Commit Graph

289 Commits

Author SHA1 Message Date
yenatch
1fe2560a36 Growth rate data. 2014-03-05 06:11:52 -05:00
yenatch
d952b5c3eb Label more graphics in bank 3e. 2014-03-05 02:43:08 -05:00
yenatch
1045c6a16f OTPartyMon1HP instead of PartyMon1HP - PartyMon1 + OtPartyMon1 2014-02-23 01:10:58 -05:00
yenatch
a01dad8e49 Partymon structs for opponent and player parties. 2014-02-23 00:37:09 -05:00
yenatch
cf2acc1001 Use :: to export labels between objects.
This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch
08a0462c1e use constants for berserk gene, kings rock, scope lens effects 2014-01-20 00:07:51 -05:00
yenatch
04f5c51753 explicitly define type categories 2014-01-05 09:17:31 -05:00
yenatch
4e9102f249 recomment hidden power calculation 2014-01-05 08:13:43 -05:00
yenatch
92aab1e185 even more battle labels 2014-01-05 07:28:55 -05:00
yenatch
4dbf0d44e0 comment and relabel more battle functions 2014-01-01 08:09:15 -05:00
yenatch
a18cab495d rename Function0x{} labels to Function{} for consistency 2013-12-31 04:10:49 -05:00
yenatch
1ab4b59d86 clean up some labels in battle asm 2013-12-31 04:09:00 -05:00
yenatch
d1d186d1ee rename CallBankF -> CallBattleCore 2013-12-31 03:25:38 -05:00
yenatch
a10ee4e9f1 comment move priority functions 2013-12-30 23:32:37 -05:00
yenatch
bfaad924e7 label more pointers to Moves 2013-12-30 23:22:27 -05:00
yenatch
82214440e1 move the Moves label into battle/moves/moves.asm 2013-12-30 23:17:11 -05:00
yenatch
f91be01df8 use a macro to define move structs for percentage values 2013-12-30 23:13:25 -05:00
yenatch
e2b00ea117 shorten SP_ATTACK and SP_DEFENSE move effect constants 2013-12-30 23:12:06 -05:00
yenatch
2172461a60 fleemons are global 2013-12-24 17:19:50 -05:00
yenatch
5f0e279bfa Merge remote-tracking branch 'kanzure/master' into more-objects
Conflicts:
	main.asm
2013-12-23 05:21:12 -05:00
yenatch
cad6f30f83 null pointers back in object gfx 2013-12-20 01:06:17 -05:00
yenatch
046d85f37a finish off object gfx pointers and dont use BANK() for null pointers
fixes 2f5b9b96

definitely did this in the original commit...
2013-12-20 00:59:00 -05:00
yenatch
0500947dd0 dump the battle animations 2013-12-19 04:49:40 -05:00
yenatch
4bb8c82d8a battle animation constants 2013-12-19 04:47:39 -05:00
yenatch
5613563d1d split out battle anim object gfx 2013-12-18 03:20:12 -05:00
yenatch
2f5b9b968a anim object graphics pointers 2013-12-18 03:18:16 -05:00
yenatch
6d7e674bd0 move some labels into included files 2013-12-18 01:14:48 -05:00
yenatch
7ccb6d91e6 split out the battle engine into battle/core.asm 2013-12-18 01:11:06 -05:00
yenatch
fa2e0108b9 split out battle animation asm (bg effects, objects, commands) 2013-12-17 23:54:25 -05:00
yenatch
46d96bc7fd more battle anim labels 2013-12-09 16:20:19 -05:00
yenatch
099e17bbaf comment some battle animation asm 2013-12-04 02:33:46 -05:00
yenatch
3de254f7a2 more 3pt macro labels; shorten 3pt macros to take just a label
static addresses should be avoided anyway
2013-12-02 14:18:03 -05:00
yenatch
d7cdd0ac73 split out some more move effects 2013-12-01 14:19:57 -05:00
yenatch
193dbd53a6 Merge commit '0ead58cd' into merge-mrwint
Conflicts:
	main.asm
2013-10-25 17:57:27 -04:00
yenatch
0ead58cdaa fix labels for and rename GetBattleVarPair to GetBattleVar 2013-10-11 03:04:21 -04:00
Mr Wint
181840cf43 * even more callab/callba macros 2013-10-02 03:20:48 +02:00
Mr Wint
eb5a7afe2b * more callab/callba macros 2013-10-02 02:47:54 +02:00
yenatch
0f8c8e2d52 move effect command 'wait' is now 'movedelay' 2013-10-01 01:02:33 -04:00
yenatch
6439706943 split spikes effect into effects/spikes.asm 2013-09-09 22:02:26 -04:00
yenatch
91e89a29a2 comment spikes move effect 2013-09-09 22:01:24 -04:00
yenatch
b437aaf329 add a note to endure.asm
this is easier than combining protect and endure
2013-09-09 21:53:21 -04:00
yenatch
40010e2514 split protect and endure effects into battle/effects/ 2013-09-09 21:51:41 -04:00
yenatch
aaf77957bf comment protect and endure move effects 2013-09-09 21:50:34 -04:00
yenatch
110477cd9e split curse effect into battle/effects/curse.asm 2013-09-09 18:43:22 -04:00
yenatch
9f7adeafcf ItemIsMail and comment thief move effect 2013-09-08 23:18:30 -04:00
yenatch
bd7563e0b6 comment arena trap move effect asm 2013-09-08 22:44:20 -04:00
yenatch
05db4b4cb6 comment nightmare move effect asm 2013-09-08 22:42:07 -04:00
yenatch
b4d37c675f comment defrost move effect asm 2013-09-08 22:30:10 -04:00
yenatch
7a1951528d comment curse move effect asm 2013-09-08 22:23:55 -04:00
yenatch
2acccc3ea5 rename FarBattleTextBox to StdBattleTextBox
that's it for bad Far usage
2013-08-31 03:54:02 -04:00
yenatch
c9d3881a2f rename RNG to Random
also fix 'Far' naming scheme for BattleRandom

