Remy Oukaour
40125a7f4d
</code>
2018-01-17 14:53:08 -05:00
Remy Oukaour
b1c808f9f8
Rename some tilesets ( close #467 )
2018-01-17 14:50:34 -05:00
Remy Oukaour
d2725c3104
Allow italics/bold within inline code
2018-01-17 13:58:50 -05:00
Remy Oukaour
6d20cf3e80
"CryHeader" → "Cry"; "Cry" → "MonCry"
2018-01-16 23:47:45 -05:00
Remy Oukaour
bf074f3598
map_header → map_def; map_header_2 → map_data
2018-01-16 23:25:00 -05:00
Remy Oukaour
9180362211
Move code out of gfx/ ( close #474 )
2018-01-15 11:06:32 -05:00
Remy Oukaour
f2dde1f4ca
Markdown formatting
2018-01-15 00:05:20 -05:00
Remy Oukaour
14c8cf5b48
Merge branch 'master' of https://github.com/mid-kid/pokecrystal (resolve PR #452 )
...
# Conflicts:
# data/player_names.asm
# engine/battle/menu.asm
# engine/billspc.asm
# engine/billspctop.asm
# engine/buy_sell_toss.asm
# engine/decorations.asm
# engine/delete_save_change_clock.asm
# engine/events/buena.asm
# engine/events/elevator.asm
# engine/events/kurt.asm
# engine/events/mom.asm
# engine/events/move_tutor.asm
# engine/events/pokecenter_pc.asm
# engine/events/pokepic.asm
# engine/events/std_scripts.asm
# engine/events/unown_walls.asm
# engine/init_gender.asm
# engine/intro_menu.asm
# engine/mail.asm
# engine/main_menu.asm
# engine/mart.asm
# engine/menu_2.asm
# engine/mon_menu.asm
# engine/pack.asm
# engine/slot_machine.asm
# engine/start_menu.asm
# home/menu.asm
# maps/CeladonDeptStore6F.asm
# maps/CeladonGameCornerPrizeRoom.asm
# maps/DragonShrine.asm
# maps/EarlsPokemonAcademy.asm
# maps/GoldenrodCity.asm
# maps/GoldenrodDeptStore6F.asm
# maps/GoldenrodGameCorner.asm
# maps/GoldenrodPokeComCenter2FMobile.asm
# mobile/mobile_12.asm
# mobile/mobile_12_2.asm
# mobile/mobile_22.asm
# mobile/mobile_22_2.asm
# mobile/mobile_40.asm
# mobile/mobile_45.asm
# mobile/mobile_45_sprite_engine.asm
# mobile/mobile_46.asm
# mobile/mobile_5c.asm
# mobile/mobile_5f.asm
# mobile/mobile_menu.asm
2018-01-14 23:43:51 -05:00
mid-kid
d38ed29a46
Added menu documentation
...
While slightly shitty, it's as complete as I'm able to get it. Any
improvements are welcome.
2018-01-14 12:08:49 +01:00
Remy Oukaour
5a3822fe86
Introduce callback, hiddenitem, conditional_event, and cmdqueue macros for map scripts
2018-01-13 00:47:38 -05:00
Remy Oukaour
d83aefb30a
Use more constants in scripts
2018-01-12 02:27:42 -05:00
Remy Oukaour
e0088adb3f
Other files belong in data/battle/
2018-01-10 17:49:19 -05:00
Remy Oukaour
9af6d8d0f1
Split tilesets/ into gfx/tilesets and data/tilesets/
2018-01-09 23:53:58 -05:00
Remy Oukaour
bc83768d81
Tileset images are 128px wide
2018-01-03 02:02:15 -05:00
Remy Oukaour
fbfda4551a
Bold
2018-01-01 18:44:08 -05:00
Remy Oukaour
355acfcaeb
Fix battle anim documentation
2018-01-01 14:08:08 -05:00
Remy Oukaour
2d0ed1159e
Use constants for rBGPI+rOBPI auto-increment
...
Fix some documentation
2018-01-01 13:43:02 -05:00
yenatch
4ce75e8dfc
Document some more battle animation commands
2018-01-01 04:40:15 -05:00
yenatch
be46c0da41
fix markdown formatting in battle_anim_commands.md
2017-12-29 18:03:35 -05:00
yenatch
c312cab0f0
Document some battle animation commands
2017-12-29 17:47:45 -05:00
yenatch
cc5aeb8b87
Fix anim_obj x/y values
...
