Remy Oukaour
29b41068cb
LOW(MAX_LEVEL + 1) would still fail for MAX_LEVEL = 255, so don't try supporting it here
2017-12-25 16:21:31 -05:00
Remy Oukaour
85aa236c34
Use percentages for AI scoring logic
...
Define MAX_DAY_CARE_EXP
2017-12-25 16:18:05 -05:00
Remy Oukaour
2e200ce85e
More support for MAX_LEVEL = 255
...
(ValidateOTTrademon and Function102bdc have `cp MAX_LEVEL + 1` operations that would still fail with such a correction, so there isn't perfect support.)
2017-12-25 15:52:03 -05:00
Remy Oukaour
e34e68095d
Resolve #428 : Use HIGH(X)
and LOW(X)
instead of X / $100
and X % $100
or X >> 8
and X & $ff
2017-12-25 14:23:16 -05:00
Remy Oukaour
aeee49d29b
Change a few Unknown labels
2017-12-24 20:07:23 -05:00
Remy Oukaour
148fd299f9
Add more constants for some maximum values
2017-12-24 19:49:57 -05:00
Remy Oukaour
7d4486e6a3
Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present)
...
engine/routines/ stores isolated out-of-context routines as individual files. It might be preferable later to append them to their related engine/ files in unique little SECTIONs, relying on the linkerscript to place them appropriately; or some other organization method. In the meantime, they're now easily findable apart from main.asm's other content.
2017-12-24 19:35:35 -05:00
Remy Oukaour
b805d343f3
Merge branch 'master' of https://github.com/pret/pokecrystal
2017-12-24 17:30:29 -05:00
Remy Oukaour
9973e43d5a
Fix issue #345 :
...
- GetMonFrontpic → GetEnemyMonFrontpic
- GetMonBackpic → GetBattleMonBackpic
- FrontpicPredef → GetAnimatedFrontpicPredef
- GetFrontpic → GetMonFrontpic
- GetBackpic → GetMonBackpic
- CutAndPasteMap → PadMapForHDMATransfer
2017-12-24 15:03:20 -05:00
Remy Oukaour
c66d195089
callba/callab → farcall/callfar
2017-12-24 12:47:30 -05:00
mid-kid
cbec3771e2
Misc fixes for the usage of constants
...
Several improvements that will make it easier to edit some data
structures for everyone.
2017-12-24 14:42:13 +01:00
mid-kid
21607bdd1f
HELD_TRADE_EVOLVE -> HELD_FLINCH
...
This item effect effectively causes the target to flinch (sometimes).
It's not exclusive to trade evolve items in later generations either.
2017-12-24 14:42:05 +01:00
Remy Oukaour
2fa1e97aeb
Document two more bugs
2017-12-19 19:04:56 -05:00
Remy Oukaour
fbf931f5d3
Ad some more constants for meaningful audio WRAM bits
2017-12-16 00:50:03 -05:00
Remy Oukaour
1038ebca5e
Move more contiguous related code blocks from main.asm to engine/ and events/
2017-12-15 20:10:54 -05:00
Remy Oukaour
2b6dd505c1
Document another bug
...
Remove an unused file
2017-12-15 01:01:57 -05:00
Remy Oukaour
d6dc9351e9
Start documenting effect commands
2017-12-15 00:48:59 -05:00
Remy Oukaour
28aec67f6e
Document one more bug/oversight
...
Move FleeMons table into data/
2017-12-15 00:05:53 -05:00
Remy Oukaour
c5d482df20
Document two more bugs found by Crystal_
2017-12-14 16:28:16 -05:00
Remy Oukaour
7350c3708f
Replace two numbers with constants (found by pfero)
2017-12-14 12:19:26 -05:00
Remy Oukaour
e48a401290
Reorganize macros
2017-12-14 00:36:24 -05:00
Remy Oukaour
10eb426e40
Document more bugs
2017-12-12 22:58:20 -05:00
Remy Oukaour
93c32e3580
Document bugs and glitches
2017-12-12 20:15:07 -05:00
Remy Oukaour
5b13a7a13b
Identify more sprite-related constants
...
Start more documentation
2017-12-12 13:22:19 -05:00
Remy Oukaour
79873a1bfc
Move pic animation documentation to docs/
...
Move growth rates to a data/ table
Name more SECTIONs
2017-12-11 23:44:29 -05:00