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https://gitlab.com/xCrystal/pokecrystal-board.git
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375963349a
Tried simplifying things a bit, although not nearly as much as I wanted. Ideally, we'd either have one of two situations: - A single set of calculations based on values depending on the direction of the connection - A bunch of "generic" calculations done before applying simple modifiers to them in the final `if` block Right now it's an icky mix of both and I'm not really sure what to make of it. |
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.. | ||
decorations.asm | ||
events.asm | ||
init_map.asm | ||
landmarks.asm | ||
load_map_part.asm | ||
map_object_action.asm | ||
map_objects_2.asm | ||
map_objects.asm | ||
map_setup.asm | ||
movement.asm | ||
npc_movement.asm | ||
overworld.asm | ||
player_movement.asm | ||
player_object.asm | ||
player_step.asm | ||
scripting.asm | ||
select_menu.asm | ||
spawn_points.asm | ||
tile_events.asm | ||
time.asm | ||
variables.asm | ||
warp_connection.asm | ||
wildmons.asm |