Commit Graph

9 Commits

Author SHA1 Message Date
50da83cb23 CheckDestinyBond -> CheckFaint
Its main function is fainting the opponent and ending the move effect.
Updated the comment accordingly.
2018-08-17 20:16:37 +02:00
d4025863cf Rename some battle commands
`hittarget` was misleading, as it doesn't actually "hit" the target, it
only plays the animation. As such, I've renamed it to `moveanim`.

`checkfaint` has nothing to do with checking if the user or target has
fainted, instead, it applies wCurDamage onto the target's HP, hitting
the substitute if applicable. I've renamed the command to `applydamage`
and all of its subfunctions accordingly.
2018-04-04 23:27:40 +02:00
800f948914 Label BattleCommand_BeatUpFailText 2018-04-04 22:40:35 +02:00
682ca7e93c Label bidefailtext
This "unknown" battle command is actually used to give the proper fail
message to bide.
2018-04-04 22:40:21 +02:00
b04f41da98 enum_start like const_def 2018-01-31 12:21:36 -05:00
e0088adb3f Other files belong in data/battle/ 2018-01-10 17:49:19 -05:00
50fc9c3389 endm -> ENDM 2017-12-28 22:31:16 +01:00
7beb497d3a Uppercase MACRO and EQU(S) according to the style guide 2017-12-28 13:23:44 +01:00
7a4d641251 Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00