pokecrystal-board/engine/battle
2018-01-30 14:52:46 -05:00
..
ai Fix comment/style issues caused from w-izing. 2018-01-30 14:05:25 -05:00
effect_commands Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
anim_hp_bar.asm Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
battle_transition.asm Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
battlestart_copytilemapatonce.asm Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
checkbattlescene.asm Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
consumehelditem.asm Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
core.asm Fix wVirtualOAM labels, part 2. 2018-01-30 14:52:46 -05:00
effect_commands.asm Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
hidden_power.asm Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
link_result.asm Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
menu.asm Japanese characters in Japanese text (e.g. "ォ" not "," for $f4) 2018-01-19 21:49:16 -05:00
misc.asm Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
read_trainer_attributes.asm Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
read_trainer_dvs.asm Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
read_trainer_party.asm Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
returntobattle_useball.asm Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
sliding_intro.asm Fix wVirtualOAM labels, part 2. 2018-01-30 14:52:46 -05:00
start_battle.asm Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
trainer_huds.asm Fix wVirtualOAM labels, part 2. 2018-01-30 14:52:46 -05:00
updatebattlehuds.asm Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
used_move_text.asm Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00