mid-kid
c82deab86f
fix-various-little-things
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A compilation of suggestions from the discord that don't deserve
separate commits and are not questionable at all™.
2018-05-05 09:19:04 +02:00
Rangi
7307fc8dce
Use constants for bit/set/res more
2018-04-05 11:44:02 -04:00
yenatch
f750d4f418
Merge pull request #505 from mid-kid/battlecommands
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Battle command fixes
2018-04-04 21:18:15 -04:00
mid-kid
38107209a6
Update docs and comments to reflect renames
2018-04-04 23:44:24 +02:00
mid-kid
2958188fc6
Document more Beat Up-related bugs
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Two bugs related to not raising the substitute when it should, one bug
related to not running king's rock when it should, and the other related
to running king's rock when it shouldn't. Fun.
2018-04-04 22:41:18 +02:00
mid-kid
91a768b243
Update file paths in constants/ and docs/
2018-04-01 17:01:51 +02:00
Rangi
ab2677277e
201 -> 200
2018-03-04 02:30:31 -05:00
Rangi
159a0ef7b4
Bug docs match code
2018-03-04 02:29:39 -05:00
i0brendan0
51bbfee891
Reflect Rangi's suggestion
2018-03-01 04:06:46 -06:00
i0brendan0
82ffb584c8
Add Protect Bug and Fix
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Moves 'miss' when opponent uses Protect.
2018-03-01 04:08:54 -06:00
Rangi
f0b01a4eea
Document more quirks and bugs
2018-02-26 13:41:48 -05:00
Rangi
5959548c01
Document HOF Master bug ( close #494 )
2018-02-26 11:51:16 -05:00
Rangi
335c2699f0
Merge branch 'master' of https://github.com/pret/pokecrystal
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# Conflicts:
# constants/map_constants.asm
# constants/wram_constants.asm
# data/radio/oaks_pkmn_talk_routes.asm
# data/radio/pnp_hidden_places.asm
# engine/battle/core.asm
# engine/breeding.asm
# engine/phone/phone_scripts.asm
# engine/radio.asm
# maps/BattleTower1F.asm
# maps/OlivineLighthouse2F.asm
# maps/OlivineLighthouse6F.asm
# maps/PokemonFanClub.asm
# maps/RadioTower1F.asm
# maps/RadioTower2F.asm
# maps/Route30BerryHouse.asm
# maps/Route34IlexForestGate.asm
# maps/Route36NationalParkGate.asm
# maps/RuinsOfAlphKabutoChamber.asm
# maps/RuinsOfAlphResearchCenter.asm
# maps/VermilionPort.asm
# maps/VictoryRoad.asm
2018-02-25 20:39:54 -05:00
mid-kid
e8bc86d1fe
Pkmn -> Mon
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Since we're aiming for consistency across the codebase, I believe it
includes a uniform way to refer to the creatures this game consists of
in the labels of the code.
The only exceptions to this rule are labels referring to things named
through the use of the <PK><MN> or <PKMN> characters, in which case PKMN
is used.
Most of this was already consistent enough™, I just picked the
convention with the most occurences and fixed the outliers.
2018-02-22 17:39:06 +01:00
i0brendan0
a99adb0e5a
Fix
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I did a dumb and used the wrong check instruction. Should actually work.
2018-02-20 01:48:22 -06:00
i0brendan0
0e45563497
Add Fix for Lock On Status Moves
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These changes should fix the status move and secondary effects not working if the opponent is flying or digging but has been locked on.
2018-02-19 02:54:13 -06:00
Rangi
96c058f0a7
No redundant item effect labels
2018-02-05 13:03:05 -05:00
Rangi
6c405e3859
Keep specials files together
2018-02-04 12:03:31 -05:00
Rangi
885080f213
"chances" → "probabilities", since other files use that term and "changes" exists right next to it
2018-02-04 11:46:53 -05:00
Rangi
ac15415949
Sync _
2018-02-03 22:57:57 -05:00
Rangi
271aa20b73
Keep documentation in sync with new WRAM labels
2018-02-03 20:40:21 -05:00
Rangi
e32e5212af
use "x + -1" not "x +- 1"
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(TODO: use "x - 1" once rgbds allows it)
2018-02-02 22:55:38 -05:00
Rangi
1282405d4a
SPRITEMOVEDATA_LAPRAS → SPRITEMOVEDATA_SWIM_WANDER
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(more precise, and encourages hacks to add more SWIM movements)
2018-01-30 22:42:41 -05:00
Rangi
f5ba69f5e5
Sync documentation with code
2018-01-26 14:36:59 -05:00
Rangi
0cf4eb6895
Move-unique effect commands consistently go in engine/battle/move_effects/
2018-01-26 11:36:00 -05:00