pokecrystal-board/docs/text_commands.md

2.6 KiB

Text Commands

Defined in macros/scripts/text.asm and home/text.asm:TextCommands.

$00: text text

Start writing text until "@".

$4E: next text

Move a line down.

$4F: line text

Start writing at the bottom line.

$50: page text

Start a new Pokédex page.

$51: para text

Start a new paragraph.

$55: cont text

Scroll to the next line.

$57: done

End a text box.

$58: prompt

Prompt the player to end a text box (initiating some other event).

$01: text_from_ram address

Write text from a RAM address.

$02: text_bcd address, flags

Write BCD from an address, typically RAM.

$03: text_move address

Move to a new tile.

$04: text_box address, height, width

Draw a box.

$05: text_low

Write text at (1, 16).

$06: text_waitbutton

Wait for button press; show arrow.

$07: text_scroll

Pushes text up two lines and sets the bc cursor to the border tile below the first character column of the text box.

$08: start_asm

Start interpreting assembly code.

$09: deciram address, bytes, digits

Read bytes bytes from address and print them as a digits-digit number.

$0A: interpret_data

Exit.

$0B: sound_dex_fanfare_50_79

Play SFX_DEX_FANFARE_50_79.

$0C: limited_interpret_data n

Print n "…"s.

Wait for button press; show arrow.

$0E: sound_dex_fanfare_20_49

Play SFX_DEX_FANFARE_20_49.

$0F: sound_item

Play SFX_ITEM.

$10: sound_caught_mon

Play SFX_CAUGHT_MON.

$11: sound_dex_fanfare_80_109

Play SFX_DEX_FANFARE_80_109.

$12: sound_fanfare

Play SFX_FANFARE.

$13: sound_slot_machine_start

Play SFX_SLOT_MACHINE_START.

$14: text_buffer id

Write text from one of the following addresses (listed in data/text_buffers.asm):

  1. StringBuffer3
  2. StringBuffer4
  3. StringBuffer5
  4. StringBuffer2
  5. StringBuffer1
  6. EnemyMonNick
  7. BattleMonNick

$15: current_day

Print the weekday.

$16: text_jump address

Write text from a different bank.

$00: text_start

Start writing regular text again after a special command.