pokecrystal-board/engine/events.asm
yenatch 1a2784d414 Recombine the event engine objects.
They must be in the same bank to work, and defining sections with static banks should only be used to produce an identical rom.

They were only split in the first place to minimize the amount of code tahat needed to be rebuilt based on a single constant, which in retrospect was meaningless.
2014-12-29 08:08:03 -08:00

1125 lines
13 KiB
NASM

INCLUDE "includes.asm"
SECTION "Events", ROMX, BANK[EVENTS]
OverworldLoop:: ; 966b0
xor a
ld [MapStatus], a
.loop
ld a, [MapStatus]
ld hl, .jumps
rst JumpTable
ld a, [MapStatus]
cp 3 ; done
jr nz, .loop
.done
ret
.jumps
dw StartMap
dw EnterMap
dw HandleMap
dw .done
; 966cb
Function966cb: ; 966cb
xor a
ld [ScriptFlags3], a
ret
; 966d0
Function966d0:: ; 966d0
ld a, $ff
ld [ScriptFlags3], a
ret
; 966d6
Function966d6: ; 966d6
ld hl, ScriptFlags3
bit 5, [hl]
ret
; 966dc
Function966dc: ; 966dc
ld hl, ScriptFlags3
res 2, [hl]
ret
; 966e2
Function966e2: ; 966e2
ld hl, ScriptFlags3
res 1, [hl]
ret
; 966e8
Function966e8: ; 966e8
ld hl, ScriptFlags3
res 0, [hl]
ret
; 966ee
Function966ee: ; 966ee
ld hl, ScriptFlags3
res 4, [hl]
ret
; 966f4
Function966f4: ; 966f4
ld hl, ScriptFlags3
set 2, [hl]
ret
; 966fa
Function966fa: ; 966fa
ld hl, ScriptFlags3
set 1, [hl]
ret
; 96700
Function96700: ; 96700
ld hl, ScriptFlags3
set 0, [hl]
ret
; 96706
Function96706: ; 96706
ld hl, ScriptFlags3
set 4, [hl]
ret
; 9670c
Function9670c: ; 9670c
ld hl, ScriptFlags3
bit 2, [hl]
ret
; 96712
Function96712: ; 96712
ld hl, ScriptFlags3
bit 1, [hl]
ret
; 96718
Function96718: ; 96718
ld hl, ScriptFlags3
bit 0, [hl]
ret
; 9671e
Function9671e: ; 9671e
ld hl, ScriptFlags3
bit 4, [hl]
ret
; 96724
StartMap: ; 96724
xor a
ld [ScriptVar], a
xor a
ld [ScriptRunning], a
ld hl, MapStatus
ld bc, $3e
call ByteFill
callba Function113e5
call ClearJoypad
; fallthrough
; 9673e
EnterMap: ; 9673e
xor a
ld [$d453], a
ld [$d454], a
call Function968d1
callba RunMapSetupScript
call Function966cb
ld a, [$ff9f]
cp $f7
jr nz, .asm_9675a
call Function966d0
.asm_9675a
ld a, [$ff9f]
cp $f3
jr nz, .asm_96764
xor a
ld [PoisonStepCount], a
.asm_96764
xor a
ld [$ff9f], a
ld a, 2 ; HandleMap
ld [MapStatus], a
ret
; 9676d
Function9676d: ; 9676d
ld c, 30
call DelayFrames
ret
; 96773
HandleMap: ; 96773
call ResetOverworldDelay
call Function967c1
callba Function97e08
call MapEvents
; Not immediately entering a connected map will cause problems.
