xCrystal
8641358590
Revert "nothing"
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This reverts commit 201f56b3e9
.
2014-10-22 23:17:49 +02:00
xCrystal
201f56b3e9
nothing
2014-10-22 23:17:19 +02:00
xCrystal
dd8653fe6f
More AI commentary/labels
2014-10-22 23:08:51 +02:00
xCrystal
bb9818e3c3
More AI commentary/labels
2014-10-22 17:36:42 +02:00
xCrystal
bf60a6b690
evasionup, accdown, whirlwind, haze
2014-10-22 14:47:33 +02:00
xCrystal
7cbec0d52a
More AI commentary/labels
2014-10-22 00:28:51 +02:00
xCrystal
96a89ffad7
More AI commentary
2014-10-21 20:44:42 +02:00
xCrystal
44377acb2a
Rename labels and add more commentary to AI stuff
2014-10-21 19:21:13 +02:00
xCrystal
28097be25c
Add commentary to some AI layers
2014-10-21 14:17:55 +02:00
xCrystal
df2d027501
Start commenting some AI layers
2014-10-21 13:54:04 +02:00
IIMarckus
c28be21260
Use a path argument for find as required by POSIX.
2014-09-23 22:20:27 -06:00
Bryan Bishop
4f018846fb
Merge pull request #260 from yenatch/master
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Dump the phone scripts.
2014-08-16 19:43:42 -05:00
Bryan Bishop
85fe70ecba
Merge pull request #261 from kanzure/use-vagrant
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Downloadable virtual machine image (Vagrantfile and box)
2014-08-16 19:42:49 -05:00
yenatch
b922fe72a1
Label CheckPhoneCall.
2014-07-24 20:19:56 -07:00
yenatch
07693817ce
Use phone script labels in the phone contact table.
2014-07-24 19:40:25 -07:00
yenatch
3fb29975ca
Relabel GetItemDescription -> PrintItemDescription.
2014-07-24 19:27:21 -07:00
yenatch
ab0ca2b16a
Pick off more incbins and static labels in pic animation code.
2014-07-24 12:05:39 -07:00
yenatch
dea79bb86e
Add real-time-clock and Daylight Savings Time wram labels.
2014-07-24 10:45:54 -07:00
Bryan Bishop
6f786a2bca
make a vagrant box to make things easier
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Maybe a vagrant box will be less work for users. At the moment the
Vagrantfile is just pointing to a remote url, but in the future it
should contain the actual scripts to construct the box so that the box
can be updated as the dependencies in the repository change.
2014-07-23 22:42:04 -05:00
yenatch
f7e53b0f50
Dump the phone scripts.
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This is one of the last major incbins. The rest is mostly mobile code.
2014-07-23 20:20:21 -07:00
yenatch
cda504fbce
Fix "name" event command parameter comments.
2014-07-22 22:39:41 -07:00
yenatch
0671d46bb1
Bump pokemontools again for "name" event command fixes.
2014-07-22 22:38:57 -07:00
yenatch
b211cac35a
Separate phone scripts from std scripts.
2014-07-22 22:09:55 -07:00
yenatch
29d92fe79c
Fix some static addresses in std scripts.
2014-07-22 22:05:41 -07:00
yenatch
e75e735f7f
Reflect the extra loadwilddata argument in its function comment.
2014-07-22 22:05:06 -07:00
yenatch
1f9ae9edb4
Bump pokemontools to fix loadwilddata.
2014-07-22 22:03:32 -07:00
yenatch
849044ce8a
Remove generated "jump sources" comments.
2014-07-19 14:11:48 -07:00
yenatch
be08d93b61
Name the script special function and clean up a couple specials.
2014-07-19 14:02:58 -07:00
yenatch
52c5047a53
Remove the last incbin in map events.
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Since it's unused there's no way of knowing for sure,
but movement data typically comes after scripts and
before text, and the commands make sense.
2014-07-19 13:12:43 -07:00
Bryan Bishop
bb5ae04ca5
Merge pull request #259 from yenatch/cries
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Shorten cry defs now that cry parameters are all words.
2014-07-19 14:25:28 -05:00
yenatch
4757e299be
Merge remote-tracking branch 'kanzure/master' into cries
2014-07-19 11:59:33 -07:00
Bryan Bishop
1ba907e353
Merge pull request #258 from yenatch/spawns
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Use macros for spawns and flypoints.
2014-07-18 19:45:20 -05:00
yenatch
b9110b015d
Condense cry headers to one line.
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Keep the unused labels for readability (and maybe some symfile magic).
2014-07-18 17:03:52 -07:00
Bryan Bishop
a207770470
Merge pull request #257 from yenatch/map-headers
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Map header macros and misc comments
2014-07-18 15:25:26 -05:00
yenatch
3110fd28e2
Badge and move constants in Strength and Surf field effects.
2014-07-18 10:31:53 -07:00
yenatch
2b1cc7f270
Use WOOPER in Oak speech.
2014-07-18 10:31:52 -07:00
yenatch
68ee99818a
Move cry functions out of home.asm.
2014-07-18 10:31:52 -07:00
yenatch
928cdcfc23
Name cry functions in home.asm.
2014-07-18 10:31:52 -07:00
yenatch
251517812f
Rename the internal PlayCry function to _PlayCryHeader.
2014-07-18 10:31:52 -07:00
yenatch
2f99608526
Use macros for spawns and flypoints.
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This firmly ties spawn constant definition to data allocation,
preventing usage earlier in main.asm or in other objects.
A potential solution is to abuse ifdefs and include it in
both main.asm and constants.asm.
2014-07-18 10:31:51 -07:00
yenatch
0c7ef5e2d8
Use macros for both types of map headers.
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This should make map headers much easier to edit than before.
Rather than occasionally being able to reuse blockdata semantically,
create a label for each map and attach it to some blockdata include.
This improves readability and reduces overhead when adding new maps.
The macro argument length bug doesn't seem to crop up here...
It looks like it only happens when an argument is over 16 characters
long and references a symbol that exists before the macro is invoked.
2014-07-18 10:31:51 -07:00
yenatch
ab018a5094
Cry "echo" is actually the upper byte of pitch (now a word).
2014-07-18 10:31:51 -07:00
yenatch
091e55bfa6
Add labels for maps that reuse blockdata.
2014-07-18 10:31:50 -07:00
yenatch
2955e28a42
Add address labels used by Decompress.
2014-07-18 10:31:50 -07:00
yenatch
b6793b65df
Use a macro for Odd Egg probabilities.
2014-07-18 10:31:39 -07:00
yenatch
e2ec8a1d13
Recomment type names.
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This is mostly just whitespace reduction.
2014-07-09 12:50:33 -07:00
Bryan Bishop
1ecfe6bd23
Merge pull request #256 from yenatch/master
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Fix predefs and battle code.
2014-06-27 21:33:08 -05:00
yenatch
43fb5732a2
Don't use Olivine maps to define the length of a map header.
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The first and second map header labels have no semantic meaning with regard to length.
In fact, none of the labels are used at all.
2014-06-24 10:19:27 -07:00
yenatch
49ef0121dc
Remove excessive whitespace in map headers.
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Use the "map" macro instead of using GROUP_* and MAP_* constants.
Also remove redundant "(bank then label)" comments.
2014-06-24 09:01:29 -07:00
yenatch
d6fbdfb8de
More comments and constants in move effect command code.
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Also add SUBSTATUS_IN_LOOP for multi-hit moves.
2014-06-23 12:47:52 -07:00