yenatch
b211cac35a
Separate phone scripts from std scripts.
2014-07-22 22:09:55 -07:00
yenatch
29d92fe79c
Fix some static addresses in std scripts.
2014-07-22 22:05:41 -07:00
yenatch
e75e735f7f
Reflect the extra loadwilddata argument in its function comment.
2014-07-22 22:05:06 -07:00
yenatch
849044ce8a
Remove generated "jump sources" comments.
2014-07-19 14:11:48 -07:00
yenatch
be08d93b61
Name the script special function and clean up a couple specials.
2014-07-19 14:02:58 -07:00
yenatch
928cdcfc23
Name cry functions in home.asm.
2014-07-18 10:31:52 -07:00
yenatch
c2dba43188
Contest battle type and comment the battle menu.
2014-06-17 11:58:11 -07:00
yenatch
8639fcd29b
Use a predef macro that takes labels instead of juggling constants.
...
Besides making predefs convenient, naming a predef no longer requires
adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-16 11:20:01 -07:00
yenatch
023cfdbb05
Consolidate monster structs in wram and sram.
...
The PartyMon struct is really the box struct with volatile variables like status added.
Some other labels have been reworked.
Move structs no longer have explicit labels since their location is arbitrary and usually shared.
2014-06-12 18:32:42 -07:00
yenatch
fd8804472d
Use {hl,de,bc}coord macros wherever possible.
2014-06-04 01:10:56 -07:00
yenatch
2cb3f8e1b9
Comment music functions in home.asm.
2014-05-21 16:21:46 -04:00
yenatch
95af7dd873
Move RegionCheck into engine/landmarks.asm.
2014-04-30 23:44:44 -04:00
yenatch
113dd395d2
Include palette 0 in PokemonPalettes.
...
Now PokemonPalettes is referenced.
2014-04-13 00:03:21 -04:00
yenatch
f66f4d51c7
Replace static bank 0 calls in the event scripting engine.
2014-04-12 15:45:40 -04:00
yenatch
0eb49d5941
Fix a title screen label that accidentally made its way into bank 1.
...
Somehow, a title screen (bank 0x43) function had its label put in bank 1.
This caused changes to either bank to break the compiled rom.
fixes 61a3d145
2014-04-09 18:27:29 -04:00
yenatch
73ffc4677a
Image extensions in gfx/{intro,title}.
2014-04-02 00:41:56 -04:00
yenatch
6a66f28bf5
Fix image extensions in gfx/{credits,misc}.
2014-04-02 00:16:03 -04:00
yenatch
2564836df1
Compressed title screen graphics are padded too.
2014-03-04 01:29:43 -05:00
yenatch
7ab8f76117
Label map trigger functions in home.asm.
2014-03-03 22:53:43 -05:00
yenatch
2b144fcfd4
Finish off SGB and CGB code and data.
...
That should be it for bank 2.
2014-03-02 16:02:55 -05:00
yenatch
78c70bffe4
More SGB and CGB palettes.
2014-03-02 01:22:33 -05:00
yenatch
38850df63d
Lots of SGB incbins in bank 2.
...
Palette/block packets, border tilemap, more palettes etc.
2014-03-01 21:43:16 -05:00
yenatch
83537048fb
Smoke out bank 4.
...
Highlights: contest trainers and mons
2014-03-01 10:31:13 -05:00
yenatch
ddc665a31a
Move includes into object bases instead of their version wrappers.
2014-02-05 19:07:24 -05:00
yenatch
cf2acc1001
Use :: to export labels between objects.
...
This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch
1ba5b0f4bc
Map setup scripts and commands
2014-01-26 22:07:19 -05:00
yenatch
4612670768
more npc trade cleanup
2013-12-27 22:20:24 -05:00
yenatch
58af27eaeb
label overworld loop functions
2013-12-27 05:56:23 -05:00
yenatch
0cd1d2071f
item effect incbins
2013-12-24 17:11:52 -05:00
yenatch
7b20626c7b
more object struct constants
2013-12-23 04:39:26 -05:00
yenatch
496502b3dc
no more Public in joypad interface labels
2013-12-22 17:30:35 -05:00
yenatch
0d3308f68c
use RGB macros for palettes instead of binary chunks
2013-12-20 00:29:31 -05:00
yenatch
c7b19392a9
use the sgb border label in asm
2013-12-13 20:49:01 -05:00
yenatch
1b7e44c729
split out sprite facing defs into engine/facings.asm
2013-12-11 22:00:56 -05:00
yenatch
be0c7962b0
YesNoBox
2013-12-04 03:07:58 -05:00
yenatch
3de254f7a2
more 3pt macro labels; shorten 3pt macros to take just a label
...