ld a, [MapStatus]
cp 2 ; HandleMap
ret nz
call Function967d1
call NextOverworldFrame
call Function967e1
call Function967f4
ret
; 96795
MapEvents: ; 96795
ld a, [MapEventStatus]
ld hl, .jumps
rst JumpTable
ret
.jumps
dw .events
dw .no_events
; 967a1
.events ; 967a1
call PlayerEvents
call Function966cb
callba ScriptEvents
ret
; 967ae
.no_events ; 967ae
ret
; 967af
MaxOverworldDelay: ; 967af
db 2
; 967b0
ResetOverworldDelay: ; 967b0
ld a, [MaxOverworldDelay]
ld [OverworldDelay], a
ret
; 967b7
NextOverworldFrame: ; 967b7
ld a, [OverworldDelay]
and a
ret z
ld c, a
call DelayFrames
ret
; 967c1
Function967c1: ; 967c1
ld a, [MapEventStatus]
cp 1 ; no events
ret z
call UpdateTime
call GetJoypad
call TimeOfDayPals
ret
; 967d1
Function967d1: ; 967d1
callba Function576a
callba Functiond497
call Function96812
ret
; 967e1
Function967e1: ; 967e1
callba Function5920
callba Functiond4d2
callba Functionb8098
ret
; 967f4
Function967f4: ; 967f4
ld a, [$d150]
bit 5, a
jr z, .asm_96806
bit 6, a
jr z, .asm_9680c
bit 4, a
jr nz, .asm_9680c
call Function966d0
.asm_96806
ld a, 0 ; events
ld [MapEventStatus], a
ret
.asm_9680c
ld a, 1 ; no events
ld [MapEventStatus], a
ret
; 96812
Function96812: ; 96812
ld hl, $d150
bit 6, [hl]
ret z
callba Function81ca
ret
; 9681f
PlayerEvents: ; 9681f
xor a
ld a, [ScriptRunning]
and a
ret nz
call Function968e4
call CheckTrainerBattle3
jr c, .asm_96848
call CheckTileEvent
jr c, .asm_96848
call Function97c30
jr c, .asm_96848
call Function968ec
jr c, .asm_96848
call Function9693a
jr c, .asm_96848
call OWPlayerInput
jr c, .asm_96848
xor a
ret
.asm_96848
push af
callba Function96c56
pop af
ld [ScriptRunning], a
call Function96beb
ld a, [ScriptRunning]
cp 4
jr z, .asm_96865
cp 9
jr z, .asm_96865
xor a
ld [$c2da], a
.asm_96865
scf
ret
; 96867
CheckTrainerBattle3: ; 96867
nop
nop
call CheckTrainerBattle2
jr nc, .asm_96872
ld a, 1
scf
ret
.asm_96872
xor a
ret
; 96874
CheckTileEvent: ; 96874
; Check for warps, tile triggers or wild battles.
call Function9670c
jr z, .asm_96886
callba Function104820
jr c, .asm_968a6
call Function2238
jr c, .asm_968aa
.asm_96886
call Function96712
jr z, .asm_96890
call Function2ad4
jr c, .asm_968ba
.asm_96890
call Function96718
jr z, .asm_96899
call CountStep
ret c
.asm_96899
call Function9671e
jr z, .asm_968a4
call Function97cc0
ret c
jr .asm_968a4
.asm_968a4
xor a
ret
.asm_968a6
ld a, 4
scf
ret
.asm_968aa
ld a, [StandingTile]
call CheckPitTile
jr nz, .asm_968b6
ld a, 6
scf
ret
.asm_968b6
ld a, 5
scf
ret
.asm_968ba
ld hl, MovementAnimation
ld a, [hli]
ld h, [hl]
ld l, a
call GetMapScriptHeaderBank
call CallScript
ret
; 968c7
Function968c7:: ; 968c7
ld hl, $d452
ld a, [hl]
and a
ret z
dec [hl]
ret z
