xCrystal
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34d9877a1f
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Create level scoped event flags for trainers and talkers, and integrate trainer battles in the board engine (#30)
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2023-11-28 09:44:10 +01:00 |
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xCrystal
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2596e3c93e
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Documentation
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2023-11-17 14:22:28 +01:00 |
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xCrystal
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6613cd5386
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Add anchor points to support manual movement between spaces (#26)
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2023-11-16 17:20:13 +01:00 |
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xCrystal
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8b9d731c5c
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Documentation
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2023-11-06 14:57:25 +01:00 |
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xCrystal
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29bea311fe
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Rename PAL_OW_EMOTE and PAL_NPC_EMOTE to *_GREY
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2023-11-05 11:07:32 +01:00 |
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xCrystal
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2df937cbee
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Implement View Map mode [commit 5]: make View Map mode work from branch space (#29)
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2023-11-04 17:17:08 +01:00 |
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xCrystal
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8f3e9b04e2
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Implement View Map mode [commit 4]: draw arrows OAM and refactor previous commit to support this (#29)
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2023-11-04 13:04:25 +01:00 |
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xCrystal
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c2e7422ba0
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Implement View Map mode [commit 3]: handle off-limits and off-range collisions
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2023-11-03 13:16:45 +01:00 |
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xCrystal
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d2bb82bc3c
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Implement View Map mode [commit 2]: mock player object (#29)
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2023-11-01 11:48:12 +01:00 |
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xCrystal
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147c9f2add
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Implement View Map mode [commit 1] (#29)
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2023-10-31 20:25:56 +01:00 |
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xCrystal
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85f9c258b5
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Fix that CheckObjectCoveredByTextbox doesn't account for the background scroll (SCX/SCY) (#8)
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2023-10-31 16:02:37 +01:00 |
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xCrystal
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dadbc72764
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Turn head down after landing on space (#21)
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2023-10-30 19:27:19 +01:00 |
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xCrystal
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a8b5145236
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Effects of branch space [Commit 3]: accounting for techniques (#28)
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2023-10-29 12:03:23 +01:00 |
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xCrystal
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5362006c4d
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Documentation
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2023-10-28 21:22:30 +02:00 |
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xCrystal
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2d6618f431
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Macro for data of branch spaces (#28)
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2023-10-28 20:57:59 +02:00 |
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xCrystal
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29f98ccb8c
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Effects of branch (and union) space [Commit 2] (#28)
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2023-10-28 19:09:58 +02:00 |
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xCrystal
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a13558aeb2
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Adjust step frame and durations in StepFunction_Turn so that player's sprite is still when landing in a space (#7)
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2023-10-28 18:57:18 +02:00 |
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xCrystal
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a52e7f4df5
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Effects of branch space [Commit 1] (#28)
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2023-10-24 20:36:23 +02:00 |
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xCrystal
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884e4bdc63
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Constants and WRAM addresses for unlocked techniques (#13)
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2023-10-24 11:45:38 +02:00 |
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xCrystal
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729760e514
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Documentation
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2023-10-23 18:48:38 +02:00 |
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xCrystal
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ad345222ae
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Handle white out transition from overworld (incl. battle) to game menu (#27)
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2023-10-23 18:40:08 +02:00 |
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xCrystal
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866729d024
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Clear sprite animations before board menu die roll animation to prevent artifacts such as from party menu animations (#11)
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2023-10-23 17:36:52 +02:00 |
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xCrystal
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9fcd72af19
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Mockup of Pokemon Space (#22); reorganize delays and sprite updating of regular spaces (#21)
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2023-10-23 17:04:59 +02:00 |
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xCrystal
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469537e2b8
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Documentation
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2023-10-22 19:13:58 +02:00 |
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xCrystal
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955add1024
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Hide rotating die right after pressing B to go back to board menu [bugfix/improvement] (#11)
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2023-10-21 19:33:40 +02:00 |
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