static addresses should be avoided anyway
2013-12-02 14:18:03 -05:00
yenatch
ce37f0f970
labels for every 3callasm
2013-12-01 18:26:05 -05:00
yenatch
9aaa5f24bb
shorten redundant text_jump macros
2013-12-01 17:54:09 -05:00
yenatch
0b905cb8ac
rename a credit constant to avoid conflicts
2013-11-29 01:49:48 -05:00
yenatch
b18beef4d5
more landmark constants and rename FlypointPerms -> VisitedSpawns
2013-11-29 00:38:22 -05:00
yenatch
fd73d41e6b
redone landmarks, now with constants
2013-11-28 03:54:21 -05:00
yenatch
ac65a8b821
engine/credits_crystal.o
2013-11-28 01:38:49 -05:00
yenatch
72b1dda303
more credits cleanup
2013-11-28 00:55:32 -05:00
yenatch
04eb541f83
proper section names and bank constants
2013-11-26 04:29:47 -05:00
yenatch
f16193dc91
move more credits asm into engine/credits.asm
2013-11-24 04:26:10 -05:00
yenatch
25325139e6
more credits labels and theend graphic
2013-11-24 04:09:17 -05:00
yenatch
cf6295cb9f
objects for event handling and scripting
2013-11-23 02:51:48 -05:00
yenatch
29afa24f0b
split more event handling out of main
2013-11-23 02:33:53 -05:00
yenatch
bd392da29e
split event handling into engine/events.asm
2013-11-22 05:04:32 -05:00
yenatch
bcd833e758
version checks for event script commands and move in related asm
2013-11-22 04:51:47 -05:00
yenatch
94188ee0f7
version-sensitive objects for egg moves and evos/attacks
...
this way main.o and wram.o are version-neutral
2013-11-22 00:14:55 -05:00
yenatch
bd49428c4a
Merge commit '789469c' into merge-mrwint
...
Conflicts:
main.asm
2013-10-25 16:48:29 -04:00
yenatch
da22ada91c
Merge commit '546c17ad' into merge-mrwint
...
Conflicts:
engine/scripting.asm
main.asm
2013-10-25 16:23:16 -04:00
yenatch
789469c465
rename 'StartMusic' to 'PlayMusic'
2013-10-08 13:21:15 -04:00
yenatch
546c17ad37
rename 'StartSFX' to 'PlaySFX'
2013-10-08 13:10:36 -04:00
Mr Wint
dfa9adcaeb
* added index comments to pointer lists
...
* added map header wram addresses
* analyzed some assembly
2013-10-05 04:03:34 +02:00
Mr Wint
c666d1014a
* make jumps and calls use labels
2013-10-02 06:53:35 +02:00
Mr Wint
c5ff1606f0
* last callab/callba macros
2013-10-02 03:55:40 +02:00
Mr Wint
181840cf43
* even more callab/callba macros
2013-10-02 03:20:48 +02:00
Mr Wint
eb5a7afe2b
* more callab/callba macros
2013-10-02 02:47:54 +02:00
Mr Wint
255135d187
* extracted and added a bunch of assembly
2013-10-01 23:23:21 +02:00
yenatch
cf359b09fc
fix parsing errors for displaylocation
2013-10-01 01:13:21 -04:00
yenatch
4cdc51d159
fix parameter comments for updated script commands
2013-10-01 01:13:04 -04:00
yenatch
e5b5e1238d
script command unknown0xa8 is wait
2013-10-01 01:03:08 -04:00
yenatch
ad3293595d
script commands if_greater_than and if_less_than were swapped
2013-09-26 18:40:20 -04:00
yenatch
73bd376cfd
rename bit2 script commands to flag
2013-09-24 03:51:42 -04:00
yenatch
3134b26f7b
rename bit1 script commands to event
2013-09-24 03:48:58 -04:00
yenatch
8da8dff7cf
use a label in wildon/wildoff script command asm
2013-09-24 03:31:00 -04:00
yenatch
2afb247caa
script commands wildon and wildoff got mixed up
...
