Commit Graph

132 Commits

Author SHA1 Message Date
Rangi
eb1e3636bb Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00
mid-kid
50da83cb23 CheckDestinyBond -> CheckFaint
Its main function is fainting the opponent and ending the move effect.
Updated the comment accordingly.
2018-08-17 20:16:37 +02:00
mid-kid
79cf90ab5e Fix some StatUp-related labels 2018-08-17 17:48:41 +02:00
mid-kid
2e147d1128 GetDamageStatsCritical -> CheckDamageStatsCritical
Clarified its usage, as the comments surrounding it were factually
wrong.
2018-08-16 16:11:28 +02:00
mid-kid
3cf49b7245 Fix more uses of EFFECTIVE 2018-08-07 14:38:41 +02:00
mid-kid
bc0595564e Fix constants in BattleCommand_MirrorCoat 2018-08-07 09:46:21 +02:00
Rangi
1d96a79a37 No wCurMove alias for wCurSpecies 2018-07-29 16:04:38 -04:00
Rangi
c9cb67141b Make reviewed fixes; standardize on " + " 2018-07-29 01:40:23 -04:00
Rangi
0c746447e7 Improve wTrainerHUDTiles usage 2018-07-29 01:09:12 -04:00
Rangi
9dec80b07e Add meaningful aliases for wd265
Introduce MONICON_* constants
Introduce BATTLEPLAYERACTION_* constants
2018-07-29 00:25:52 -04:00
Rangi
cdfdfed17b Crystal fixed TruncateHL_BC in single player 2018-07-27 21:32:14 -04:00
mid-kid
9aa6b55d7b Merge branch 'master' of https://github.com/pret/pokecrystal 2018-07-27 11:24:59 +02:00
mid-kid
e43c89bc80 Consistently use the diff format in bugs_and_glitches 2018-07-26 23:34:03 +02:00
Rangi
2b88951f9f MON_STAT_EXP - 1 → MON_EXP + 2 2018-07-24 14:14:04 -04:00
Rangi
4f0c9cecf9 StringCmp → CompareBytes; CompareLong → CompareBytesLong
hStringCmpString[1/2] → h[EnemyMon/PartyMon1]Speed
2018-07-23 00:25:53 -04:00
Rangi
bdde60c64b ANIM_MON_UNUSED → ANIM_MON_HOF 2018-07-22 23:42:50 -04:00
IIMarckus
8aebc7ba56 Merge branch 'master' of hyperdriveguy/pokecrystal 2018-07-21 00:41:56 -06:00
Hyperdriveguy
57fc81d44e Add Counter and Mirror Coat bugfix 2018-07-20 17:39:53 -07:00
mid-kid
1fc7430a2b Fix misnamed character codes
Some character codes were erroneously named after their text command
counterparts. This has caused a lot of confusion with naming their
functions and with other things.

I've also removed the `dict2` macro and expanded the `dict` macro. This
really isn't something we should be doing for macros but I can't deny it
looks a lot neater than repeated code.
2018-07-18 10:55:30 +02:00
mid-kid
778d57ba21 Remove some more address comments 2018-07-18 10:55:30 +02:00
Rangi
b23f0b2bda Fewer uses of 'Thing2 - Thing1' for sizeof(Thing) 2018-07-16 15:58:07 -04:00
Rangi
187e30cac8 Replace more hex values with constants or decimal 2018-07-11 15:40:09 -04:00
Rangi
b565e6a9dc Miscellaneous reorganization fixes 2018-07-04 02:42:11 -04:00
Rangi
aa334dc5b9 Use specific constants for overwritten text tiles 2018-06-25 23:14:52 -04:00
Rangi
67152eab98 Keep more data/ INCLUDEs with relevant routines 2018-06-25 13:45:50 -04:00
Rangi
1caa50a647 No space between labels and bodies 2018-06-25 12:24:18 -04:00
Rangi
5693cc49cf Single newline at the end of files 2018-06-25 12:07:35 -04:00
Rangi
9f3e9145f9 Remove more triple newlines 2018-06-25 12:01:02 -04:00
Rangi
67d1364c7a Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
Rangi
9afaed9b8f Remove more address comments 2018-06-24 21:39:23 -04:00
mid-kid
5efce10789 Remove even more address comments
That should be all of them this time
2018-06-25 02:10:37 +02:00
mid-kid
1d9a68dbdd Remove all address comments 2018-06-24 16:13:22 +02:00
Rangi
fbe82a7fe0 Note which labels are only needed for locating banks (relevant to issue #485) 2018-06-12 23:29:15 -04:00
mid-kid
5e9c785b3f Merge branch 'master' of https://github.com/pret/pokecrystal 2018-06-04 11:05:53 +02:00
mid-kid
17087489c6 Miscellaneous fixes in the use of _command constants. 2018-06-01 09:04:36 +02:00
Rangi
32b92ca51c Start improving sprite movement engine (to do: identify bit flags)
Introduce maskbits N[, S]: optionally shift the bitmask
2018-05-23 12:48:14 -04:00
Rangi
ae50b1148a 1 << FRZ == $20 2018-05-19 13:11:50 -04:00
Rangi
8acc8d6e30 Merge branch 'master' of https://github.com/pret/pokecrystal 2018-05-06 22:45:07 -04:00
Rangi
1c92cb8b48 'rept' is not indented 2018-05-06 12:16:57 -04:00
mid-kid
c82deab86f fix-various-little-things
A compilation of suggestions from the discord that don't deserve
separate commits and are not questionable at all™.
2018-05-05 09:19:04 +02:00
yenatch
40b537d45b
Merge pull request #503 from Rangi42/master
Factor wMisc into meaningful parts; move most code out of home.asm
2018-04-09 21:30:24 -04:00
Rangi
7307fc8dce Use constants for bit/set/res more 2018-04-05 11:44:02 -04:00
mid-kid
1b12109cb0 HanleDefrost -> HandleDefrost 2018-04-05 11:41:06 +02:00
mid-kid
80d437d565 Fix some uses of EFFECTIVE 2018-04-05 07:54:20 +02:00
yenatch
f750d4f418
Merge pull request #505 from mid-kid/battlecommands
Battle command fixes
2018-04-04 21:18:15 -04:00
mid-kid
d4025863cf Rename some battle commands
`hittarget` was misleading, as it doesn't actually "hit" the target, it
only plays the animation. As such, I've renamed it to `moveanim`.

`checkfaint` has nothing to do with checking if the user or target has
fainted, instead, it applies wCurDamage onto the target's HP, hitting
the substitute if applicable. I've renamed the command to `applydamage`
and all of its subfunctions accordingly.
2018-04-04 23:27:40 +02:00
mid-kid
800f948914 Label BattleCommand_BeatUpFailText 2018-04-04 22:40:35 +02:00
mid-kid
c1e3d17769 endloop loops back to critical itself
The comments seemed to specify that `endloop` loops back to the command
before `critical` and executes that, which simply isn't true. It loops
back to `critical` itself, and executes `critical`, before continuing on
with the remaining commands.
2018-04-04 22:40:26 +02:00
mid-kid
682ca7e93c Label bidefailtext
This "unknown" battle command is actually used to give the proper fail
message to bide.
2018-04-04 22:40:21 +02:00
mid-kid
e1da37e033 Comment SapHealth
Also fixed some Beat Up inconsistencies to make it more readable.
2018-04-04 22:35:47 +02:00