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yenatch 5cf1754b08 gfx: handling for <4-color pngs when converting to 2bpp
without a .pal file as reference, palettes are sorted by luminance.
pokemon crystal reads palettes exactly 4 colors in length.
if an image used fewer than 4 colors, invalid palettes were produced.

instead, dummy colors are inserted to pad out the palette.
2013-06-12 14:29:35 -04:00
audio fix sfx pointer comments 2013-05-02 19:59:03 -04:00
battle even more ai cleanup 2013-05-07 01:11:08 -04:00
extras gfx: handling for <4-color pngs when converting to 2bpp 2013-06-12 14:29:35 -04:00
gfx mistook sprout tower pillar for minecart graphics 2013-05-22 17:07:18 -04:00
items heavy ball 2013-05-27 23:28:21 -04:00
maps music constants in map headers 2013-05-22 16:36:51 -04:00
stats BaseStats is now BaseData 2013-04-29 15:11:48 -04:00
text Disassemble Kris's PC. 2013-05-22 01:11:07 -06:00
tilesets Parse and dump tilesets 2013-03-18 00:40:27 -04:00
trainers Saner file distribution 2013-02-05 03:56:27 -05:00
.gitattributes correct line ending handling 2013-05-07 01:33:13 -04:00
.gitignore ignore extras/png.py 2013-05-11 21:45:15 -05:00
battle_constants.asm split out constants 2013-06-10 21:57:58 -04:00
bittable2.asm Saner file distribution 2013-02-05 03:56:27 -05:00
compare.sh Disassemble Kris's PC. 2013-05-22 01:11:07 -06:00
constants.asm split out constants 2013-06-10 21:57:58 -04:00
credits.asm Split credits out 2013-02-26 00:51:05 -05:00
gbhw.asm split out constants 2013-06-10 21:57:58 -04:00
hram.asm connection hram labels 2013-05-13 18:47:35 -04:00
INSTALL.md More readme formatting 2013-04-05 00:25:47 -04:00
item_constants.asm split out constants 2013-06-10 21:57:58 -04:00
joypad.asm Flesh out HRAM labels 2013-03-20 22:55:09 -04:00
landmarks.asm Split landmarks out 2013-02-17 02:56:50 -05:00
main.asm DecompressPredef 2013-06-10 21:58:25 -04:00
Makefile remove makefile clutter 2013-05-28 17:19:37 -04:00
map_constants.asm split out constants 2013-06-10 21:57:58 -04:00
move_constants.asm split out constants 2013-06-10 21:57:58 -04:00
music_constants.asm split out constants 2013-06-10 21:57:58 -04:00
pokecrystal.asm Flesh out HRAM labels 2013-03-20 22:55:09 -04:00
pokemon_constants.asm split out constants 2013-06-10 21:57:58 -04:00
preprocessor.py preprocessor: minor optimization in separate_comment 2013-05-15 14:39:43 -04:00
README.md Merge yenatch/master. 2013-04-27 17:29:29 -05:00
requirements.txt requirements filename didn't match install instructions 2013-02-24 18:53:36 -05:00
script_constants.asm split out constants 2013-06-10 21:57:58 -04:00
scripting.asm fruit trees 2013-05-03 19:34:19 -04:00
trainer_constants.asm split out constants 2013-06-10 21:57:58 -04:00
vblank.asm Flesh out HRAM labels 2013-03-20 22:55:09 -04:00
wram.asm wram: room decorations 2013-05-29 18:56:09 -04:00

Pokémon Crystal

This is a hand-crafted disassembly of Pokémon Crystal.

The source code in this project successfully converts back into a ROM image. All source code is meticulously commented.

Base ROM

The following ROM is required for compiling:

Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
md5: 9f2922b235a5eeb78d65594e82ef5dde

Eventually this will not be necessary.

See also

Contributing

  • Hang out with us on IRC: nucleus.kafuka.org #skeetendo (for example, by using mibbit).

  • Are we missing something? Make a pull request! Contributions are welcome.

  • Tackle some issues!