IIMarckus
bd022e179e
Clean up labels for gym statues.
2015-06-24 21:51:36 -06:00
IIMarckus
f16d60e3f9
Update some event flags.
2015-06-24 21:20:04 -06:00
IIMarckus
fdfbeb7e5f
More std enums.
2015-06-24 19:26:24 -06:00
IIMarckus
5d48bc96fd
More std_scripts enums.
2015-06-23 15:02:58 -06:00
IIMarckus
7ac6aa2d22
Begin enumerating std_scripts constants.
2015-06-23 14:21:54 -06:00
IIMarckus
205000fa9a
Better labels in Charcoal Kiln.
2015-06-23 13:59:07 -06:00
IIMarckus
0ba261a3fd
Introduce checkmorn/checkday/checknite to replace checktime.
2015-06-23 12:28:48 -06:00
IIMarckus
4d532beee6
Remove trailing newlines.
2015-06-23 12:24:51 -06:00
IIMarckus
91e474b19f
Improve labels for some stuff in Kris's house.
2015-06-23 11:34:13 -06:00
yenatch
1480602df7
Move the map_header macro into macros/map.asm.
2015-02-11 23:27:11 -08:00
yenatch
2c5be67604
Move second map header macros into macros/map.asm.
...
On second thought, keep the data separate from ugly macros.
2015-02-11 23:27:11 -08:00
yenatch
48b05947b7
Use connection macros instead of guessed values in second map headers.
...
Some of the under-the-hood connection values are offset by an arbitrary amount. This could be because of a graphical connection editor allowing a shift in the strip destination pointer, as well as the standard alignment value. There is no visible difference, so it can be confusing when two unique sets of values can produce the same result.
Reversing this invisible offset was a major sticking point back when connections were dumped, but it was straightforward this time around. Much thanks to huderlem for articulating this quirk in pokered's connection macros.
2015-02-11 23:27:01 -08:00
yenatch
b048ea0faf
Use labels for script specials instead of constants/static values.
2015-02-11 15:03:42 -08:00
yenatch
b097617f9f
Blind wram in maps.
2015-02-10 15:43:34 -08:00
yenatch
8583cc4724
Stop using the preprocessor.
2015-01-20 00:01:23 -08:00
IIMarckus
464d89c59e
Labels for day of week siblings.
2014-10-26 19:37:15 -06:00
yenatch
52c5047a53
Remove the last incbin in map events.
...
Since it's unused there's no way of knowing for sure,
but movement data typically comes after scripts and
before text, and the commands make sense.
2014-07-19 13:12:43 -07:00
yenatch
0c7ef5e2d8
Use macros for both types of map headers.
...
This should make map headers much easier to edit than before.
Rather than occasionally being able to reuse blockdata semantically,
create a label for each map and attach it to some blockdata include.
This improves readability and reduces overhead when adding new maps.
The macro argument length bug doesn't seem to crop up here...
It looks like it only happens when an argument is over 16 characters
long and references a symbol that exists before the macro is invoked.
2014-07-18 10:31:51 -07:00
yenatch
091e55bfa6
Add labels for maps that reuse blockdata.
2014-07-18 10:31:50 -07:00
yenatch
49ef0121dc
Remove excessive whitespace in map headers.
...
Use the "map" macro instead of using GROUP_* and MAP_* constants.
Also remove redundant "(bank then label)" comments.
2014-06-24 09:01:29 -07:00
yenatch
c2dba43188
Contest battle type and comment the battle menu.
2014-06-17 11:58:11 -07:00
yenatch
e23f341258
Battle type constants in the wild.
...
Also add constants for trap and Celebi event battles.
2014-06-13 22:53:20 -07:00
yenatch
b7e3762187
A couple Buena's Password specials.
2014-05-01 02:23:51 -04:00
yenatch
ce59c9a84f
Music and sound effect constants in map events.
2014-04-30 06:04:35 -04:00
yenatch
5708cf7569
Fix some static addresses in maps.
2014-04-30 05:40:22 -04:00
yenatch
bd30cc084d
Unused Wooster script in Azalea Town.
2014-04-17 22:06:53 -04:00
yenatch
e703b5ef48
Text macros in maps/.
...
Looks fine at a glance.
2014-03-06 00:29:44 -05:00
yenatch
cf2acc1001
Use :: to export labels between objects.
...
