Commit Graph

16 Commits

Author SHA1 Message Date
vulcandth
3648afda16
RGBDS syntax updates (#905)
New MACRO and DEF syntax
2022-06-06 17:25:42 -04:00
vulcandth
a4d346cc8c
Improved Virtual Console patch identifiers (#907) 2022-06-06 17:22:48 -04:00
vulcandth
31c3c94d64
Build the Virtual Console patch with make crystal11_vc (#882)
Fixes #813
2022-03-12 18:34:04 -05:00
Rangi
187b120007 Add assertions to some more tables 2021-10-24 18:28:54 -04:00
Rangi
c88c4a8340 Identify more uses of wBuffer1-6 2020-11-03 19:53:07 -05:00
Rangi
9dcdad5e60 Comment, remove, or revise many unreferenced labels 2020-10-26 20:29:58 -04:00
Rangi
42d0a2567a Identify some more unnamed labels 2020-10-05 20:10:01 -04:00
Rangi
91774f206e Replace "Unreferenced" labels with "; unreferenced" comments 2020-06-21 16:27:43 -04:00
Rangi
cc460a17b0 Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to OpenSRAM)
To do: engine/{menus, overworld}
2020-06-17 17:03:38 -04:00
Rangi
f09b68d945 Change how some PNG graphics are formatted 2020-03-01 17:00:57 -05:00
mid-kid
26b8bf003e Standardize on lowercase Tilemap and Attrmap
We used to have a mixture of TileMap and and Tilemap, as well as the
similar AttrMap. Standardize on one.
2020-02-13 18:31:10 +01:00
Rangi
eb1e3636bb Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00
Rangi
a1806d6e81 Consistent routine naming convention: 'Foo' wraps '_Foo' 2018-07-23 00:13:43 -04:00
mid-kid
1d9a68dbdd Remove all address comments 2018-06-24 16:13:22 +02:00
mid-kid
81fff9bb80 Fix file permissions
I have no idea why this was a thing (do people store this repo on FAT32
flash drives or something?), but quite a bit of files had a permission
of 755. This isn't really a problem, but it's inconsistent and weird.
2018-04-01 17:05:10 +02:00
mid-kid
baa0dc5a96 Organize the engine/ directory
This is an informed attempt at reorganizing the engine/ directory by
creating categorized subdirectories, in order to make it easier to
navigate and find things.

The directories created are as follows:
* engine/game: Contains all "minigames", things like the unown puzzle
and slot machine.
* engine/gfx: Contains all handling of graphics. From loading palettes
to playing animations.
* engine/link: Contains all multiplayer functionality.
* engine/menu: Contains all generic/misc. menus and menu code.
Other, more specialized menus are in their own subdirectories (pokedex,
pokegear, party menu, etc).
* engine/overworld: Contains all handling of the overworld. From loading
and connecting maps to wild encounters and the scripting engine.
* engine/pokegear: In the same vein as engine/pokedex, except it could
use some more splitting up.
* engine/pokemon: Contains everything related to manipulating pokemon
data. From the pokemon storage system to evolution and mail.
* engine/printer: Contains everything related to printing things as well
as the printer communication.
* engine/title: Contains intro sequences, title screens and credits.
2018-03-13 13:21:40 +01:00