pokecrystal-board/data/battle
mid-kid d4025863cf Rename some battle commands
`hittarget` was misleading, as it doesn't actually "hit" the target, it
only plays the animation. As such, I've renamed it to `moveanim`.

`checkfaint` has nothing to do with checking if the user or target has
fainted, instead, it applies wCurDamage onto the target's HP, hitting
the substitute if applicable. I've renamed the command to `applydamage`
and all of its subfunctions accordingly.
2018-04-04 23:27:40 +02:00
..
ai Move AI data tables into data/battle/ai (mirroring engine/battle/ai) so they're more discoverable. 2018-01-25 20:34:33 -05:00
accuracy_multipliers.asm More battle data in data/battle/ 2018-01-25 21:34:42 -05:00
critical_hits.asm Other files belong in data/battle/ 2018-01-10 17:49:19 -05:00
effect_command_pointers.asm Rename some battle commands 2018-04-04 23:27:40 +02:00
held_consumables.asm More battle data in data/battle/ 2018-01-25 21:34:42 -05:00
held_heal_status.asm More battle data in data/battle/ 2018-01-25 21:34:42 -05:00
held_stat_up.asm More battle data in data/battle/ 2018-01-25 21:34:42 -05:00
metronome_exception_moves.asm More battle data in data/battle/ 2018-01-25 21:34:42 -05:00
stat_multipliers_2.asm More battle data in data/battle/ 2018-01-25 21:34:42 -05:00
stat_multipliers.asm More battle data in data/battle/ 2018-01-25 21:34:42 -05:00
stat_names.asm Other files belong in data/battle/ 2018-01-10 17:49:19 -05:00
weather_modifiers.asm More battle data in data/battle/ 2018-01-25 21:34:42 -05:00
wobble_probabilities.asm More battle data in data/battle/ 2018-01-25 21:34:42 -05:00