- negative values have no meaning
- left in optional tile x/y for backwards compatibility
2017-12-29 13:43:17 -05:00
Remy Oukaour
84e22eb578
Consistent (x, y) coordinate formatting in map scripts
2017-12-28 14:31:25 -05:00
Remy Oukaour
ce795692d9
Correct comment
2017-12-28 14:10:46 -05:00
Remy Oukaour
fe605b2fa7
Document the Magikarp bug fix from PR #443
2017-12-28 14:08:29 -05:00
Remy Oukaour
97dd40284b
Document another Magikarp length bug. (to do: correct formula values)
2017-12-28 13:17:43 -05:00
Remy Oukaour
b5ffbfe2af
Specify which bugs are needed for backwards compatibility
2017-12-28 12:58:18 -05:00
Remy Oukaour
7167895612
Document another bug
...
Document fixes for design flaws
GetForestTreeFrame is more like a design flaw than a bug/glitch (though it's really just calling out humorously bad code)
2017-12-28 12:49:32 -05:00
Remy Oukaour
805474b0db
as → are
2017-12-28 12:14:47 -05:00
Remy Oukaour
0ceee9696a
Explain what bugs, glitches, and flaws are
2017-12-28 11:50:02 -05:00
Remy Oukaour
fe92e4d848
Document design flaws
2017-12-28 11:28:23 -05:00
Remy Oukaour
7a4d641251
Remove redundant data/ filename prefixes
2017-12-27 01:29:15 -05:00
Remy Oukaour
86fd37af16
Move events/ to engine/events/
2017-12-27 00:09:12 -05:00
Remy Oukaour
47e4f21e62
Keep memory map values in hardware_constants.asm
2017-12-26 23:18:05 -05:00
Remy Oukaour
5d229dcef2
Copy sram.asm's global start/end constants for wram.asm and vram.asm
2017-12-26 23:07:46 -05:00
Remy Oukaour
c4a18b1329
Correct documentation
...
Split out text_constants.asm
2017-12-26 22:36:01 -05:00
Remy Oukaour
dae16acd6f
event/ → events/, and move some appropriate engine/ files there
2017-12-26 21:55:57 -05:00
Remy Oukaour
35a3a19fda
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
2017-12-26 18:45:04 -05:00
Remy Oukaour
b5417fafec
Split battle/ into data/ and engine/ components
2017-12-26 17:47:05 -05:00
Remy Oukaour
85cded6ec5
Update docs
2017-12-26 13:10:12 -05:00
Remy Oukaour
7dd6c8c3b2
Clean up docs/music_commands.md formatting and link to old wiki page
2017-12-25 14:57:30 -05:00
Remy Oukaour
c659823761
Copy @henrxv's anim_obj documentation to docs/move_anim_commands.md ( closes #399 )
2017-12-25 14:40:30 -05:00
Remy Oukaour
1ea988b8a4
Expand assembly documentation
2017-12-25 14:33:18 -05:00
Remy Oukaour
e34e68095d
Resolve #428 : Use HIGH(X)
and LOW(X)
instead of X / $100
and X % $100
or X >> 8
and X & $ff
2017-12-25 14:23:16 -05:00
yenatch
c95b67dd71
fix markdown reference links
2017-12-24 21:27:20 -05:00
froggestspirit
0a853dc1d3
Music documentation
2017-12-24 21:01:26 -05:00
Remy Oukaour
e80dba3915
Start documentation for assembly language
...
Note: Resolved #340 , #381 , and #393 previously.
2017-12-24 18:40:20 -05:00
Remy Oukaour
3e7f3bbeb6
s/number/scene/, and correct some documentation
2017-12-24 17:35:33 -05:00
Remy Oukaour
ef9090b9a0
Update documentation to match renaming
2017-12-24 15:09:28 -05:00
Remy Oukaour
c05b7f41dd
Renaming: ( fix #412 )
...
- MapTriggers / maptrigger → SceneScripts / scene_script
- XYTriggers / xy_trigger → CoordEvents / coord_event
- Signposts / signpost → BGEvents / bg_event
- PersonEvents / person_event → ObjectEvents / object_event
2017-12-24 14:33:17 -05:00
Remy Oukaour
82a8228e67
Keep images within repo
2017-12-23 12:08:34 -05:00