this was a long time coming
2013-08-30 22:59:40 -04:00
yenatch
14160a180f hidden power type/power calculation 2013-08-09 17:50:34 -04:00
yenatch
ed200a5a16 fill out bank f more 2013-07-29 13:58:20 -04:00
yenatch
5b07ea19d0 move descriptions 2013-07-27 16:31:29 -04:00
yenatch
90c18c5cf3 rst $28 -> JumpTable 2013-07-10 19:17:04 -04:00
yenatch
dca6fd37cd start using relevant constants in wram.asm 2013-07-10 19:17:03 -04:00
yenatch
c9ff12cc5d use stat constants in statdown commands 2013-06-13 16:31:50 -04:00
yenatch
8ae709be9f comment statdown move command 2013-06-13 16:10:39 -04:00
yenatch
3a7edf8b1a even more ai cleanup 2013-05-07 01:11:08 -04:00
yenatch
573db5b1b4 more ai cleanup 2013-05-06 20:51:07 -04:00
yenatch
5859040555 more thorough ai commenting 2013-05-06 14:36:32 -04:00
yenatch
9f5396eff6 clean up ai scoring 2013-05-06 02:39:01 -04:00
yenatch
3beab7dd92 move ai scoring out of main.asm 2013-05-05 19:56:17 -04:00
yenatch
8b1afa2265 Fix a wram mislabel (EnemyDisabledMove) 2013-05-03 21:04:34 -04:00
yenatch
d077fae081 more move effect cleanup 2013-05-03 02:43:44 -04:00
yenatch
2b00d49065 move effect cleanup 2013-05-03 01:29:57 -04:00
yenatch
0cbea9b553 bank 0 battle functions 2013-05-03 00:22:28 -04:00
yenatch
45343b07c7 dump item attributes 2013-04-30 02:04:36 -04:00
yenatch
f2185cd0e4 BaseStats is now BaseData 2013-04-29 15:11:48 -04:00
yenatch
6f6988e3d1 more effect constants 2013-04-27 17:35:14 -04:00
yenatch
c0918f94fd there is no Move0 2013-04-25 13:21:49 -04:00
yenatch
0844e3ee59 implement move effect constants 2013-04-25 04:26:37 -04:00
yenatch
984b47f3e7 Enemy screens 2013-04-20 02:57:11 -04:00
yenatch
494f4c13fe damagecalc is actually damagestats; itemmultiplier is actually damagecalc 2013-04-20 02:55:50 -04:00
yenatch
8f55647441 Clarify species-item boost functions 2013-04-20 02:38:56 -04:00
yenatch
7503f9074c effect command cleanup
-weather and badge type boosts
2013-04-20 02:38:56 -04:00
yenatch
5f4fcbfba2 minor wram fixes 2013-04-08 02:19:28 -04:00
yenatch
f36dfc3689 Move-specific effect pointers 2013-04-01 00:53:18 -04:00
yenatch
b998f4594c Move effect pointers 2013-03-31 21:39:12 -04:00
yenatch
dc81d0cfcf dump move effects 2013-03-29 18:54:42 -04:00
yenatch
1b96c1543a All local addresses in bank d have labels 2013-03-27 18:50:10 -04:00
yenatch
4f8f811fe4 Moves that don't make sense are actually effect ids 2013-03-27 17:33:29 -04:00
yenatch
b6ab385d3c More battletexts 2013-03-27 17:30:20 -04:00
yenatch
62c621d5ad no more incbins in bank d 2013-03-27 16:19:51 -04:00
yenatch
d2f6b6febe Identify more move effect commands 2013-03-27 03:33:24 -04:00
yenatch
3e6c37fe52 Move effect commands dump 2013-03-26 20:39:56 -04:00
yenatch
fd51a5a3b1 Split magikarp length calcs out 2013-02-18 20:14:25 -05:00
yenatch
23bdfa2b4c Split move names out 2013-02-17 02:45:38 -05:00
yenatch
75ab33b311 Saner file distribution
Moved files from data/ into new folders:
-battle/
-stats/
-trainers/
2013-02-05 03:56:27 -05:00