pokecrystal-board/engine
mid-kid 2746288030 Define ANIM_GFX for PLAYER and ENEMY
These are used where the head or the feet of the player/enemy have to be
moved in an animation, and shouldn't overlap. These aren't actual GFX
and should be loaded with the proper commands, and they're always loaded
at the end of the VRAM area.

Furthermore, I've defined BATTLEANIM_BASE_TILE, which is the tile from
which battle animation graphics may start to load. This value was picked
to make sure at least an entire pokemon pic fits in the area before it,
even though it doesn't seem very used...
2018-11-21 23:44:31 +01:00
..
battle Move BattleSideCopy to transform.asm 2018-11-21 14:14:34 +01:00
battle_anims Define ANIM_GFX for PLAYER and ENEMY 2018-11-21 23:44:31 +01:00
events text_jump → text_far 2018-11-05 22:26:18 +01:00
games text_jump → text_far 2018-11-05 22:26:18 +01:00
gfx PREDEFPAL_4D -> PREDEFPAL_GAMEFREAK_LOGO_OB 2018-09-22 13:40:37 -04:00
items text_jump → text_far 2018-11-05 22:26:18 +01:00
link text_jump → text_far 2018-11-05 22:26:18 +01:00
math hMultiplicand is four bytes internally, but the high byte is always 0 since allowing four-byte multiplicands could overflow hProduct. 2018-09-09 15:10:38 -04:00
menus text_jump → text_far 2018-11-05 22:26:18 +01:00
movie text_jump → text_far 2018-11-05 22:26:18 +01:00
overworld Merge pull request #573 from mid-kid/master 2018-11-11 17:07:17 -05:00
phone text_jump → text_far 2018-11-05 22:26:18 +01:00
pokedex Curr -> Cur 2018-09-09 15:09:51 -04:00
pokegear text_jump → text_far 2018-11-05 22:26:18 +01:00
pokemon CorrectNickErrors fixes control characters, not text commands 2018-11-05 23:08:10 +01:00
printer Use labels instead of constants for HRAM 2018-08-25 14:28:22 -04:00
rtc text_jump → text_far 2018-11-05 22:26:18 +01:00
tilesets This isn't actually PAL_BG_ROOF 2018-09-16 03:00:25 +02:00
predef.asm Remove all address comments 2018-06-24 16:13:22 +02:00
smallflag.asm Remove all address comments 2018-06-24 16:13:22 +02:00