pokecrystal-board/gfx/level_selection_menu
2024-02-03 15:09:45 +01:00
..
attrmap.asm Level selection menu: draw level cleared indicators [Commit 2/2] (#12) 2024-01-23 17:42:24 +01:00
background_female.pal Create macro to automatically place fading pals between two sources, and apply it to level selection menu daytime-based background pals (#12) 2024-01-27 22:21:09 +01:00
background_male.pal Create macro to automatically place fading pals between two sources, and apply it to level selection menu daytime-based background pals (#12) 2024-01-27 22:21:09 +01:00
background.png Level selection menu: draw level cleared indicators [Commit 1] (#12) 2024-01-22 19:32:19 +01:00
directional_arrows.png Level selection menu: function to compute valid directions and directional arrows OAM (#12) 2023-08-22 12:42:53 +02:00
level_highlighter.png Level selection menu: don't make unique palette numbers and sprite anims for male and female; instead, load either red or blue into pal0 (#12) 2024-02-03 15:09:45 +01:00
page_1.tilemap Level selection menu: print landmark level and name (#12) 2024-01-21 17:01:44 +01:00
page_2.tilemap Level selection menu: print landmark level and name (#12) 2024-01-21 17:01:44 +01:00
page_3.tilemap Level selection menu: print landmark level and name (#12) 2024-01-21 17:01:44 +01:00
page_4.tilemap Level selection menu: print landmark level and name (#12) 2024-01-21 17:01:44 +01:00
stage_trophies.pal Level selection menu: draw level cleared indicators [Commit 2/2] (#12) 2024-01-23 17:42:24 +01:00
stage_trophies.png Level selection menu: draw level cleared indicators [Commit 2/2] (#12) 2024-01-23 17:42:24 +01:00
time_of_day_symbols.pal Level selection menu: GFX for ToD symbols (#12) 2024-01-25 18:06:01 +01:00
time_of_day_symbols.png Level selection menu: entry transition events (#12) (#35) [commit 2] 2024-01-29 19:52:08 +01:00