1181 Commits

Author SHA1 Message Date
yenatch
e733c4234c preprocess asm files individually
this fixes a lot of previous hacks

first off, rgbds requires that labels from includes be marked as globals.
instead, 3626ddeb stuffed includes into the parent file in the preprocessor.
this meant one huge file got preprocessed every time, adding an additional
ten seconds to compile time.

running the preprocessor once for each file would create too much overhead,
so a list is fed into prequeue.py, which then makes calls to preprocessor.py.

this paves the way for compiling source files separately some day.

next, compiling previously required `make clean` to be executed first.
f3340de6 touched main.asm to force a fresh compile instead. this behavior
has been reverted. now, `make all` will only attempt to recompile if a
source file has changed.

preprocessor.py has some marginal changes. prequeue.py is created to keep
the original functionality of preprocessor.py intact. so many files are
preprocessed on first compile (1951 as of this commit) that the prequeue
call has been hidden.

compile time is reduced to 15-30 seconds on first compile, and 5-10 seconds
subsequently. the majority of this time is spent in rgbasm.
2013-06-21 16:12:40 -04:00
yenatch
f3340de6dc make clean is no longer required to compile 2013-06-18 22:39:13 -04:00
yenatch
4577af01de updated install instructions 2013-06-18 22:39:12 -04:00
yenatch
20c0c0e233 BadgeStatBoosts 2013-06-17 18:31:11 -04:00
yenatch
869de91bd5 LostBattle and HalveMoney 2013-06-17 18:19:45 -04:00
yenatch
a4235e11bf symfile: fix address handling 2013-06-16 11:20:12 -04:00
yenatch
dfb2416192 gbz80disasm: fix labels outside of banks 0 and 1 2013-06-15 14:11:50 -04:00
yenatch
ef6767f1a9 OakSpeech formatting 2013-06-14 02:29:46 -04:00
yenatch
2f21ff4ef5 gbz80disasm: only use gbhw/hram constants >= 0xff00 2013-06-14 02:19:35 -04:00
yenatch
7213916ccc DrawIntroPlayerPic 2013-06-14 01:09:23 -04:00
Bryan Bishop
d9779c5852 Merge pull request #146 from yenatch/master
statdown comments + fix make pngs
2013-06-13 14:57:26 -07:00
yenatch
bbed370d84 gfx: return mass-decompress command
still reqd by make pngs
2013-06-13 17:26:50 -04:00
yenatch
c9ff12cc5d use stat constants in statdown commands 2013-06-13 16:31:50 -04:00
yenatch
2b2d3e5e68 Merge branch 'master' of github.com:kanzure/pokecrystal 2013-06-13 16:11:30 -04:00
yenatch
8ae709be9f comment statdown move command 2013-06-13 16:10:39 -04:00
yenatch
eab37ef920 hexdump for binary diffs
those with an existing repo should run:

git config diff.hex.textconv hexdump
2013-06-13 14:24:45 -04:00
Bryan Bishop
4eebcf0ae2 Merge remote-tracking branch 'yenatch/master'
Also merge pull request #145.
2013-06-12 22:44:45 -05:00
Bryan Bishop
358b5b074b Revert "make gfx.py png take only a path"
This reverts commit 915c6358490494b87c81a464492944f80ee86384.
2013-06-12 22:44:35 -05:00
yenatch
a923bf768a Merge branch 'master' of github.com:kanzure/pokecrystal
Conflicts:
	extras/gfx.py
2013-06-12 23:31:21 -04:00
yenatch
6ba758aa53 expand shortened palettes
rather than keep up inconsistent palette formats, just incbin a portion of each
2013-06-12 21:40:37 -04:00
yenatch
5803db714c gfx: workable command line functions 2013-06-12 21:40:32 -04:00
yenatch
b06c96e4d2 gfx: palette checking in to_png 2013-06-12 14:38:38 -04:00
yenatch
5d204ce569 fix palette functions and output palettes in 2bpp conversion 2013-06-12 14:29:39 -04:00
yenatch
5cf1754b08 gfx: handling for <4-color pngs when converting to 2bpp
without a .pal file as reference, palettes are sorted by luminance.
pokemon crystal reads palettes exactly 4 colors in length.
if an image used fewer than 4 colors, invalid palettes were produced.

instead, dummy colors are inserted to pad out the palette.
2013-06-12 14:29:35 -04:00
yenatch
c26d758fee DecompressPredef 2013-06-10 21:58:25 -04:00