 14:28:22 -04:00
link_result.asm hQuotient is a four-byte buffer (fixes #558) 2018-08-26 13:49:38 -04:00
menu.asm Rename some labels 2020-12-23 16:29:30 -05:00
misc.asm hQuotient is a four-byte buffer (fixes #558) 2018-08-26 13:49:38 -04:00
read_trainer_attributes.asm Rename some labels 2020-12-23 16:29:30 -05:00
read_trainer_dvs.asm Keep more data/ INCLUDEs with relevant routines 2018-06-25 13:45:50 -04:00
read_trainer_party.asm Identify some more labels, and make some more consistent 2020-11-01 12:36:38 -05:00
returntobattle_useball.asm Standardize on lowercase Tilemap and Attrmap 2020-02-13 18:31:10 +01:00
sliding_intro.asm hLabel - $ff00 -> LOW(hLabel) 2018-08-25 14:34:25 -04:00
start_battle.asm Standardize on lowercase Tilemap and Attrmap 2020-02-13 18:31:10 +01:00
trainer_huds.asm Identify more uses of wBuffer1-6 2020-11-03 19:53:07 -05:00
update_battle_huds.asm Fix snake_case filenames 2018-04-04 22:26:07 +02:00
used_move_text.asm More syncing with pokegold 2020-11-03 10:13:06 -05:00