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audio Various labels 2015-11-05 14:06:03 -05:00
battle Attempting to decode AI switching 2015-11-08 19:09:36 -05:00
constants More battle core labels 2015-11-08 13:27:26 -05:00
data More Battle Tower shenanigans 2015-11-07 14:38:52 -05:00
engine More battle core labels 2015-11-08 13:27:26 -05:00
event more battle core labels 2015-11-07 21:04:54 -05:00
extras@3a6ef54a5e Bump extras to fix invocation of gfx.export_2bpp_to_png. 2015-08-29 11:03:09 -07:00
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items Attempting to decode AI switching 2015-11-08 19:09:36 -05:00
lib/mobile No more NONE 2015-11-02 14:37:02 -05:00
macros battle/ai/switch.asm and more battle/effect_commands.asm 2015-11-07 08:05:57 -05:00
maps Sprite movement function labels 2015-11-06 16:42:38 -05:00
menu Remove trailing newlines. 2015-06-23 12:24:51 -06:00
misc Attempting to decode AI switching 2015-11-08 19:09:36 -05:00
predef Replace party struct relative values with EQUS constants 2015-11-04 11:31:00 -05:00
text Fix merge conflicts 2015-11-01 18:19:52 -05:00
tilesets Battle Tower text function and pointers 2015-11-03 23:34:06 -05:00
trainers No more NONE 2015-11-02 14:37:02 -05:00
unknown Get rid of baserom incbins in main.asm. 2015-03-11 18:33:20 -07:00
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compare.sh Restore compare.sh with new version as compare2.sh 2015-11-04 20:29:11 -05:00
constants.asm Battle Tower 2015-11-03 15:22:04 -05:00
contents.asm Split up bank 2; other relabelings 2015-10-16 13:35:43 -04:00
crystal11.asm Add the ability to build Crystal 1.1. 2015-02-14 01:51:34 -07:00
gbhw.asm Trainer data structure and field move functions 2015-07-18 23:45:39 -04:00
gfx.py Revert bad merge. 2015-11-01 16:06:15 -07:00
home.asm AI and player items, withdraw/deposit 2015-11-08 10:59:28 -05:00
hram.asm BATTLEACTION constants 2015-11-06 09:04:27 -05:00
includes.asm Get rid of globals.asm 2014-02-01 13:55:48 -05:00
INSTALL.md simpler mac instructions 2015-10-25 03:26:12 -04:00
interrupts.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
macros.asm Battle Tower 2015-11-03 15:22:04 -05:00
main.asm Attempting to decode AI switching 2015-11-08 19:09:36 -05:00
Makefile Revert bad merge. 2015-11-01 16:06:15 -07:00
maps_crystal.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
maps.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
pokecrystal.asm forgot the new pokecrystal.asm 2013-11-23 14:49:37 -05:00
README.md builds both 1.0 and 1.1 2015-03-11 22:35:47 -07:00
roms.md5 make compare 2015-03-11 22:37:36 -07:00
rst.asm Reverted ld_hl_pointer macro 2015-07-20 22:18:18 -04:00
sram.asm Move MON_* parentheses to the EQUS declaration 2015-11-07 13:05:58 -05:00
Vagrantfile make a vagrant box to make things easier 2014-07-23 22:42:04 -05:00
vram.asm Restructured functions in main.asm to resemble the home functions they clone 2015-10-17 13:00:34 -04:00
wram11.asm Add the ability to build Crystal 1.1. 2015-02-14 01:51:34 -07:00
wram.asm Attempting to decode AI switching 2015-11-08 19:09:36 -05:00

Pokémon Crystal

This is a disassembly of Pokémon Crystal.

It builds the following roms:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc md5: 9f2922b235a5eeb78d65594e82ef5dde
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc md5: 301899b8087289a6436b0a241fbbb474

To set up the repository, see INSTALL.md.

See also