This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch
4d1091f8d9
poke seer special
2013-12-22 17:17:33 -05:00
yenatch
3de254f7a2
more 3pt macro labels; shorten 3pt macros to take just a label
...
static addresses should be avoided anyway
2013-12-02 14:18:03 -05:00
yenatch
400ced34f0
landmark constants in map headers
2013-11-28 04:51:39 -05:00
yenatch
0ccfccf4bf
move map groups into maps/map_headers.asm
2013-11-22 05:05:25 -05:00
yenatch
e5b5e1238d
script command unknown0xa8 is wait
2013-10-01 01:03:08 -04:00
yenatch
ad3293595d
script commands if_greater_than and if_less_than were swapped
2013-09-26 18:40:20 -04:00
yenatch
73bd376cfd
rename bit2 script commands to flag
2013-09-24 03:51:42 -04:00
yenatch
3134b26f7b
rename bit1 script commands to event
2013-09-24 03:48:58 -04:00
yenatch
1323008f6f
first round of event flag constants in map events
...
this is a little over half.. 610 to go
2013-09-05 05:19:35 -04:00
yenatch
3010731347
split out blockdata includes from main into maps/
2013-09-01 14:41:21 -04:00
yenatch
0ee006a145
more item effects
2013-08-03 16:25:38 -04:00
yenatch
4ac88d6cdc
sprite constants in map events
2013-07-12 17:06:11 -04:00
yenatch
f4db6f6029
music constants in map headers
2013-05-22 16:36:51 -04:00
yenatch
f4e9dc2d33
label banks in map headers
2013-05-22 15:09:37 -04:00
yenatch
4b4445138d
fix map group label numbering
2013-05-12 10:50:15 -04:00
yenatch
e46e8a3023
fix parsing errors in RuinsofAlphOutside
2013-05-01 13:52:44 -04:00
yenatch
d4fe2c9953
remove incbins in BattleTower
2013-05-01 13:29:45 -04:00
yenatch
92863b3446
remove incbins in GoldenrodPokeComCenter2FMobile
2013-05-01 06:19:11 -04:00
yenatch
eb971e37ad
remove incbins in GoldenrodDeptStore6F
2013-05-01 05:27:54 -04:00
yenatch
8218520bef
remove incbins in EarlsPokemonAcademy
2013-05-01 05:22:24 -04:00
yenatch
8a316097e1
remove incbins in DragonsDenB1F
2013-05-01 03:37:05 -04:00
yenatch
4307a2bb45
remove incbins in CeladonGameCornerPrizeRoom
2013-05-01 02:53:33 -04:00
yenatch
a6b034dc41
remove incbins in DragonShrine
2013-05-01 02:38:24 -04:00
yenatch
f98359fd1b
remove incbins in GoldenrodGameCorner
2013-05-01 02:38:19 -04:00
yenatch
3ce221ae09
remove incbins in CeladonDeptStore6F
2013-05-01 02:24:05 -04:00
yenatch
fc0b5601af
remove incbins in CeladonDeptStoreElevator
2013-05-01 02:07:06 -04:00
yenatch
1678e02258
remove incbins in GoldenrodDeptStoreElevator
2013-05-01 02:00:21 -04:00
yenatch
c1acb04707
remove incbins in GoldenrodCity
2013-05-01 01:00:32 -04:00
yenatch
9004b6a3d7
remove incbins in KrissHouse2F
2013-04-30 23:10:21 -04:00
yenatch
590d000d24
remove incbins in BlackthornGym2F
2013-04-30 23:05:52 -04:00
yenatch
40876d2800
remove incbins in IcePathB1F
2013-04-30 22:32:03 -04:00
yenatch
ec1f8e1f94
dump and include beta maps
2013-04-25 15:44:40 -04:00
yenatch
736275ae0a
pokedex entries got caught in the map header move
2013-04-12 17:24:16 -04:00
yenatch
48f5e7dfb8
Shuckle special
2013-04-08 13:12:58 -04:00
yenatch
a7c260f4f4
Script commands 0xb2 and 0xcc don't exist
2013-03-01 16:22:35 -05:00
yenatch
48dbfc6333
Split map scripts, text, events from main.asm
...
The commit we deserve
2013-02-17 01:59:06 -05:00
yenatch
860d7447f9
Point to map groups instead of their first header
2013-02-15 23:25:29 -05:00
yenatch
b52aa98325
Split map headers and second map headers from main.asm
2013-02-15 22:02:15 -05:00
Bryan Bishop
e44916761b
oops forgot the maps
2012-05-21 02:43:52 -05:00