Commit Graph

42 Commits

Author SHA1 Message Date
xCrystal
5147904f78 Remove original maps and object events (#1) 2023-07-25 15:33:08 +02:00
xCrystal
fc7f2d4e0e Remove Mobile, Battle Tower, Mystery Gift, and Odd Egg (#1) 2023-07-24 21:13:11 +02:00
vulcandth
ef9b9bb437
Clean up bugs commented in the source code (#912)
Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com>
2022-07-09 16:12:02 -05:00
vulcandth
5f0597e944
Rename SLP to SLP_MASK (#918)
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-06-17 22:25:56 -04:00
Konrad Borowski
6e3f2a47bd Remove Heavy Ball never happens comment
It's not correct as Snorlax weights more than 409.6 kg.
2022-05-26 19:56:07 +00:00
Rangi
2910b9a6c2 Rename GetPokedexEntryBank to HeavyBall_GetDexEntryBank 2022-02-22 17:11:33 -05:00
Rangi
e706b878d9 Use ~X instead of $ff ^ X 2021-11-23 20:37:18 -05:00
Rangi
4522162d45 Consistent labels for each nickname in RAM 2021-03-17 16:38:21 -04:00
Rangi
40902ffe24 Verify data table sizes with table_width and assert_table_length macros
This was discussed in #706

It also uncovered some off-by-one issues with defining some constants.

A few structs now use rsreset/_RS to define their offset constants, as discussed in #739
2021-03-04 00:15:03 -05:00
Rangi
7d3ea88611 Rename GetFarHalfword to GetFarWord
Fixes #796
2021-01-09 15:16:05 -05:00
Rangi
99e66c2557 Rename some labels
- Remove "Buffer" suffix from some byte and word quantities
- Change "Ptr" to "Pointer"

Fixes #789
2020-12-23 16:29:30 -05:00
Rangi
7254c10093 Identify remaining uses of wBuffer1-6 as general-purpose HP buffers or mobile 2020-11-03 23:25:22 -05:00
Rangi
9f62d7911b Identify some more uses of wBuffer1-6 2020-11-03 22:45:12 -05:00
Rangi
bcc0d633e9 Identify the remaining (non-mobile) uses of another WRAM union 2020-10-29 14:51:41 -04:00
Rangi
9dcdad5e60 Comment, remove, or revise many unreferenced labels 2020-10-26 20:29:58 -04:00
Rangi
306c85750e Identify some more unnamed labels 2020-10-04 20:10:39 -04:00
Rangi
1357e0d674 Fix #769: document the Heavy Ball weight bank bug 2020-09-27 12:39:27 -04:00
mid-kid
79bb2784e9 Better label 2D menu data 2020-08-03 22:56:49 +02:00
Rangi
61847b3596 Identify some more labels 2020-06-22 16:30:13 -04:00
Rangi
e0d07fba3f Sync PokeFluteTerminator with pokegold 2020-06-21 19:01:54 -04:00
Rangi
cc460a17b0 Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to OpenSRAM)
To do: engine/{menus, overworld}
2020-06-17 17:03:38 -04:00
Rangi
8019db3ea9 Harmonize engine/{gfx, items, link, math} with pokegold 2020-06-17 10:39:17 -04:00
Rangi
0345e4fb0e Add suffixes to some constants to avoid ambiguity
- `PSYCHIC` → `PSYCHIC_TYPE` (not the trainer `PSYCHIC_T` or the move `PSYCHIC_M`)
- `BLACKBELT` → `BLACKBELT_I` (not the trainer `BLACKBELT_T`)
- `CURSE_T` → `CURSE_TYPE` (not the move `CURSE`)
- `TOWN_MAP_D` → `TOWN_MAP_POSTER` (not the item `TOWN_MAP`)

This also uncovered a misidentified event: `EVENT_DECO_PLANT_4` → `EVENT_DECO_POSTER_1`. (There are three plants and four posters.)
2020-03-21 17:59:26 -04:00
mid-kid
26b8bf003e Standardize on lowercase Tilemap and Attrmap
We used to have a mixture of TileMap and and Tilemap, as well as the
similar AttrMap. Standardize on one.
2020-02-13 18:31:10 +01:00
mid-kid
e3e0bcd653 #641 fixes and additions. (#646)
Name a lot of text labels according to our conventions
2019-10-20 18:24:17 -04:00
mid-kid
3e78e5b2b6 TextBox -> Textbox
Homogenizing names.
2019-04-09 16:09:18 +02:00
Rangi
3202c4f3df Resolve issue #575: Rename text commands 2018-11-18 12:41:11 -05:00
mid-kid
940256569b text_jump → text_far
The previous name for this was rather misleading. It isn't an actual
jump like you'd expect the `jp` instruction to behave as. Instead, it
behaves more like a `farcall`.
This also makes it consistent with its current command ID name of
`TX_FAR`.
2018-11-05 22:26:18 +01:00
Rangi
38bf21ae35 Naming screen constants 2018-09-22 12:39:17 -04:00
Rangi
557ce82073 hQuotient is a four-byte buffer (fixes #558) 2018-08-26 13:49:38 -04:00
Rangi
eb1e3636bb Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00
mid-kid
79cf90ab5e Fix some StatUp-related labels 2018-08-17 17:48:41 +02:00
Rangi
9dec80b07e Add meaningful aliases for wd265
Introduce MONICON_* constants
Introduce BATTLEPLAYERACTION_* constants
2018-07-29 00:25:52 -04:00
Rangi
1caa50a647 No space between labels and bodies 2018-06-25 12:24:18 -04:00
Rangi
9f3e9145f9 Remove more triple newlines 2018-06-25 12:01:02 -04:00
Rangi
67d1364c7a Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
mid-kid
5efce10789 Remove even more address comments
That should be all of them this time
2018-06-25 02:10:37 +02:00
mid-kid
1d9a68dbdd Remove all address comments 2018-06-24 16:13:22 +02:00
Rangi
fbe82a7fe0 Note which labels are only needed for locating banks (relevant to issue #485) 2018-06-12 23:29:15 -04:00
Rangi
1c92cb8b48 'rept' is not indented 2018-05-06 12:16:57 -04:00
Rangi
7307fc8dce Use constants for bit/set/res more 2018-04-05 11:44:02 -04:00
mid-kid
97c511cd2f Organize the engine/ directory, take 2
Renamed `game` to `games` and `menu` to `menus`.
Moved some functions from `engine/routines/` to their fitting subdirectories.

Made two new subdirectories:
* engine/rtc: Contains all RTC-related things. Menus, hardware, misc
functions.
* engine/items: Contains all item-related things. Pack, item effects,
other item handlers.
2018-03-14 13:28:36 +01:00