pokecrystal-board/maps
2024-04-16 10:01:07 +02:00
..
DebugLevel1_Map1.asm Add anchor points to support manual movement between spaces (#26) 2023-11-16 17:20:13 +01:00
DebugLevel1_Map1.blk Organize debug-only structures for test maps and levels (#16) 2023-09-03 00:22:23 +02:00
DebugLevel2_Map1.asm Add support for more than 8 techniques (#34) (#28) 2024-02-19 17:10:33 +01:00
DebugLevel2_Map1.blk Add east/west connected map for testing 2023-12-21 19:57:17 +01:00
DebugLevel2_Map2.asm Implement clearing level in RAM according to End Space effect, supporting up to 4 clearable stages per level; Implement unlocking levels [Commit 1] (#35) 2024-01-18 19:22:21 +01:00
DebugLevel2_Map2.blk Implement Waterfall technique (#34) 2023-12-31 13:39:00 +01:00
DebugLevel3_Map1.asm Add anchor points to support manual movement between spaces (#26) 2023-11-16 17:20:13 +01:00
DebugLevel3_Map1.blk Add debug maps for testing 2023-10-02 16:11:52 +02:00
DebugLevel4_Map1.asm Debug map data for testing 2023-12-14 17:13:07 +01:00
DebugLevel4_Map1.blk Debug map data for testing 2023-12-14 17:13:07 +01:00
DebugLevel5_Map1.asm Add text converter tool (#39) 2024-04-16 10:01:07 +02:00
DebugLevel5_Map1.blk Implement Surf technique, avoid facing-tile events when player has yet to STEP_TURN or while not in BOARDEVENT_HANDLE_BOARD [bugfix to previous two commits] (#34) 2023-12-30 00:27:50 +01:00
Level1_Map1.asm Add anchor points to support manual movement between spaces (#26) 2023-11-16 17:20:13 +01:00
Level1_Map1.blk Expand tilesets from 192 to 255 tiles (#2) [Commit 2], Reorganization of pokecrystal charmap and fonts layout (#3) 2023-08-02 19:52:51 +02:00