Rangi
de073374a6
Port pokered's more local system for trade animation scripts
...
Also factor out trade tilemaps
2020-07-17 16:53:22 -04:00
Rangi
ef452ccbc7
return → endcallback, reloadandreturn → reloadend
2020-07-17 08:37:03 -04:00
Rangi
eca33ef190
Define map setup commands as macros like other script commands
2020-07-13 20:44:16 -04:00
Rangi
c086de0c98
Use const_skip and const_next macros for brevity
2020-07-10 20:03:46 -04:00
Rangi
6ca82e5c86
Eliminate enum: use const instead, with case-by-case parallel const implementations
2020-07-08 15:30:23 -04:00
Rangi
b3bd682366
text_linkpromptbutton -> text_waitbutton
...
Removes support for text_waitbutton as a legacy alias for text_promptbutton.
2020-07-06 12:55:31 -04:00
Rangi
26d764de5d
Use STRCMP, not ==, to compare multi-character strings
2020-07-02 11:46:30 -04:00
Rangi
fce6243b43
Identify more labels, and use the jumptable macro when possible
2020-07-01 13:13:49 -04:00
Rangi
f2efda1f68
Identify more unnamed labels
2020-06-29 12:25:58 -04:00
Rangi
98af69691d
Remove some more raw addresses
2020-06-21 12:21:47 -04:00
Rangi
cbd43001ce
sound_duty became duty_cycle_pattern
2020-06-19 22:25:19 -04:00
Rangi
c552390a15
Harmonize home/ with pokegold
2020-06-16 15:49:32 -04:00
Rangi
b9f2b93c17
Harmonize some more symbols with pokegold
2020-06-16 11:28:52 -04:00
Rangi
9ab2575727
predef_id -> lda_predef, for consistency with lda_coord and map_id
2020-06-10 17:08:43 -04:00
Rangi
518cee440e
Resolve #723 : treat std scripts like specials and predefs
2020-06-10 16:44:16 -04:00
Rangi
4111725767
wPhoneList, like wItems et al, has a terminating 0 (see PokegearPhone_DeletePhoneNumber); also fix a comment
2020-06-07 16:50:12 -04:00
Rangi
5f197c53f4
Clean up some percentage values
2020-05-07 14:21:24 -04:00
Rangi
b50dd57cbb
Miscellaneous updates and corrections
2020-04-23 16:14:50 -04:00
Rangi
0ef004a4db
dsprite y, ypx, x, xpx, off, attr
-> dbsprite x, y, xpx, ypx, off, attr
2020-04-04 16:00:30 -04:00
Rangi
3cdfac7994
Move, comment, and simplify some macro definitions
2020-04-04 15:32:18 -04:00
Rangi
0ee9d7a48b
Upgrade to rgbds 0.4.0
...
- fail for rgbds < 0.4.0
- `rst <Label>`
- `ds <count>, <byte>`
- `shift <N>`
- ASCII "\r"
- Sorted .sym file
2020-04-04 15:15:02 -04:00
Rangi
6a6ba10315
rgbds supports 'X - 1' instead of 'X + -1'
2020-03-21 14:01:05 -04:00
Rangi
5a5f5ececd
Miscellaneous fixes from #694
2020-03-21 13:07:18 -04:00
mid-kid
26b8bf003e
Standardize on lowercase Tilemap and Attrmap
...
We used to have a mixture of TileMap and and Tilemap, as well as the
similar AttrMap. Standardize on one.
2020-02-13 18:31:10 +01:00
dannye
e7be25948d
Merge branch 'master' into audio-macros
2020-01-06 22:07:33 -06:00
dannye
99d16d616d
Update docs/music_commands.md
...
and remove the pokered compatibility macros
2020-01-05 15:41:55 -06:00
Rangi
4aeab6b879
Rename buttonsound to promptbutton
2019-11-03 12:48:54 -05:00
dannye
331ed51264
stereo_panning: force any non-zero arg to 1
2019-09-08 12:09:43 -05:00
dannye
9d4dd09b86
Add legacy audio macros
2019-09-04 00:17:10 -05:00
dannye
5fd3e591df
Use TRUE/FALSE constants for stereo_panning
...
and use dn instead of db for volume envelope and pitch sweep
2019-09-03 22:55:51 -05:00
dannye
e058393487
Rename dnote to drum_note and dspeed to drum_speed
2019-09-03 22:36:32 -05:00
dannye
fc051f2130
Update audio macros and arguments
...
and update related labels/constants/comments
this fixes a lot of mistakes and maximizes compatibility with red
2019-09-02 03:41:25 -05:00
mid-kid
476f9ba40d
Define appropriate constants as EQU
...
These constants are defined only once and shouldn't be redefined anyway.
2019-05-25 17:59:50 +02:00
mid-kid
649c8d38da
Get rid of _CRYSTAL
...
Having this here is completely redundant and useless, and doesn't even
work since it should use `if DEF(_CRYSTAL)` instead.
2019-05-25 17:59:50 +02:00
Rangi
745339014c
"object_const_def" instead of "const_def 2"
2019-04-21 17:42:25 -04:00
Rangi
45e3f6aca9
Identify some more WRAM labels
2019-04-19 11:35:27 -04:00
mid-kid
3e78e5b2b6
TextBox -> Textbox
...
Homogenizing names.
2019-04-09 16:09:18 +02:00
Rangi
f5c9958aea
Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
...
Fixes #580
2019-03-10 16:39:31 -04:00
Rangi
e002b536af
Rename more script commands for consistency and predictability
...
Fixes #540
2019-03-10 16:00:19 -04:00
Rangi
79dc22c769
Define constants for map event sizes
2019-03-03 14:19:16 -05:00
Rangi
e51c64e167
Don't use legacy macros
2019-02-17 13:31:28 -05:00
Rangi
2449a17add
dba exists, use it
2019-02-16 16:09:31 -05:00
Rangi
8e359978d6
passtoengine -> autoinput
2019-02-16 16:06:11 -05:00
mid-kid
7d6befa181
Fix issues in review
2019-02-16 19:08:34 +01:00
mid-kid
80ece33e3e
Document wBattleAnimFlags
...
`anim_clearsprites` was misnamed, so I renamed it to `anim_keepsprites`,
and documented it in docs/battle_anim_commands.md
2019-02-16 12:55:40 +01:00
mid-kid
469c51d086
dorepeat -> dowait for oam animations
...
Having the pic animation macros be the same as the oam animation macros
isn't really turning out so well... I wonder if we should split them up
eventually.
2019-02-15 02:54:35 +01:00
Rangi
4b4c53c7ae
Format music macros like movement macros
2018-12-09 17:56:13 -05:00
Rangi
e025ab9db0
Merge pull request #578 from mid-kid/master
...
Fixes in the animation subsystem.
2018-12-09 17:44:09 -05:00
mid-kid
c4979d9770
Rename "feet and head follow" commands
...
The lot of these were rather misnamed, since they're used to replace
part of the player or enemy with objects for several background effects.
https://github.com/pret/pokecrystal/pull/578#issuecomment-440996244
2018-11-25 23:57:38 +01:00
mid-kid
32833adef3
Use ANIM_GFX constants for battle animations
2018-11-21 22:35:36 +01:00