Remy Oukaour
5b13a7a13b
Identify more sprite-related constants
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Start more documentation
2017-12-12 13:22:19 -05:00
Remy Oukaour
48e40a7f09
Identify some SPRITE_ANIM_FRAME_IDX_* constants
2017-12-12 02:31:14 -05:00
Remy Oukaour
b4261d27d8
Use new palette constants
2017-12-10 20:50:08 -05:00
Remy Oukaour
512863989f
Document constants with comments, actual names, and more thorough usage
2017-12-09 02:15:46 -05:00
PikalaxALT
02d05255fe
A stab at audio engine.
2015-12-06 22:36:09 -05:00
PikalaxALT
f1b2466cc3
Cleaning up static HRAM labels; movement stuff, route 38 trainers
2015-11-09 23:01:45 -05:00
PikalaxALT
60cd04b023
Trainer data structure and field move functions
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Trainer data in map scripts is now a macro-defined structure.
Field move functions in main.asm are now nearly completely annotated, with local references.
Trailing white space deleted.
2015-07-18 23:45:39 -04:00
IIMarckus
4d532beee6
Remove trailing newlines.
2015-06-23 12:24:51 -06:00
yenatch
c0e2170f01
some oam constants
2013-12-01 16:40:56 -05:00
yenatch
e48899c1f4
gbhw: flag constants for interrupts and timer registers
2013-08-27 23:37:24 -04:00
yenatch
33371d77b9
split out constants
2013-06-10 21:57:58 -04:00
yenatch
6386d76cbd
MBC3 constants
2013-05-02 22:38:48 -04:00
yenatch
a24b45ff89
Add constants for hardware registers
2013-02-22 20:02:10 -05:00