Rangi
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4522162d45
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Consistent labels for each nickname in RAM
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2021-03-17 16:38:21 -04:00 |
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Rangi
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99e66c2557
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Rename some labels
- Remove "Buffer" suffix from some byte and word quantities
- Change "Ptr" to "Pointer"
Fixes #789
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2020-12-23 16:29:30 -05:00 |
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Rangi
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bcc0d633e9
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Identify the remaining (non-mobile) uses of another WRAM union
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2020-10-29 14:51:41 -04:00 |
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mid-kid
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3e78e5b2b6
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TextBox -> Textbox
Homogenizing names.
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2019-04-09 16:09:18 +02:00 |
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Rangi
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eb1e3636bb
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Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
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2018-08-25 14:28:22 -04:00 |
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Rangi
|
9f3e9145f9
|
Remove more triple newlines
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2018-06-25 12:01:02 -04:00 |
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Rangi
|
67d1364c7a
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Fix triple newlines left over from removing address comments
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2018-06-24 23:22:50 -04:00 |
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mid-kid
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1d9a68dbdd
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Remove all address comments
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2018-06-24 16:13:22 +02:00 |
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mid-kid
|
800f948914
|
Label BattleCommand_BeatUpFailText
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2018-04-04 22:40:35 +02:00 |
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mid-kid
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e1da37e033
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Comment SapHealth
Also fixed some Beat Up inconsistencies to make it more readable.
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2018-04-04 22:35:47 +02:00 |
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Rangi
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32ed487a47
|
Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts:
# audio/engine.asm
# constants/gfx_constants.asm
# constants/map_data_constants.asm
# constants/pokemon_data_constants.asm
# constants/sprite_constants.asm
# constants/wram_constants.asm
# data/maps/data.asm
# engine/battle/ai/scoring.asm
# engine/battle/core.asm
# engine/battle/effect_commands.asm
# engine/battle/misc.asm
# engine/battle_anims/getpokeballwobble.asm
# engine/breeding.asm
# engine/buy_sell_toss.asm
# engine/decorations.asm
# engine/events/battle_tower/battle_tower.asm
# engine/events/battle_tower/rules.asm
# engine/events/buena.asm
# engine/events/bug_contest/contest_2.asm
# engine/events/daycare.asm
# engine/events/dratini.asm
# engine/events/halloffame.asm
# engine/events/happiness_egg.asm
# engine/events/kurt.asm
# engine/events/lucky_number.asm
# engine/events/magnet_train.asm
# engine/events/overworld.asm
# engine/events/pokerus/pokerus.asm
# engine/events/print_unown.asm
# engine/events/print_unown_2.asm
# engine/events/unown_walls.asm
# engine/item_effects.asm
# engine/link.asm
# engine/mon_menu.asm
# engine/player_object.asm
# engine/routines/playslowcry.asm
# engine/scripting.asm
# engine/search.asm
# engine/search2.asm
# engine/specials.asm
# engine/start_menu.asm
# engine/timeset.asm
# home/battle_vars.asm
# home/map.asm
# maps/GoldenrodUndergroundSwitchRoomEntrances.asm
# maps/IlexForest.asm
# maps/KrissHouse2F.asm
# maps/Route39Barn.asm
# mobile/mobile_12_2.asm
# mobile/mobile_40.asm
# mobile/mobile_5f.asm
# wram.asm
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2018-02-03 19:42:56 -05:00 |
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Rangi
|
0cf4eb6895
|
Move-unique effect commands consistently go in engine/battle/move_effects/
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2018-01-26 11:36:00 -05:00 |
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