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yenatch 1323008f6f first round of event flag constants in map events
this is a little over half.. 610 to go
2013-09-05 05:19:35 -04:00
audio shorten some overly long music filenames 2013-09-01 14:41:16 -04:00
battle rename FarBattleTextBox to StdBattleTextBox 2013-08-31 03:54:02 -04:00
constants clean up event flag constants 2013-09-05 04:37:47 -04:00
engine split out game time functions into engine/game_time.asm 2013-09-03 18:58:16 -04:00
extras@016f0206b5 bump extras submodule to v1.1.0 2013-08-27 11:17:14 -05:00
gfx random 0s in tileset data was actually lz padding 2013-09-01 14:42:49 -04:00
items split out marts 2013-09-03 17:35:17 -04:00
maps first round of event flag constants in map events 2013-09-05 05:19:35 -04:00
stats rename RNG to Random 2013-08-30 22:59:40 -04:00
text even more phone text (bank 5d) 2013-08-16 15:25:06 -04:00
tilesets split out tileset headers from main into tilesets/tileset_headers.asm 2013-09-01 14:43:25 -04:00
trainers split out trainer dvs 2013-09-03 17:32:54 -04:00
.gitattributes hexdump for binary diffs 2013-06-13 14:24:45 -04:00
.gitignore write comment in .gitignore 2013-08-03 12:17:28 -05:00
.gitmodules Move extras/ into a git submodule. 2013-08-03 13:44:03 -05:00
compare.sh Disassemble Kris's PC. 2013-05-22 01:11:07 -06:00
constants.asm split macros out from constants.asm into macros.asm 2013-09-03 18:22:26 -04:00
gbhw.asm gbhw: flag constants for interrupts and timer registers 2013-08-27 23:37:24 -04:00
hram.asm serial hram constants 2013-08-28 04:28:45 -04:00
INSTALL.md Merge branch 'master' into remove-extras 2013-08-27 10:51:30 -05:00
interrupts.asm split out hardware interrupts 2013-09-03 17:57:47 -04:00
macros.asm split macros out from constants.asm into macros.asm 2013-09-03 18:22:26 -04:00
main.asm recomment CheckShininess and CheckContestMon 2013-09-04 04:33:38 -04:00
Makefile makefile: files in constants/ dont all end in 'constants' anymore 2013-09-04 21:57:44 -04:00
pokecrystal.asm Flesh out HRAM labels 2013-03-20 22:55:09 -04:00
preprocessor.py Merge pull request #185 from kanzure/preprocessor-performance 2013-08-31 10:19:17 -07:00
prequeue.py reset stdout in prequeue.py near end 2013-08-31 11:07:49 -05:00
README.md remove stray newline from README 2013-08-03 13:46:27 -05:00
rst.asm split out rst vectors 2013-09-03 18:17:33 -04:00
wram.asm Predef wram labels 2013-09-04 04:04:11 -04:00

Pokémon Crystal

This is a hand-crafted disassembly of Pokémon Crystal.

The source code in this project successfully converts back into a ROM image. All source code is meticulously commented.

Base ROM

The following rom is required for compiling:

Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
md5: 9f2922b235a5eeb78d65594e82ef5dde

Eventually this will not be necessary.

What can I do?

  • Are we missing something? Make a pull request! Contributions are welcome.

  • Take a look at some of the disasm tools in extras/. Most of the scripts are generalized enough to take apart other Game Boy games.

  • Tackle some issues!

See also