yenatch
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a01dad8e49
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Partymon structs for opponent and player parties.
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2014-02-23 00:37:09 -05:00 |
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yenatch
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cf2acc1001
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Use :: to export labels between objects.
This fixes the build.
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2014-02-01 20:26:39 -05:00 |
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yenatch
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08a0462c1e
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use constants for berserk gene, kings rock, scope lens effects
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2014-01-20 00:07:51 -05:00 |
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yenatch
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92aab1e185
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even more battle labels
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2014-01-05 07:28:55 -05:00 |
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yenatch
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4dbf0d44e0
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comment and relabel more battle functions
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2014-01-01 08:09:15 -05:00 |
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yenatch
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a18cab495d
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rename Function0x{} labels to Function{} for consistency
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2013-12-31 04:10:49 -05:00 |
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yenatch
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1ab4b59d86
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clean up some labels in battle asm
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2013-12-31 04:09:00 -05:00 |
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yenatch
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d1d186d1ee
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rename CallBankF -> CallBattleCore
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2013-12-31 03:25:38 -05:00 |
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yenatch
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a10ee4e9f1
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comment move priority functions
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2013-12-30 23:32:37 -05:00 |
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yenatch
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bfaad924e7
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label more pointers to Moves
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2013-12-30 23:22:27 -05:00 |
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yenatch
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2172461a60
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fleemons are global
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2013-12-24 17:19:50 -05:00 |
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yenatch
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5f0e279bfa
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Merge remote-tracking branch 'kanzure/master' into more-objects
Conflicts:
main.asm
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2013-12-23 05:21:12 -05:00 |
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yenatch
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7ccb6d91e6
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split out the battle engine into battle/core.asm
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2013-12-18 01:11:06 -05:00 |
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