yenatch
9f7c4ef0b4
Sine and Cosine
2013-09-02 00:12:27 -04:00
yenatch
5b38b377f2
wram labels for graphics requests
2013-09-01 15:24:07 -04:00
yenatch
e3da601cee
split out tileset headers from main into tilesets/tileset_headers.asm
2013-09-01 14:43:25 -04:00
yenatch
4a4dd20a6d
split tileset palette maps out of main into tilesets/palette_maps.asm
2013-09-01 14:43:24 -04:00
yenatch
7cac61f3bd
split tileset data out from main into tilesets/
2013-09-01 14:43:23 -04:00
yenatch
5147e6c0a2
random 0s in tileset data was actually lz padding
...
i guess someone liked their filesizes nice and even?
2013-09-01 14:42:49 -04:00
yenatch
3010731347
split out blockdata includes from main into maps/
2013-09-01 14:41:21 -04:00
yenatch
2a0089b92b
shorten some overly long music filenames
2013-09-01 14:41:16 -04:00
yenatch
1a02ed6b37
get rid of the last static address in tileset animation arrays
2013-09-01 03:13:17 -04:00
yenatch
7d5e5b8182
recomment _AnimateTileset
2013-09-01 00:52:19 -04:00
yenatch
cc2906b68f
consistent casing for Tileset labels
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wram labels were using TileSet for some reason
2013-09-01 00:09:57 -04:00
yenatch
8190c3e5e7
rename DoTileAnimation to AnimateTileset
2013-09-01 00:07:10 -04:00
yenatch
fc6bc8e311
rename graphics request handlers to Serve1bppRequest and Serve2bppRequest
...
these had some really dumb names
2013-09-01 00:02:35 -04:00
yenatch
abce472354
fix PushOAM references in VBlank
2013-08-31 21:47:28 -04:00
yenatch
28fd514bef
recomment tileset animation interface
2013-08-31 21:47:22 -04:00
yenatch
0a821fe964
recomment bg map update functions
2013-08-31 21:47:05 -04:00
yenatch
2bae1797c4
bg map width/height constants
2013-08-31 21:12:23 -04:00
yenatch
c6c09cf3dd
Merge remote-tracking branch 'kanzure/master'
2013-08-31 03:56:40 -04:00
yenatch
2acccc3ea5
rename FarBattleTextBox to StdBattleTextBox
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that's it for bad Far usage
2013-08-31 03:54:02 -04:00
Bryan Bishop
73905420f8
Merge pull request #179 from kanzure/remove-preprocessor-skippable-macros
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Remove preprocessor skippable macros
2013-08-30 20:22:58 -07:00
yenatch
b333b18dbd
Function2f79 is PickUpItem
2013-08-30 23:07:08 -04:00
yenatch
c402a16def
undo overcommenting in BattleRandom
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these comments made sense before hram and rst constants were established
2013-08-30 23:03:15 -04:00
yenatch
c9d3881a2f
rename RNG to Random
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also fix 'Far' naming scheme for BattleRandom
this was a long time coming
2013-08-30 22:59:40 -04:00
yenatch
70ecde3f78
StartTitleScreen -> TitleScreen
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also undo "far" naming scheme
2013-08-30 22:47:20 -04:00
yenatch
523abc2d0e
formatting in oak speech
2013-08-30 22:46:28 -04:00
yenatch
21248effe4
NUM_POKEMON in main.asm
2013-08-30 22:25:50 -04:00
yenatch
5342f8d630
NUM_POKEMON constant
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before we were just using CELEBI, but there's no way that's gonna pan out
2013-08-30 22:07:56 -04:00
yenatch
17f25691db
Function378b is IsAPokemon
2013-08-30 20:53:42 -04:00
Bryan Bishop
5e70ac56ea
remove ItemFragment from preprocessor
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It's not required.
see #178
2013-08-30 18:36:14 -05:00
Bryan Bishop
69adf48a54
remove "skippable_macros" from preprocessor
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The preprocessor no longer has the concept of skippable_macros and now
always skips any line that starts with "db" or "dw" because neither of
these should be treated as macros.
fixes #178
2013-08-30 18:27:03 -05:00
yenatch
f4572ecd4d
use more egg constants in main
2013-08-30 19:14:04 -04:00
yenatch
4983c46a26
use callab/callba macros for known FarCalls
2013-08-30 18:57:31 -04:00
Bryan Bishop
8fe7f4c3a5
HACK: re-instate the ItemFragment macro hack
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This is to fix the preprocessor temporarily. Maybe ItemFragment can be
removed completely.
2013-08-30 17:23:43 -05:00
yenatch
7cc320e835
Coins in main.asm
2013-08-30 17:50:46 -04:00
yenatch
674229228f
Coins wram label
2013-08-30 17:48:59 -04:00
yenatch
d2ff1d7aaa
Merge remote-tracking branch 'kanzure/master'
2013-08-30 16:41:35 -04:00
yenatch
0b36af8da5
Merge pull request #3 from kanzure/proposed-yenatch-master
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Proposed merge of kanzure/master into yenatch/master
2013-08-30 13:33:09 -07:00
Bryan Bishop
9152664ca5
Merge pull request #177 from yenatch/split-main
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split out a bunch of bank 0 from main.asm
2013-08-30 13:06:57 -07:00
Bryan Bishop
d2333a90c9
Merge branch 'kanzure/master' into yenatch/master
2013-08-30 14:16:50 -05:00
Bryan Bishop
3e5b09b941
Merge pull request #176 from yenatch/interrupts
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finally give labels to interrupts
2013-08-30 11:54:08 -07:00
Bryan Bishop
a5f226246e
Merge pull request #175 from yenatch/rename-bittables
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toss the useless "bittable" convention for event and engine flags
2013-08-30 11:43:23 -07:00
Bryan Bishop
9ce504f528
Merge pull request #174 from yenatch/boxmons
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boxmons and related structs
2013-08-30 11:35:49 -07:00
yenatch
b86d0da040
less arbitrary wram clearing in game init
2013-08-30 14:21:26 -04:00
yenatch
3aabca9baa
remove a section def in the middle of the player struct
2013-08-30 14:20:01 -04:00
yenatch
79bcda11ad
PCItems and game init formatting
2013-08-30 04:57:32 -04:00
yenatch
320142fdda
PCItems in wram
2013-08-30 00:07:51 -04:00
yenatch
2f169fd2f9
clean up bank 7e includes
2013-08-29 23:27:57 -04:00
yenatch
fd74b4d379
move battle tower mon handling asm into battle_tower.asm
2013-08-29 23:27:17 -04:00
yenatch
7201ea8f0a
move GiveOddEgg into odd_eggs.asm
2013-08-29 23:26:01 -04:00
yenatch
c4a764ce10
use more bank 0 labels in engine/scripting.asm
2013-08-29 23:20:09 -04:00