yenatch
1a2784d414
Recombine the event engine objects.
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They must be in the same bank to work, and defining sections with static banks should only be used to produce an identical rom.
They were only split in the first place to minimize the amount of code tahat needed to be rebuilt based on a single constant, which in retrospect was meaningless.
2014-12-29 08:08:03 -08:00
yenatch
b922fe72a1
Label CheckPhoneCall.
2014-07-24 20:19:56 -07:00
yenatch
83537048fb
Smoke out bank 4.
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Highlights: contest trainers and mons
2014-03-01 10:31:13 -05:00
yenatch
cf2acc1001
Use :: to export labels between objects.
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This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch
1ba5b0f4bc
Map setup scripts and commands
2014-01-26 22:07:19 -05:00
yenatch
58af27eaeb
label overworld loop functions
2013-12-27 05:56:23 -05:00
yenatch
496502b3dc
no more Public in joypad interface labels
2013-12-22 17:30:35 -05:00
yenatch
3de254f7a2
more 3pt macro labels; shorten 3pt macros to take just a label
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static addresses should be avoided anyway
2013-12-02 14:18:03 -05:00
yenatch
ce37f0f970
labels for every 3callasm
2013-12-01 18:26:05 -05:00
yenatch
04eb541f83
proper section names and bank constants
2013-11-26 04:29:47 -05:00
yenatch
cf6295cb9f
objects for event handling and scripting
2013-11-23 02:51:48 -05:00
yenatch
bd392da29e
split event handling into engine/events.asm
2013-11-22 05:04:32 -05:00