scf
ret
; 968d1
Function968d1: ; 968d1
ld a, 5
ld [$d452], a
ret
; 968d7
Function968d7: ; 968d7
ret
; 968d8
Function968d8: ; 968d8
ld a, [$d452]
cp 2
ret nc
ld a, 2
ld [$d452], a
ret
; 968e4
Function968e4: ; 968e4
call Function966d6
ret z
call Function2f3e
ret
; 968ec
Function968ec: ; 968ec
ld a, [$dc07]
and a
jr z, .asm_96938
ld c, a
call Function211b
cp c
jr nc, .asm_96938
ld e, a
ld d, 0
ld hl, $dc08
ld a, [hli]
ld h, [hl]
ld l, a
add hl, de
add hl, de
add hl, de
add hl, de
call GetMapScriptHeaderBank
call GetFarHalfword
call GetMapScriptHeaderBank
call CallScript
ld hl, ScriptFlags
res 3, [hl]
callba Function96c56
callba ScriptEvents
ld hl, ScriptFlags
bit 3, [hl]
jr z, .asm_96938
ld hl, $d44f
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [$d44e]
call CallScript
scf
ret
.asm_96938
xor a
ret
; 9693a
Function9693a: ; 9693a
ld a, [InLinkBattle]
and a
jr nz, .nothing
ld hl, StatusFlags2
bit 2, [hl]
jr z, .asm_96951
callba Function114a4
jr c, .elevator
xor a
ret
.asm_96951
callba Function11452
callba Function114e7
callba CheckPhoneCall
ret c
.nothing
xor a
ret
.elevator
ld a, BANK(UnknownScript_0x135f8)
ld hl, UnknownScript_0x135f8
call CallScript
scf
ret
; 96970
Function96970: ; 96970
ld a, 8
scf
ret
; 96974
OWPlayerInput: ; 96974
call PlayerMovement
ret c
and a
jr nz, .NoAction
; Can't perform button actions while sliding on ice.
callba Function80404
jr c, .NoAction
call CheckAPressOW
jr c, .Action
call CheckMenuOW
jr c, .Action
.NoAction
xor a
ret
.Action
push af
callba Function80422
pop af
scf
ret
; 96999
CheckAPressOW: ; 96999
ld a, [hJoyPressed]
and A_BUTTON
ret z
call TryObjectEvent
ret c
call TryReadSign
ret c
call Function97c5f
ret c
xor a
ret
; 969ac
PlayTalkObject: ; 969ac
push de
ld de, SFX_READ_TEXT_2
call PlaySFX
pop de
ret
; 969b5
TryObjectEvent: ; 969b5
callba CheckFacingObject
jr c, .IsObject
xor a
ret
.IsObject
call PlayTalkObject
ld a, [hConnectedMapWidth]
call Function1ae5
ld hl, $0001
add hl, bc
ld a, [hl]
ld [$ffe0], a
ld a, [$ffe0]
call GetMapObject
ld hl, $0008
add hl, bc
ld a, [hl]
and $f
; Bug: If IsInArray returns nc, data at bc will be executed as code.
push bc
ld de, 3
ld hl, .data_969ee
call IsInArray
jr nc, .asm_969ec
pop bc
inc hl
ld a, [hli]
ld h, [hl]
ld l, a
jp [hl]
.asm_969ec
xor a
ret
.data_969ee
dbw 0, .zero
dbw 1, .one
dbw 2, .two
dbw 3, .three
dbw 4, .four
dbw 5, .five
dbw 6, .six
db $ff
; 96a04
.zero ; 96a04
ld hl, $000a
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
call GetMapScriptHeaderBank
call CallScript
; ld a, -1
ret
; 96a12
.one ; 96a12
ld hl, $000a
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
call GetMapScriptHeaderBank
ld de, EngineBuffer1
ld bc, 2
call FarCopyBytes
