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10 lines
166 B
NASM
10 lines
166 B
NASM
_UpdateBattleHUDs:
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farcall DrawPlayerHUD
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ld hl, wPlayerHPPal
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call SetHPPal
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farcall DrawEnemyHUD
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ld hl, wEnemyHPPal
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call SetHPPal
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farcall FinishBattleAnim
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ret
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