37 Commits

Author SHA1 Message Date
PikalaxALT
96b0e448c4 Labeling of AI item and wild encounter functions 2015-10-07 21:27:32 -04:00
PikalaxALT
edf42a54d5 More labels, including fns responsible for partymon generation 2015-10-07 13:19:41 -04:00
JimB16
c76a3c6ecd changed more labels 2015-09-04 22:30:40 +02:00
JimB16
706f289c70 change more labelss 2015-08-25 01:56:30 +02:00
PikalaxALT
471492b775 Reverted ld_hl_pointer macro 2015-07-20 22:18:18 -04:00
PikalaxALT
60cd04b023 Trainer data structure and field move functions
Trainer data in map scripts is now a macro-defined structure.

Field move functions in main.asm are now nearly completely annotated, with local references.

Trailing white space deleted.
2015-07-18 23:45:39 -04:00
IIMarckus
4d532beee6 Remove trailing newlines. 2015-06-23 12:24:51 -06:00
yenatch
8e03321069 Blindly use wram labels for everything except mobile, part 1.
Wram banks and mobile make this tough, since any address can secretly be a ghost.

As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2015-02-10 00:53:03 -08:00
yenatch
81e2a3f0cf Merge remote-tracking branch 'xcrystal/master' into master
Conflicts:
	battle/ai/scoring.asm
	main.asm
2014-10-23 02:41:52 -04:00
xCrystal
dd8653fe6f More AI commentary/labels 2014-10-22 23:08:51 +02:00
xCrystal
bb9818e3c3 More AI commentary/labels 2014-10-22 17:36:42 +02:00
xCrystal
bf60a6b690 evasionup, accdown, whirlwind, haze 2014-10-22 14:47:33 +02:00
xCrystal
7cbec0d52a More AI commentary/labels 2014-10-22 00:28:51 +02:00
xCrystal
96a89ffad7 More AI commentary 2014-10-21 20:44:42 +02:00
xCrystal
44377acb2a Rename labels and add more commentary to AI stuff 2014-10-21 19:21:13 +02:00
xCrystal
28097be25c Add commentary to some AI layers 2014-10-21 14:17:55 +02:00
xCrystal
df2d027501 Start commenting some AI layers 2014-10-21 13:54:04 +02:00
yenatch
78d16c1efa Better labels for item/switch AI. 2014-09-30 11:20:38 -07:00
yenatch
da799c80d4 Better trainer AI comments and finish off trainer attributes. 2014-08-13 19:44:56 -07:00
yenatch
849044ce8a Remove generated "jump sources" comments. 2014-07-19 14:11:48 -07:00
yenatch
32a5f21cc7 More PartyMon labels for relative addressing. 2014-06-23 12:45:30 -07:00
yenatch
dbe4c7ab67 Fix some misnamed substatus constants.
SUBSTATUS_ROLLOUT was actually SUBSTATUS_RAMPAGE.
SUBSTATUS_ENCORED was actually SUBSTATUS_ROLLOUT.
Substatus 5 bit 4 was actually SUBSTATUS_ENCORED.

Also use some more (sub)status constants where needed.
2014-06-17 12:52:32 -07:00
yenatch
541a9c7347 Name the UpdateEnemyHUD predef.
Also start using hp palette constants.
2014-06-16 22:53:56 -07:00
yenatch
8639fcd29b Use a predef macro that takes labels instead of juggling constants.
Besides making predefs convenient, naming a predef no longer requires
adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-16 11:20:01 -07:00
yenatch
e6271ca450 Move trainer item AI into battle/ai/items.asm. 2014-06-14 15:03:23 -07:00