ld a, 3
scf
ret
; 96a29
.two ; 96a29
call Function3674
ld a, 2
scf
ret
; 96a30
.three ; 96a30
xor a
ret
; 96a32
.four ; 96a32
xor a
ret
; 96a34
.five ; 96a34
xor a
ret
; 96a36
.six ; 96a36
xor a
ret
; 96a38
TryReadSign: ; 96a38
call CheckFacingSign
jr c, .IsSign
xor a
ret
.IsSign
ld a, [MartPointer]
ld hl, .signs
rst JumpTable
ret
.signs
dw .read
dw .up
dw .down
dw .right
dw .left
dw .ifset
dw .ifnotset
dw .itemifset
dw .asm_96aa2
; 96a59
.up
ld b, UP << 2
jr .checkdir
.down
ld b, DOWN << 2
jr .checkdir
.right
ld b, RIGHT << 2
jr .checkdir
.left
ld b, LEFT << 2
jr .checkdir
.checkdir
ld a, [PlayerDirection]
and %1100
cp b
jp nz, .dontread
.read
call PlayTalkObject
ld hl, $d041
ld a, [hli]
ld h, [hl]
ld l, a
call GetMapScriptHeaderBank
call CallScript
scf
ret
.itemifset
call CheckSignFlag
jp nz, .dontread
call PlayTalkObject
call GetMapScriptHeaderBank
ld de, EngineBuffer1
ld bc, 3
call FarCopyBytes
ld a, BANK(UnknownScript_0x13625)
ld hl, UnknownScript_0x13625
call CallScript
scf
ret
.asm_96aa2
call CheckSignFlag
jr nz, .dontread
call GetMapScriptHeaderBank
ld de, EngineBuffer1
ld bc, 3
call FarCopyBytes
jr .dontread
.ifset
call CheckSignFlag
jr z, .dontread
jr .asm_96ac1
.ifnotset
call CheckSignFlag
jr nz, .dontread
.asm_96ac1
push hl
call PlayTalkObject
pop hl
inc hl
inc hl
call GetMapScriptHeaderBank
call GetFarHalfword
call GetMapScriptHeaderBank
call CallScript
scf
ret
.dontread
xor a
ret
; 96ad8
CheckSignFlag: ; 96ad8
ld hl, $d041
ld a, [hli]
ld h, [hl]
ld l, a
push hl
call GetMapScriptHeaderBank
call GetFarHalfword
ld e, l
ld d, h
ld b, $2
call EventFlagAction
ld a, c
and a
pop hl
ret
; 96af0
PlayerMovement: ; 96af0
callba DoPlayerMovement
ld a, c
ld hl, .pointers
rst JumpTable
ld a, c
ret
; 96afd
.pointers
dw .zero
dw .one
dw .two
dw .three
dw .four
dw .five
dw .six
dw .seven
.zero
.four ; 96b0d
xor a
ld c, a
ret
; 96b10
.seven ; 96b10
call Function968d7 ; empty
xor a
ld c, a
ret
; 96b16
.one ; 96b16
ld a, 5
ld c, a
scf
ret
; 96b1b
.two ; 96b1b
ld a, 9
ld c, a
scf
ret
; 96b20
.three ; 96b20
; force the player to move in some direction
ld a, BANK(UnknownScript_0x1253d)
ld hl, UnknownScript_0x1253d
call CallScript
; ld a, -1
ld c, a
scf
ret
; 96b2b
.five
.six ; 96b2b
ld a, -1
ld c, a
and a
ret
; 96b30
CheckMenuOW: ; 96b30
xor a
ld [$ffa0], a
ld [$ffa1], a
ld a, [hJoyPressed]
bit 2, a ; SELECT
jr nz, .Select
bit 3, a ; START
jr z, .NoMenu
ld a, BANK(StartMenuScript)
ld hl, StartMenuScript
call CallScript
scf
ret
.NoMenu
xor a
ret
.Select
call PlayTalkObject
ld a, BANK(SelectMenuScript)
ld hl, SelectMenuScript
call CallScript
scf
ret
; 96b58
StartMenuScript: ; 96b58
3callasm StartMenu
2jump StartMenuCallback
; 96b5f
