yenatch
7e4744fdaf
Fix some lines that were indented with spaces instead of tabs.
...
It's mostly menudata. Whoops.
2014-05-01 22:21:29 -04:00
yenatch
af77c4eddd
Misc incbins in bank 23.
2014-05-01 03:37:22 -04:00
yenatch
b7e3762187
A couple Buena's Password specials.
2014-05-01 02:23:51 -04:00
yenatch
2f218f5283
Some GB Printer strings.
2014-05-01 00:09:32 -04:00
yenatch
95af7dd873
Move RegionCheck into engine/landmarks.asm.
2014-04-30 23:44:44 -04:00
yenatch
c58a5b8b7a
Use constants for the skipped dummy TMs.
2014-04-30 23:37:50 -04:00
yenatch
ce59c9a84f
Music and sound effect constants in map events.
2014-04-30 06:04:35 -04:00
yenatch
5708cf7569
Fix some static addresses in maps.
2014-04-30 05:40:22 -04:00
yenatch
c456555f15
Disassemble the mobile adapter library.
2014-04-30 03:03:37 -04:00
yenatch
c7938cc7d3
Split the mobile adapter library into another object file.
2014-04-30 03:03:20 -04:00
yenatch
da88588636
Use BCD for Teru-sama prices.
2014-04-28 16:43:50 -04:00
yenatch
6bba0e7fd1
Add constants for unused items, including Town Map and Poke Flute.
2014-04-28 16:43:11 -04:00
yenatch
0e63b0433f
String and OAM incbins in Town Map code.
2014-04-28 16:41:16 -04:00
yenatch
7d03634d68
Kanto mon Special stats for the Time Machine.
2014-04-28 15:14:48 -04:00
yenatch
7ab25c9f59
Danger in the sound engine.
2014-04-22 00:02:52 -04:00
yenatch
1dc2a1776c
More incbins in bank 22.
2014-04-19 23:15:59 -04:00
yenatch
0ad21e6c18
The unused name array is move descriptions.
...
Still not sure where the bank comes from.
2014-04-19 23:15:01 -04:00
yenatch
fe3bcd62ee
Trainer card graphics and misc incbins in banks 21 and 22.
2014-04-19 03:08:26 -04:00
yenatch
6b7c196dfb
Merge pull request #247 from yenatch/master
...
Color test debug menus and assorted incbins.
2014-04-18 13:41:40 -04:00
yenatch
74a0d46cce
Tileset color test debug menu.
2014-04-18 02:31:37 -04:00
yenatch
63dcee0772
Script vars and the color test debug menu.
2014-04-18 02:21:02 -04:00
yenatch
762008952d
Shrink pics, an extra egg pic and their labels.
2014-04-17 23:11:47 -04:00
yenatch
5d269b4275
Pick off more bank 12 incbins and labels.
2014-04-17 22:07:08 -04:00
yenatch
bd30cc084d
Unused Wooster script in Azalea Town.
2014-04-17 22:06:53 -04:00
yenatch
12412713fd
Fix static banks for monster icons.
2014-04-17 22:06:02 -04:00
Bryan Bishop
608fdac82c
Merge pull request #246 from yenatch/master
...
Some intro comments and more bank 38/39 incbins.
2014-04-14 10:52:57 -05:00
yenatch
992a9e506c
Rough intro comments and palettes.
2014-04-14 03:37:50 -04:00
yenatch
b8cd97f943
Incbins and jumptables in bank 38 (slots, cards, PC).
2014-04-13 18:30:39 -04:00
Bryan Bishop
27ec064056
Merge pull request #245 from yenatch/master
...
Picking off small incbins and static labels.
2014-04-13 11:36:28 -05:00
yenatch
1fd39f7fb9
Item usage strings and misc labels.
2014-04-13 02:06:22 -04:00
yenatch
113dd395d2
Include palette 0 in PokemonPalettes.
...
Now PokemonPalettes is referenced.
2014-04-13 00:03:21 -04:00
yenatch
266087909b
Assorted labels, incbins, text, graphics, etc.
2014-04-13 00:02:26 -04:00
yenatch
f66f4d51c7
Replace static bank 0 calls in the event scripting engine.
2014-04-12 15:45:40 -04:00
yenatch
d9c5c2c55b
Boxes, trading, assorted incbins.
2014-04-12 15:45:19 -04:00
Bryan Bishop
0b0db14435
Merge pull request #244 from yenatch/drumkit
...
Magnet Train and drumkits.
2014-04-10 20:49:11 -05:00
yenatch
5097747404
Anonymous jumptables and sfx in bank 23.
2014-04-10 21:31:56 -04:00
yenatch
6045c560ad
Magnet Train data.
2014-04-10 21:31:56 -04:00
yenatch
4b9563d026
Field effect data and sound effects.
2014-04-10 21:31:56 -04:00
yenatch
3848af8e0e
Better labels for drumkits.
...
Also use noise commands for instruments.
2014-04-10 21:31:55 -04:00
Bryan Bishop
ebdf9f46e3
Merge pull request #243 from yenatch/master
...
Fix bank 1. Found a scrapped title screen.
2014-04-10 20:22:54 -05:00
yenatch
93cbbaf49d
Unused title screen code, graphics, tilemaps, palettes.
...
At 43:4000 (UnusedTitleScreen) is a semi-functional title screen.
It's never used, and appears in the Japanese version at the same offset.
Notably, a portion of the logo is cut out and used as OAM.
The final title screen instead uses BG priority to avoid this.
2014-04-10 15:53:09 -04:00
yenatch
0eb49d5941
Fix a title screen label that accidentally made its way into bank 1.
...
Somehow, a title screen (bank 0x43) function had its label put in bank 1.
This caused changes to either bank to break the compiled rom.
fixes 61a3d145
2014-04-09 18:27:29 -04:00
Bryan Bishop
7c1a08b346
Merge pull request #242 from yenatch/master
...
Redone graphics handling and renamed pics.
2014-04-02 09:51:13 -05:00
yenatch
5153360215
Rename trainer pics to use names instead of ids.
2014-04-02 01:34:14 -04:00
yenatch
f68b3dc8ed
Image extensions for trainers.
2014-04-02 01:01:11 -04:00
yenatch
850ade2f41
Image extensions in battle animation graphics.
2014-04-02 00:47:22 -04:00
yenatch
d29fb5d207
Image extensions in gfx/tilesets.
2014-04-02 00:45:07 -04:00
yenatch
73ffc4677a
Image extensions in gfx/{intro,title}.
2014-04-02 00:41:56 -04:00
yenatch
6a66f28bf5
Fix image extensions in gfx/{credits,misc}.
2014-04-02 00:16:03 -04:00
yenatch
49987a7527
A couple more EvosAttacks references.
2014-04-01 17:37:42 -04:00