pokecrystal-board/data/maps
2023-10-17 18:27:28 +02:00
..
attributes.asm Add wMapSpacesPointer to the map attributes (#4); create basic space macro to define the space layout of maps (#23) 2023-10-17 18:27:28 +02:00
blocks.asm Add debug maps for testing 2023-10-02 16:11:52 +02:00
environment_colors.asm Remove unused map environment with index 0 (#7), Implement function to draw the overworld textbox (#10) 2023-08-07 13:23:57 +02:00
flypoints.asm Organize debug-only structures for test maps and levels (#16) 2023-09-03 00:22:23 +02:00
map_data.asm Require rgbds 0.6.0 2022-10-02 22:03:53 -04:00
maps.asm Create tileset and map in debug build for testing 2023-10-06 20:42:00 +02:00
outdoor_sprites.asm Add debug maps for testing 2023-10-02 16:11:52 +02:00
roofs.asm Add debug maps for testing 2023-10-02 16:11:52 +02:00
scenes.asm Remove original maps and object events (#1) 2023-07-25 15:33:08 +02:00
scripts.asm Add debug maps for testing 2023-10-02 16:11:52 +02:00
setup_script_pointers.asm Add new map setup script MAPSETUP_ENTERLEVEL (#4), and integrate overworld HUD setup in the corresponding setup scripts (#15) 2023-08-31 19:27:39 +02:00
setup_scripts.asm Add new map setup script MAPSETUP_ENTERLEVEL (#4), and integrate overworld HUD setup in the corresponding setup scripts (#15) 2023-08-31 19:27:39 +02:00
spawn_points.asm Add wMapSpacesPointer to the map attributes (#4); create basic space macro to define the space layout of maps (#23) 2023-10-17 18:27:28 +02:00