SelectMenuScript: ; 96b5f
3callasm SelectMenu
2jump SelectMenuCallback
; 96b66
StartMenuCallback:
SelectMenuCallback: ; 96b66
copybytetovar $ffa0
if_equal $80, .Script
if_equal $ff, .Asm
end
; 96b72
.Script ; 96b72
2ptjump $d0e8
; 96b75
.Asm ; 96b75
2ptcallasm $d0e8
end
; 96b79
CountStep: ; 96b79
ld a, [InLinkBattle]
and a
jr nz, .asm_96bc9
callba Function90136
jr c, .asm_96bcb
call Function96bd7
jr c, .asm_96bcb
ld hl, PoisonStepCount
inc [hl]
ld hl, StepCount
inc [hl]
jr nz, .asm_96b9c
callba StepHappiness
.asm_96b9c
ld a, [StepCount]
cp $80
jr nz, .asm_96bab
callba Function16f3e
jr nz, .asm_96bcf
.asm_96bab
callba DaycareStep
ld hl, PoisonStepCount
ld a, [hl]
cp 4
jr c, .asm_96bc3
ld [hl], 0
callba Function505da
jr c, .asm_96bcb
.asm_96bc3
callba Function97db3
.asm_96bc9
xor a
ret
.asm_96bcb
ld a, -1
scf
ret
.asm_96bcf
ld a, 8
scf
ret
; 96bd3
Function96bd3: ; 96bd3
ld a, $7
scf
ret
; 96bd7
Function96bd7: ; 96bd7
ld a, [$dca1]
and a
ret z
dec a
ld [$dca1], a
ret nz
ld a, BANK(UnknownScript_0x13619)
ld hl, UnknownScript_0x13619
call CallScript
scf
ret
; 96beb
Function96beb: ; 96beb
ld a, [ScriptRunning]
and a
ret z
cp $ff
ret z
cp $a
ret nc
ld c, a
ld b, 0
ld hl, ScriptPointers96c0c
add hl, bc
add hl, bc
add hl, bc
ld a, [hli]
ld [ScriptBank], a
ld a, [hli]
ld [ScriptPos], a
ld a, [hl]
ld [ScriptPos + 1], a
ret
; 96c0c
ScriptPointers96c0c: ; 96c0c
dbw BANK(UnknownScript_0x96c2d), UnknownScript_0x96c2d
dbw BANK(UnknownScript_0xbe675), UnknownScript_0xbe675
dbw BANK(UnknownScript_0xbe66a), UnknownScript_0xbe66a
dbw BANK(UnknownScript_0x122ce), UnknownScript_0x122ce
dbw BANK(UnknownScript_0x96c4d), UnknownScript_0x96c4d
dbw BANK(UnknownScript_0x96c34), UnknownScript_0x96c34
dbw BANK(FallIntoMapScript), FallIntoMapScript
dbw BANK(UnknownScript_0x124c8), UnknownScript_0x124c8
dbw BANK(UnknownScript_0x96c2f), UnknownScript_0x96c2f
dbw BANK(UnknownScript_0x96c4f), UnknownScript_0x96c4f
dbw BANK(UnknownScript_0x96c2d), UnknownScript_0x96c2d
; 96c2d
UnknownScript_0x96c2d: ; 96c2d
end
; 96c2e
UnknownScript_0x96c2e: ; 96c2e
end
; 96c2f
UnknownScript_0x96c2f: ; 96c2f
3callasm Function16f5e
end
; 96c34
UnknownScript_0x96c34: ; 96c34
warpsound
newloadmap $f5
end
; 96c38
FallIntoMapScript: ; 96c38
newloadmap $f6
playsound SFX_KINESIS
applymovement $0, MovementData_0x96c48
playsound SFX_STRENGTH
2call UnknownScript_0x96c4a
end
; 96c48
MovementData_0x96c48: ; 96c48
skyfall
step_end
; 96c4a
UnknownScript_0x96c4a: ; 96c4a
earthquake 16
end
; 96c4d
UnknownScript_0x96c4d: ; 96c4d
reloadandreturn $f7
; 96c4f
UnknownScript_0x96c4f: ; 96c4f
deactivatefacing $3
3callasm Function96706
end
; 96c56
INCLUDE "engine/scripting.asm"
INCLUDE "engine/events_2.asm"