pokecrystal-board/maps
xCrystal ce4ca85494 Implement Flash technique through a map callback of type MAPCALLBACK_ENDMAPSETUP (#34)
This callback type is executed in a new map setup command at the very end of every map setup script. Maps that should trigger the use of Flash automatically should use an instance of this callback with fixed functionality
2023-12-31 15:05:07 +01:00
..
DebugLevel1_Map1.asm Add anchor points to support manual movement between spaces (#26) 2023-11-16 17:20:13 +01:00
DebugLevel1_Map1.blk Organize debug-only structures for test maps and levels (#16) 2023-09-03 00:22:23 +02:00
DebugLevel2_Map1.asm Implement Flash technique through a map callback of type MAPCALLBACK_ENDMAPSETUP (#34) 2023-12-31 15:05:07 +01:00
DebugLevel2_Map1.blk Add east/west connected map for testing 2023-12-21 19:57:17 +01:00
DebugLevel2_Map2.asm Implement Waterfall technique (#34) 2023-12-31 13:39:00 +01:00
DebugLevel2_Map2.blk Implement Waterfall technique (#34) 2023-12-31 13:39:00 +01:00
DebugLevel3_Map1.asm Add anchor points to support manual movement between spaces (#26) 2023-11-16 17:20:13 +01:00
DebugLevel3_Map1.blk Add debug maps for testing 2023-10-02 16:11:52 +02:00
DebugLevel4_Map1.asm Debug map data for testing 2023-12-14 17:13:07 +01:00
DebugLevel4_Map1.blk Debug map data for testing 2023-12-14 17:13:07 +01:00
DebugLevel5_Map1.asm Implement Cut technique, making cut trees use objects (#34) 2023-12-29 13:34:37 +01:00
DebugLevel5_Map1.blk Implement Surf technique, avoid facing-tile events when player has yet to STEP_TURN or while not in BOARDEVENT_HANDLE_BOARD [bugfix to previous two commits] (#34) 2023-12-30 00:27:50 +01:00
Level1_Map1.asm Add anchor points to support manual movement between spaces (#26) 2023-11-16 17:20:13 +01:00
Level1_Map1.blk Expand tilesets from 192 to 255 tiles (#2) [Commit 2], Reorganization of pokecrystal charmap and fonts layout (#3) 2023-08-02 19:52:51 +02:00