this was a mistake in the original pksv spec and tauwasser's notes
2013-09-24 03:29:37 -04:00
yenatch
237861b553
rename hall of fame labels
2013-09-16 17:42:11 -04:00
yenatch
9ae1cd6a1c
split title screen functions into engine/title.asm
2013-09-15 18:59:53 -04:00
yenatch
3370a04d9e
split color asm and data into engine/color.asm
2013-09-15 18:02:02 -04:00
yenatch
f0cf86777b
fix item asm labels
...
CheckItem was called PickUpItem by mistake
Also label TossItem and ReceiveItem
2013-09-08 01:43:51 -04:00
yenatch
9f53825ce2
move common asm from engine/ to common/
...
engine/ was getting really bloated and common asm wasnt what it was made for
2013-09-07 23:38:19 -04:00
yenatch
7a3a4f913b
split fruit tree asm out into engine/fruit_trees.asm
2013-09-07 23:26:28 -04:00
yenatch
6e5876377f
split out std scripts from main.asm
2013-09-07 15:30:07 -04:00
yenatch
45e791bb42
StdScripts label in engine/scripting.asm
2013-09-07 05:08:34 -04:00
yenatch
4a429aded4
add a label in the text engine
2013-09-06 03:47:07 -04:00
yenatch
60dde1d03e
forgot to commit engine/farcall.asm
...
fixes 715a19fd59
2013-09-05 14:25:20 -04:00
yenatch
d93d17b43b
split out game time functions into engine/game_time.asm
2013-09-03 18:58:16 -04:00
yenatch
340e31d839
split menu functions into engine/menu.asm
2013-09-03 18:43:15 -04:00
yenatch
23bb05851b
split Sine/Cosine into engine/sine.asm
2013-09-03 18:40:12 -04:00
yenatch
12e6ff3fc6
split map object functions into engine/map_objects.asm
2013-09-03 18:39:19 -04:00
yenatch
71bbd77261
split some RTC interfaces into engine/rtc.asm
2013-09-03 18:35:37 -04:00
yenatch
004956798c
split vram functions out into engine/video.asm
2013-09-03 18:32:55 -04:00
yenatch
b74e63a20d
split out delay functions
2013-09-03 17:36:55 -04:00
yenatch
5b38b377f2
wram labels for graphics requests
2013-09-01 15:24:07 -04:00
yenatch
8190c3e5e7
rename DoTileAnimation to AnimateTileset
2013-09-01 00:07:10 -04:00
yenatch
fc6bc8e311
rename graphics request handlers to Serve1bppRequest and Serve2bppRequest
...
these had some really dumb names
2013-09-01 00:02:35 -04:00
yenatch
abce472354
fix PushOAM references in VBlank
2013-08-31 21:47:28 -04:00
yenatch
b333b18dbd
Function2f79 is PickUpItem
2013-08-30 23:07:08 -04:00
yenatch
c9d3881a2f
rename RNG to Random
...
also fix 'Far' naming scheme for BattleRandom
this was a long time coming
2013-08-30 22:59:40 -04:00
yenatch
7cc320e835
Coins in main.asm
2013-08-30 17:50:46 -04:00
yenatch
c4a764ce10
use more bank 0 labels in engine/scripting.asm
2013-08-29 23:20:09 -04:00
yenatch
cc98fab33e
move VBlank interrupt label from main.asm to engine/vblank.asm
2013-08-29 19:40:33 -04:00
yenatch
2c16bc7ab9
move copy asm from main.asm to engine/copy.asm
2013-08-29 19:39:21 -04:00
yenatch
04da88a285
move palette asm from main.asm to engine/palettes.asm
2013-08-29 19:37:35 -04:00
yenatch
6d29673a5f
move time-related asm from main.asm into engine/time.asm
2013-08-29 19:32:03 -04:00
yenatch
6467755568
move serial asm from main.asm into engine/serial.asm
2013-08-29 19:11:39 -04:00
yenatch
2341bb148a
move more joypad code from main.asm into engine/joypad.asm
2013-08-29 19:10:06 -04:00